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Re: generic units
Posted: Wed Jun 24, 2020 5:38 am
by Badnorth
Heavy Shield spearmen
* High melee resistance
* Moderate Damage to Cavalry
* Cost 3
* 1500s
Re: generic units
Posted: Wed Jun 24, 2020 6:26 am
by L4cus
Crossbowmen used to hold a pavisse shield to protect them from enemy arrows during reloading...
Re: generic units
Posted: Wed Jun 24, 2020 6:26 am
by L4cus
QuadrupoleStrat wrote: ↑Wed Jun 24, 2020 5:38 am
Heavy Shield spearmen
* High melee resistance
* Moderate Damage to Cavalry
* Cost 3
* 1500s
Mmh a pavisse shield wpuld fit better...
Re: generic units
Posted: Wed Jun 24, 2020 7:01 am
by Badnorth
L4cus wrote: ↑Wed Jun 24, 2020 6:26 am
Crossbowmen used to hold a pavisse shield to protect them from enemy arrows during reloading...
Mm I see
**********
Okay Pavise spearmen

- Pikemen.png (1.68 KiB) Viewed 2834 times
Pavise spearmen
* Moderate melee resistance
* High Ranged resistance
* Moderate Damage to Cavalry
* Cost 2
* 1500s
*Upgraded ver. Of spearmen
Re: generic units
Posted: Wed Jun 24, 2020 7:11 am
by Badnorth
Are we also gonna add flail knights?
This knights used flails that could even shatter the hardest armor with the help of horse power it can be a pain to deal with. it has Ridiculously High bonuses against armored units like Pavise spearmen,Pavise crossbow,Heavy footknight etc.
Re: generic units
Posted: Wed Jun 24, 2020 11:19 am
by Gral.Sturnn
Flails of that style were out of use in our period
Re: generic units
Posted: Wed Jun 24, 2020 1:09 pm
by L4cus
QuadrupoleStrat wrote: ↑Wed Jun 24, 2020 7:01 am
L4cus wrote: ↑Wed Jun 24, 2020 6:26 am
Crossbowmen used to hold a pavisse shield to protect them from enemy arrows during reloading...
Mm I see
**********
Okay Pavise spearmen
Pikemen.png
Pavise spearmen
* Moderate melee resistance
* High Ranged resistance
* Moderate Damage to Cavalry
* Cost 2
* 1500s
*Upgraded ver. Of spearmen
Looks pretty good
Re: generic units
Posted: Wed Jun 24, 2020 3:44 pm
by Badnorth
Gunslinger

- 19th Mercenary Gunslingers.png (1.33 KiB) Viewed 2806 times
Gunslinger
*Mercenaries
*Leaving 5
* Actions 2
*Exceptional ranged fighting capabilities
*1900s
Re: generic units
Posted: Wed Jun 24, 2020 4:58 pm
by Squirrel5555
Not all crossbowmen used pavise
Do you want warhammer knight to be completely different from current english/gendarme knight or do i just change the weapon?
Nice spear image btw
Re: generic units
Posted: Wed Jun 24, 2020 5:50 pm
by L4cus
Different please
Re: generic units
Posted: Wed Jun 24, 2020 5:56 pm
by Gral.Sturnn
rework
Re: generic units
Posted: Wed Jun 24, 2020 6:52 pm
by Gral.Sturnn
rework
Re: generic units
Posted: Wed Jun 24, 2020 7:15 pm
by L4cus
Some colors on the sprite might be confusing
Re: generic units
Posted: Wed Jun 24, 2020 7:39 pm
by Squirrel5555
Ok I made a knight with warhammer, the French version, tell me what you think. I think I made it different enough from the gendarme. Also warhammers are the hardest weapon to draw I think

If this is okay I will make a similar one for England also
Generic spearman: both versions look good, however there are a few problems. Gral, your rework doesnt look like an upgrade to the regular spearman, but as a completely different unit. If these are upgrades for one another then please keep them consistent. Try not to use common colours like red for large areas on a unit, such as a pavise shield. Maybe colour the shield mostly with different shades of team colour. Also, one strip of team colour on the shield is not enough for an entire soldier, in my opinion.
Re: generic units
Posted: Wed Jun 24, 2020 8:29 pm
by Gral.Sturnn
Squirrel5555 wrote: ↑Wed Jun 24, 2020 7:39 pm
Ok I made a knight with warhammer, the French version, tell me what you think. I think I made it different enough from the gendarme. Also warhammers are the hardest weapon to draw I think

