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Re: generic units

Posted: Wed Jun 24, 2020 5:38 am
by Badnorth
Heavy Shield spearmen
* High melee resistance
* Moderate Damage to Cavalry
* Cost 3
* 1500s

Re: generic units

Posted: Wed Jun 24, 2020 6:26 am
by L4cus
Crossbowmen used to hold a pavisse shield to protect them from enemy arrows during reloading...

Re: generic units

Posted: Wed Jun 24, 2020 6:26 am
by L4cus
QuadrupoleStrat wrote: Wed Jun 24, 2020 5:38 am Heavy Shield spearmen
* High melee resistance
* Moderate Damage to Cavalry
* Cost 3
* 1500s
Mmh a pavisse shield wpuld fit better...

Re: generic units

Posted: Wed Jun 24, 2020 7:01 am
by Badnorth
L4cus wrote: Wed Jun 24, 2020 6:26 am Crossbowmen used to hold a pavisse shield to protect them from enemy arrows during reloading...
Mm I see
**********
Okay Pavise spearmen
Pikemen.png
Pikemen.png (1.68 KiB) Viewed 2843 times
Pavise spearmen
* Moderate melee resistance
* High Ranged resistance
* Moderate Damage to Cavalry
* Cost 2
* 1500s
*Upgraded ver. Of spearmen

Re: generic units

Posted: Wed Jun 24, 2020 7:11 am
by Badnorth
Are we also gonna add flail knights?

This knights used flails that could even shatter the hardest armor with the help of horse power it can be a pain to deal with. it has Ridiculously High bonuses against armored units like Pavise spearmen,Pavise crossbow,Heavy footknight etc.

Re: generic units

Posted: Wed Jun 24, 2020 11:19 am
by Gral.Sturnn
Flails of that style were out of use in our period

Re: generic units

Posted: Wed Jun 24, 2020 1:09 pm
by L4cus
QuadrupoleStrat wrote: Wed Jun 24, 2020 7:01 am
L4cus wrote: Wed Jun 24, 2020 6:26 am Crossbowmen used to hold a pavisse shield to protect them from enemy arrows during reloading...
Mm I see
**********
Okay Pavise spearmen
Pikemen.png
Pavise spearmen
* Moderate melee resistance
* High Ranged resistance
* Moderate Damage to Cavalry
* Cost 2
* 1500s
*Upgraded ver. Of spearmen
Looks pretty good

Re: generic units

Posted: Wed Jun 24, 2020 3:44 pm
by Badnorth
Gunslinger
19th Mercenary Gunslingers.png
19th Mercenary Gunslingers.png (1.33 KiB) Viewed 2815 times
Gunslinger
*Mercenaries
*Leaving 5
* Actions 2
*Exceptional ranged fighting capabilities
*1900s

Re: generic units

Posted: Wed Jun 24, 2020 4:58 pm
by Squirrel5555
Not all crossbowmen used pavise

Do you want warhammer knight to be completely different from current english/gendarme knight or do i just change the weapon?

Nice spear image btw

Re: generic units

Posted: Wed Jun 24, 2020 5:50 pm
by L4cus
Different please

Re: generic units

Posted: Wed Jun 24, 2020 5:56 pm
by Gral.Sturnn
rework

Re: generic units

Posted: Wed Jun 24, 2020 6:52 pm
by Gral.Sturnn
rework

Re: generic units

Posted: Wed Jun 24, 2020 7:15 pm
by L4cus
Some colors on the sprite might be confusing

Re: generic units

Posted: Wed Jun 24, 2020 7:39 pm
by Squirrel5555
Ok I made a knight with warhammer, the French version, tell me what you think. I think I made it different enough from the gendarme. Also warhammers are the hardest weapon to draw I think :lol: If this is okay I will make a similar one for England also

Generic spearman: both versions look good, however there are a few problems. Gral, your rework doesnt look like an upgrade to the regular spearman, but as a completely different unit. If these are upgrades for one another then please keep them consistent. Try not to use common colours like red for large areas on a unit, such as a pavise shield. Maybe colour the shield mostly with different shades of team colour. Also, one strip of team colour on the shield is not enough for an entire soldier, in my opinion.

