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Re: Phantom Guard - Undead Elite - Long post! ACCEPTED
Posted: Tue Jul 31, 2018 8:08 pm
by makazuwr32
I respect you much. Many your suggestions were so much awesome that i just learned on them about aof itself.
But. Addition of ANY NEW UNIT for any race on this stage will need for me to change at least 100 lines of calculations i made for making at least some sort of balance while keeping races uniqueness.
I already need to do that because of that emperor of kobolds... and you suggest to add powerful ranged unit for race that had no such units before! It is of same level as if you suggested of addition for elves heavy armored flying unit with tons of hp and speed (100 hp, 10/10 armor, 30 damage, power range 3, speed 6. Why elves don't have such unit?!) And because of this i will need to work for few more days or even WEEKS to find not-so-bad-at-least-solution-that-will-not-make-elves-op-vs-other-race. And elves are only one part of this puzzle: we have scaledfolks, humans, orcs, dwarves... and change in one part of this webbed puzzle will change whole puzzle in way you don't even know. And believe me - i know what am i talking about: i have such experience already.
Also about phantoms - they already need nerf.
Re: Phantom Guard - Undead Elite - Long post! ACCEPTED
Posted: Tue Jul 31, 2018 8:13 pm
by General Brave
Alright then, what's about the Phantoms.
Re: Phantom Guard - Undead Elite - Long post! ACCEPTED
Posted: Tue Jul 31, 2018 8:17 pm
by LordOfAles
Phantoms await nerf already. There is a topic for that and it's accepted. And when we..excuse me. When you balance all the races, and if we add this then, you will get kinda same results.
Re: Phantom Guard - Undead Elite - Long post! ACCEPTED
Posted: Tue Jul 31, 2018 8:18 pm
by LordOfAles
And i really hope you made backup of all of your deleted posts. Because that was really dumb.
Re: Phantom Guard - Undead Elite - Long post! ACCEPTED
Posted: Tue Jul 31, 2018 8:21 pm
by makazuwr32
About phantoms i don't see any topic for their exactly balance. Only few fixes so they'l get original stats.
About addition of new units - no. Because if we balance now everything it will be SO DAMN MUCH EASIER to balance new ones. Just because i already will have a working sample and won't need to do all this work from scrap.
It will be like adding new feature to new game that is not even exist comparing to adding same feature to same game but that was released, had few versions and you already exactly know what surprizes it has.
Re: Phantom Guard - Undead Elite - Long post! ACCEPTED
Posted: Tue Jul 31, 2018 8:22 pm
by General Brave
Just a few fixes?
Re: Phantom Guard - Undead Elite - Long post! ACCEPTED
Posted: Tue Jul 31, 2018 8:26 pm
by LordOfAles
You know what...i will let this one go. If things don't go like you planned i will smite this topic and crossbowman is gonna get in.
Re: Phantom Guard - Undead Elite - Long post! ACCEPTED
Posted: Tue Jul 31, 2018 8:29 pm
by makazuwr32
https://www.androidutils.com/forum/vie ... e5#p64759
This suggestion has only few fixes.
But this will not change some balance issues i found.
As for "going just as planned" – from first try it won't go for sure because balancing is not a one time action — it is a
process.
Somewhere issues are fixed while somewhere else new appeared.
Re: Phantom Guard - Undead Elite - Long post! ACCEPTED
Posted: Tue Jul 31, 2018 8:30 pm
by General Brave
I might agree with makazuwr32.
Re: Phantom Guard - Undead Elite - Long post! ACCEPTED
Posted: Tue Jul 31, 2018 8:34 pm
by LordOfAles
Lol you make me sound like an idiot. Of course i know. There are just other reasons i told that.
Re: Phantom Guard - Undead Elite - Long post! ACCEPTED
Posted: Tue Jul 31, 2018 8:36 pm
by General Brave
Is everyone fine and all now? We got work to do.
Re: Phantom Guard - Undead Elite - Long post! ACCEPTED
Posted: Tue Jul 31, 2018 8:38 pm
by makazuwr32
Also as for suggestions — they all are firstly saved on my pc then only posted here.
But i need to do some other things first.
I will restore everything tomorrow.
Re: Phantom Guard - Undead Elite - Long post! ACCEPTED
Posted: Tue Jul 31, 2018 8:40 pm
by General Brave
Great to hear, I worried for a moment.
