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Re: Dwarves rework

Posted: Thu Nov 12, 2020 8:07 pm
by Anchar
To be honest, at first it seemed to me that this is a rider on a bear.

Re: Dwarves rework

Posted: Thu Nov 12, 2020 8:09 pm
by Savra
Also updated this so it's the correct size.

Re: Dwarves rework

Posted: Thu Nov 12, 2020 8:09 pm
by Anchar
I advise you to keep this image and remove the horn for a lovely bear image.

Re: Dwarves rework

Posted: Thu Nov 12, 2020 8:10 pm
by Savra
Anchar wrote: Thu Nov 12, 2020 8:07 pm To be honest, at first it seemed to me that this is a rider on a bear.
As I said, I did it on my phone so I couldn't tell how good it was. :lol:

Re: Dwarves rework

Posted: Thu Nov 12, 2020 11:56 pm
by Savra
Updated, that's much better.
ImageImage

Re: Dwarves rework

Posted: Fri Nov 13, 2020 7:25 am
by Anchar
I changed a little.

Re: Dwarves rework

Posted: Fri Nov 13, 2020 8:15 am
by makazuwr32
I like both of them i must admit.

Can you also make a musketeer version of mammoth rider?

Re: Dwarves rework

Posted: Fri Nov 13, 2020 2:44 pm
by Savra
.

Re: Dwarves rework

Posted: Fri Nov 13, 2020 5:03 pm
by Savra
Updated.

Re: Dwarves rework

Posted: Fri Nov 13, 2020 5:09 pm
by makazuwr32
Can you make rifle more visible (more metallic maybe?) and also add scope similar to tier 3 musketeer?

Re: Dwarves rework

Posted: Fri Nov 13, 2020 6:59 pm
by Anchar
I drew my version of a goat and a ram

Re: Dwarves rework

Posted: Fri Nov 13, 2020 7:42 pm
by Savra
Perhaps change the color of the horns to a gray or bone like color similar to the mammoths tusks.

Anyway, here's a different position, I'll try later to clear things up a bit.

Re: Dwarves rework

Posted: Fri Nov 13, 2020 7:55 pm
by Savra
Btw, what is everyone's thoughts on me changing the defenders colour scheme to this?

I feel it would show certain details better then the adamantium color scheme I went with up there. It's based off the races icon colors.

Re: Dwarves rework

Posted: Fri Nov 13, 2020 7:57 pm
by Savra
Comparison.
ImageImage

Re: Dwarves rework

Posted: Fri Nov 13, 2020 8:05 pm
by Savra
Added some mithril underlayer.

Re: Dwarves rework

Posted: Fri Nov 13, 2020 8:13 pm
by makazuwr32
For me looks better. But we also need @Alexander82 opinion.

Re: Dwarves rework

Posted: Sat Nov 14, 2020 1:55 am
by Savra
Here's the others, plus a clearer template.

Re: Dwarves rework

Posted: Sat Nov 14, 2020 2:38 am
by Savra
And heres Santa. :lol:

Re: Dwarves rework

Posted: Sat Nov 14, 2020 5:40 am
by Anchar
Repainted the horns.

Re: Dwarves rework

Posted: Sat Nov 14, 2020 6:02 am
by Anchar
To be honest, I don't know which light range is better. I like black more, but on the new one it is brighter and clearer and it also looks good. Is it possible to make their armor steel?

Re: Dwarves rework

Posted: Sat Nov 14, 2020 12:08 pm
by Savra
I could always make the black style be a skin pack.

Anyway steel I would avoid as both imperials and phantoms have that color scheme, that's why I chose this color scheme instead.

Re: Dwarves rework

Posted: Sat Nov 14, 2020 2:31 pm
by makazuwr32
Hm sounds good idea (skin pack).

Re: Dwarves rework

Posted: Sat Nov 14, 2020 3:14 pm
by Savra
I know @Stratego (dev) wouldn't mind this as we are lacking skin packs.

Re: Dwarves rework

Posted: Thu Nov 19, 2020 9:39 pm
by Savra
Maybe I should try drawing that sabrecore next after the draco zombie.

Re: Dwarves rework

Posted: Sun Nov 22, 2020 5:35 pm
by Anchar
I wonder if the dwarfs will have a tank? Or a walking mechanoid?

Re: Dwarves rework

Posted: Wed Dec 02, 2020 1:31 pm
by Huttensohn
8 think the steam punk mech theme would be very fitting for dwarves. the question is if all those mounts +mechs are too much.

Re: Dwarves rework

Posted: Wed Dec 02, 2020 3:05 pm
by Anchar
As far as I know, dwarfs now only have 1 subrace (If Mithril dwarfs are counted as a subrace) + this sub-race and it seemed to me that the mechs would not be a sub-race, but would be just the main ones, but even if so, then the result would be 3.

For comparison, the orcs already have 3 sub-races, the people of 2 + are rumored to add more people of the Middle East, a new holy sub-race and possibly werewolves (if these ideas have not been abandoned yet) total 4+ in humans; elves have 1 + faction of sun elves, moon elves and fairies, for a total of about 4; the undead have only 1 sub-race so far, except for the skeletons of monsters, + they have planned cultists and they may also be able to remake gargoyles or vampires for them, in total I think the undead will have 3 subraces.

So I guess that's not a lot.

Re: Dwarves rework

Posted: Wed Dec 02, 2020 4:04 pm
by Alexander82
dwarves have 3 already planned subraces: Slayers, Defenders and Gnomes.

Re: Dwarves rework

Posted: Wed Dec 02, 2020 4:08 pm
by makazuwr32
Gnomes will be even more advanced than dwarves in terms of technology thus you could expect for them some of steampunk ideas like mechanical batte armors with gnomes inside, helicopters, steam tanks and more.

Mithrils on the other hand will be replaced by defenders and/or slayers (even in the shop). They were made as placeholder of elite units before sub races idea came to exist and do not fit well for new structure of dwarves.

Re: Dwarves rework

Posted: Tue Apr 19, 2022 1:26 pm
by Stratego (dev)
can i close this topic? or is here anything that asks for keeping it open?