Re: generic units

Posted: Wed Jun 24, 2020 8:29 pm
by Gral.Sturnn
Squirrel5555 wrote: Wed Jun 24, 2020 7:39 pm Ok I made a knight with warhammer, the French version, tell me what you think. I think I made it different enough from the gendarme. Also warhammers are the hardest weapon to draw I think :lol: If this is okay I will make a similar one for England also

Generic spearman: both versions look good, however there are a few problems. Gral, your rework doesnt look like an upgrade to the regular spearman, but as a completely different unit. If these are upgrades for one another then please keep them consistent. Try not to use common colours like red for large areas on a unit, such as a pavise shield. Maybe colour the shield mostly with different shades of team colour. Also, one strip of team colour on the shield is not enough for an entire soldier, in my opinion.
PHENOMENAL, they are so awesome

Re: generic units

Posted: Wed Jun 24, 2020 8:31 pm
by Gral.Sturnn
ill fix the sprites no worries forgot the smaller shield version

Re: generic units

Posted: Wed Jun 24, 2020 9:15 pm
by Gral.Sturnn
rework

Re: generic units

Posted: Wed Jun 24, 2020 9:16 pm
by L4cus
Squirrel5555 wrote: Wed Jun 24, 2020 7:39 pm Ok I made a knight with warhammer, the French version, tell me what you think. I think I made it different enough from the gendarme. Also warhammers are the hardest weapon to draw I think :lol: If this is okay I will make a similar one for England also

Generic spearman: both versions look good, however there are a few problems. Gral, your rework doesnt look like an upgrade to the regular spearman, but as a completely different unit. If these are upgrades for one another then please keep them consistent. Try not to use common colours like red for large areas on a unit, such as a pavise shield. Maybe colour the shield mostly with different shades of team colour. Also, one strip of team colour on the shield is not enough for an entire soldier, in my opinion.
A M A Z I N G !!!!

Re: generic units

Posted: Thu Jun 25, 2020 2:18 am
by noaharts
The units are really good guys keep it up

Re: generic units

Posted: Thu Jun 25, 2020 2:31 am
by L4cus
Thanks a lot. Actually i dont help with images since i am pretty terrible doing that. But i like helping with ideas searching for info, etc...

Re: generic units

Posted: Thu Jun 25, 2020 2:32 am
by Badnorth
Armored Heavy Lancers
16th lancers.png
16th lancers.png (1.94 KiB) Viewed 2771 times
Armored Heavy lancer
*Very high melee resistance
*Very high peircing armor
*High bonuses to Cavalry
*High health pool
*16th - 17th

this will need a new name

Re: generic units

Posted: Thu Jun 25, 2020 2:50 am
by Badnorth
Demi-Lancer
16th Demi lancer.png
16th Demi lancer.png (2.48 KiB) Viewed 2770 times
*Moderate Health pool
*High melee resistance
*High ranged Resistance
*High Bonuses to Cavalry & infantry
*1600s

Re: generic units

Posted: Thu Jun 25, 2020 3:09 am
by Badnorth
Resource carrier - can support battles by giving supplies
Doggo .png
Doggo .png (906 Bytes) Viewed 2769 times
&
Upgraded wardog - Better trained and now suited with a Cuirass
Upgraded wardog.png
Upgraded wardog.png (766 Bytes) Viewed 2769 times

Re: generic units

Posted: Thu Jun 25, 2020 3:21 am
by L4cus
https://encrypted-tbn0.gstatic.com/imag ... A&usqp=CAU
Thse are war dogs from the american conquest 1500s

Re: generic units

Posted: Thu Jun 25, 2020 3:22 am
by L4cus
QuadrupoleStrat wrote: Thu Jun 25, 2020 2:32 am Armored Heavy Lancers
16th lancers.png
Armored Heavy lancer
*Very high melee resistance
*Very high peircing armor
*High bonuses to Cavalry
*High health pool
*16th - 17th

this will need a new name
Rename it to shielded lancer

Re: generic units

Posted: Thu Jun 25, 2020 3:32 am
by Gral.Sturnn
We already have lancers for the 16th-17th centuries, ill take a look at the demilancer

Re: generic units

Posted: Thu Jun 25, 2020 3:33 am
by L4cus
Looks like demi-lancer has a saber...

Re: generic units

Posted: Thu Jun 25, 2020 3:34 am
by L4cus
We need 1700s lancer and napoleonic wars lancer too...
They could change deppending on the continent

Re: generic units

Posted: Thu Jun 25, 2020 3:47 am
by Gral.Sturnn
16th-17th they had half plate armor, shorter, lighter lances and horses with no barding

18th and 19th nothing except their uniforms and the lance

Re: generic units

Posted: Thu Jun 25, 2020 3:58 am
by Badnorth
Heres the war doggo