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Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Tue Sep 27, 2016 3:54 pm
by Alexander82
I think that you should collect all the ideas in a single topic so we will decide what to make and what not
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Tue Sep 27, 2016 4:00 pm
by Skelegonsans
The strong scales tech seem easy enough. Leave it to me (wow! My first job!)
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Tue Sep 27, 2016 4:24 pm
by Skelegonsans
Hows that?
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Tue Sep 27, 2016 5:10 pm
by DoomCarrot
Good start, could use some shading though.
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Tue Sep 27, 2016 6:13 pm
by Skelegonsans
Is that better?
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Tue Sep 27, 2016 6:21 pm
by Skelegonsans
Btw i REALLY liked that yuan-ti idea, so...
Serpent marksman (cost:4 / archer) (he can coat the arrows with his poison, so he can shoot poison arrows, like the poison archer for humans.)
Hp 14
Atk 6
Range 6
Arm/p.arm 1/1
Speed 3
Sight 5
Description: This serpentine fighter shoots arrowns coated in deadly snake poison.
(50% bonus against infantry.)
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Tue Sep 27, 2016 6:23 pm
by Midonik
Image can be better I think. But rule is if you cant make somethink better dont say its bad.
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Tue Sep 27, 2016 6:24 pm
by Alpha
Decrease its attack power and range by 1, he is not a Elf archer

Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Tue Sep 27, 2016 6:25 pm
by Midonik
Yes. But unit idea is cool.
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Tue Sep 27, 2016 6:25 pm
by Midonik
Its basic unit? (no from gems?)
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Tue Sep 27, 2016 6:26 pm
by Midonik
I think it should.
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Tue Sep 27, 2016 6:27 pm
by Alpha
Make his bow bigger.
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Tue Sep 27, 2016 6:29 pm
by Alexander82
i suggest to make snake units with arms more "human" on the upper body (like a centaur with a serpent body and a snake head)
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Tue Sep 27, 2016 6:34 pm
by Midonik
And dont forget about their shaman unit image.
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Tue Sep 27, 2016 6:46 pm
by Midonik

Snakemen shaman (no team color,shading,whatever is it and too small)
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Tue Sep 27, 2016 6:49 pm
by Skelegonsans
I made him with atk and range 6 cuz his cost is 4. Is that too expensive? Should i lower cost to 3 and atk/rng to 5?
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Tue Sep 27, 2016 6:50 pm
by Midonik
Yes.
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Tue Sep 27, 2016 6:54 pm
by Skelegonsans
And i made his arms a bit small because i thought that his arms should be a bit smaller than humans. And i think its better for it to be an upgrade unit rather than stock unit. And finally, i think its better to lower attack and range to 5, and cost to 3. And btw, dont judge the image too hard, i just started at the graphics area.. (but i thought it looks nice, tho.)
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Tue Sep 27, 2016 6:57 pm
by Skelegonsans
But yeah. I think i will make his bow a bit bigger.
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Tue Sep 27, 2016 7:12 pm
by Skelegonsans
Slightly bigger bow, small fixes on arms, and also added team-colored stripes, cuz i just realized i forgot about team color xD
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Tue Sep 27, 2016 7:16 pm
by Skelegonsans
So, the final product:
Serpent marksman (cost:3 / archer / gem upgrade unit) (has poison effect)
Hp 14
Atk 5
Rng 5
Arm/p.arm 1/1
Speed 3
Sight 5
Description: this serpentine fighter shoots arrows coated in lethal snake poison.
(50% bonus against infantry.)
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Tue Sep 27, 2016 7:18 pm
by Midonik

Snakemen shaman (team color shirt I hope)
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Tue Sep 27, 2016 7:19 pm
by Midonik
Skenegonasans,I think it good now.
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Tue Sep 27, 2016 7:21 pm
by Skelegonsans
Thanks
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Tue Sep 27, 2016 7:22 pm
by Skelegonsans
I think your sprite misses some details and color varying, not to speak of shading. But its a good base. And to make sure thats team color, go to rgb setting and set red and blue to 255 (max).
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Tue Sep 27, 2016 7:25 pm
by Skelegonsans
Ok, ill work on dragon sprites now. Ive posted LOTS of cool ideas for dragons units back there. Check em out n' tell me which ones are best to be implemented. They must be around pages 3-5.
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Tue Sep 27, 2016 7:33 pm
by Alexander82
the serpent archer is getting better, try to shade it more
Re: Dragons as a separate race
Posted: Tue Sep 27, 2016 7:36 pm
by Skelegonsans
Skelegonsans wrote:Devourer dragon (cost:6 / cavalry) (it devours its enemies, so it has lifelink. Maybe one of the strongest dragons.)
Hp 50
Atk 14 (lifelink)
Arm/p.arm 3/3
Speed 3 (land)
Sight 5
Description: this dragon starts to feast upon an enemy as soon as he spots it. Very big and very dangerous.
i particulary liked this one. i guess ill make a sprite for it. Sprites for large characters are 32 wide 64 high, right?
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Tue Sep 27, 2016 8:11 pm
by Skelegonsans
Hows that? (Imo its great)
Re: Scaledfolks - Dragons and reptiles - MERGED
Posted: Tue Sep 27, 2016 8:15 pm
by Alexander82
Don't make new images until you've taken the grasp of how to make image that would fit well in game
just my suggestion...