If this is okay I will make a similar one for England also
Generic spearman: both versions look good, however there are a few problems. Gral, your rework doesnt look like an upgrade to the regular spearman, but as a completely different unit. If these are upgrades for one another then please keep them consistent. Try not to use common colours like red for large areas on a unit, such as a pavise shield. Maybe colour the shield mostly with different shades of team colour. Also, one strip of team colour on the shield is not enough for an entire soldier, in my opinion.
PHENOMENAL, they are so awesome
Re: generic units
Posted: Wed Jun 24, 2020 8:31 pm
by Gral.Sturnn
ill fix the sprites no worries forgot the smaller shield version
Re: generic units
Posted: Wed Jun 24, 2020 9:15 pm
by Gral.Sturnn
rework
Re: generic units
Posted: Wed Jun 24, 2020 9:16 pm
by L4cus
Squirrel5555 wrote: ↑Wed Jun 24, 2020 7:39 pm
Ok I made a knight with warhammer, the French version, tell me what you think. I think I made it different enough from the gendarme. Also warhammers are the hardest weapon to draw I think

If this is okay I will make a similar one for England also
Generic spearman: both versions look good, however there are a few problems. Gral, your rework doesnt look like an upgrade to the regular spearman, but as a completely different unit. If these are upgrades for one another then please keep them consistent. Try not to use common colours like red for large areas on a unit, such as a pavise shield. Maybe colour the shield mostly with different shades of team colour. Also, one strip of team colour on the shield is not enough for an entire soldier, in my opinion.
A M A Z I N G !!!!
Re: generic units
Posted: Thu Jun 25, 2020 2:18 am
by noaharts
The units are really good guys keep it up
Re: generic units
Posted: Thu Jun 25, 2020 2:31 am
by L4cus
Thanks a lot. Actually i dont help with images since i am pretty terrible doing that. But i like helping with ideas searching for info, etc...
Re: generic units
Posted: Thu Jun 25, 2020 2:32 am
by Badnorth
Armored Heavy Lancers

- 16th lancers.png (1.94 KiB) Viewed 2762 times
Armored Heavy lancer
*Very high melee resistance
*Very high peircing armor
*High bonuses to Cavalry
*High health pool
*16th - 17th
this will need a new name
Re: generic units
Posted: Thu Jun 25, 2020 2:50 am
by Badnorth
Demi-Lancer

- 16th Demi lancer.png (2.48 KiB) Viewed 2761 times
*Moderate Health pool
*High melee resistance
*High ranged Resistance
*High Bonuses to Cavalry & infantry
*1600s
Re: generic units
Posted: Thu Jun 25, 2020 3:09 am
by Badnorth
Resource carrier - can support battles by giving supplies

- Doggo .png (906 Bytes) Viewed 2760 times
&
Upgraded wardog - Better trained and now suited with a Cuirass

- Upgraded wardog.png (766 Bytes) Viewed 2760 times
Re: generic units
Posted: Thu Jun 25, 2020 3:21 am
by L4cus
Re: generic units
Posted: Thu Jun 25, 2020 3:22 am
by L4cus
QuadrupoleStrat wrote: ↑Thu Jun 25, 2020 2:32 am
Armored Heavy Lancers
16th lancers.png
Armored Heavy lancer
*Very high melee resistance
*Very high peircing armor
*High bonuses to Cavalry
*High health pool
*16th - 17th
this will need a new name
Rename it to shielded lancer
Re: generic units
Posted: Thu Jun 25, 2020 3:32 am
by Gral.Sturnn
We already have lancers for the 16th-17th centuries, ill take a look at the demilancer
Re: generic units
Posted: Thu Jun 25, 2020 3:33 am
by L4cus
Looks like demi-lancer has a saber...
Re: generic units
Posted: Thu Jun 25, 2020 3:34 am
by L4cus
We need 1700s lancer and napoleonic wars lancer too...
They could change deppending on the continent
Re: generic units
Posted: Thu Jun 25, 2020 3:47 am
by Gral.Sturnn
16th-17th they had half plate armor, shorter, lighter lances and horses with no barding
18th and 19th nothing except their uniforms and the lance
Re: generic units
Posted: Thu Jun 25, 2020 3:58 am
by Badnorth
Heres the war doggo