Re: Phantom Guard - Undead Elite - Long post! ACCEPTED
Posted: Tue Jul 31, 2018 8:41 pm
by makazuwr32
Just in case i am saving 'em. Because i had some unfortunate experience when i suddenly lost many of my ideas for some wc3 map because of ddos attack on forum.
Re: Phantom Guard - Undead Elite - Long post! ACCEPTED
Posted: Tue Jul 31, 2018 8:47 pm
by General Brave
A attack? doesn't sound like a good experience.
Re: Phantom Guard - Undead Elite - Long post! ACCEPTED
Posted: Tue Jul 31, 2018 8:50 pm
by LordOfAles
Yay now that everything is nice and shiny we should focus on something i guess. What needs to be done now?
Re: Phantom Guard - Undead Elite - Long post! ACCEPTED
Posted: Tue Jul 31, 2018 9:01 pm
by General Brave
I don't know, I'm waiting for suggestions.
Re: Phantom Guard - Undead Elite - Long post! ACCEPTED
Posted: Tue Jul 31, 2018 11:44 pm
by Tankhead
Besides all that happening, im more interested in what General brave said.
The leaders aren't as active, and you being a Co leader.
And for the whole balance unbalanced thing. Are you guys looking at it more from a players perspective ( multiplayer ) or AI perspective?
Re: Phantom Guard - Undead Elite - Long post! ACCEPTED
Posted: Tue Jul 31, 2018 11:53 pm
by General Brave
Both, but I think it's mainly the player.
Re: Phantom Guard - Undead Elite - Long post! ACCEPTED
Posted: Wed Aug 01, 2018 6:28 am
by makazuwr32
Personally i am looking from player's perspective because i don't have any experience of working on ai.
Re: Phantom Guard - Undead Elite - Long post! ACCEPTED
Posted: Wed Aug 01, 2018 6:55 am
by Tankhead
Well damn i can't relate to y'all, im more on the AI perspective
Re: Phantom Guard - Undead Elite - Long post! ACCEPTED
Posted: Wed Aug 01, 2018 7:09 am
by makazuwr32
i think the difference is in what units can use AI, how it uses them.
Because all units can be used by both human players and ai's. The difference is how they are using them.
Re: Phantom Guard - Undead Elite - Long post! ACCEPTED
Posted: Wed Aug 01, 2018 4:52 pm
by LordOfAles
Can someone set this as implemented?
Re: Phantom Guard - Undead Elite - Long post! ACCEPTED
Posted: Wed Aug 01, 2018 9:13 pm
by Dagravian
It was a Long time without seeing u all...
Many things had changed since i left...
But mehhhh, thing for another day... Back to Topic...
So i read you guys also wanted the Crossbowman version, i had made these 2 on paint some time ago for fun, One of them i made with wooden crossbow, and the other i attempted to make a iron/silver version of it. Theres some things to change and to polish, like put trasparent background and the magenta color thing elsewhere beside the helmet for example... But the basic is done. Feel free to change anything on them.
Here they are:
Crossbowman v1.png
Crossbowman v1.1.png
Re: Phantom Guard - Undead Elite - Long post! ACCEPTED
Posted: Wed Aug 01, 2018 9:17 pm
by Typhoon
That looks amazing!

Re: Phantom Guard - Undead Elite - Long post! ACCEPTED
Posted: Wed Aug 01, 2018 9:22 pm
by LordOfAles
Well
Re: Phantom Guard - Undead Elite - Long post! ACCEPTED
Posted: Wed Aug 01, 2018 9:26 pm
by General Brave
Thank you and who are you.
Re: Phantom Guard - Undead Elite - Long post! ACCEPTED
Posted: Wed Aug 01, 2018 9:28 pm
by LordOfAles
Check the first page 1st post
Re: Phantom Guard - Undead Elite - Long post! ACCEPTED
Posted: Wed Aug 01, 2018 9:31 pm
by General Brave
@DoomsdayDragonfire
I played with you before did I.
Re: Phantom Guard - Undead Elite - Long post! ACCEPTED
Posted: Wed Aug 01, 2018 9:42 pm
by Dagravian
I used to play AOF a lot, but i'm unable to play it so often nowdays, quite bad, but someday or another i'm around to make the terror online.
