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Re: Insects
Posted: Mon Aug 06, 2018 7:52 am
by General Brave
Ain't insects good workers? While their structures ain't exactly what we call great, they do have amazing skills of construction.
Re: Insects
Posted: Mon Aug 06, 2018 7:58 am
by Tankhead
General Brave wrote: ↑Mon Aug 06, 2018 7:52 am
Ain't insects good workers? While their structures ain't exactly what we call great, they do have amazing skills of construction.
The only amazing skills in construction is how good and perfect they communicate with eachother, that and how they only play the role they were ever given. Talking more about ants
Re: Insects
Posted: Mon Aug 06, 2018 8:01 am
by General Brave
How about if there are multiple worker ants together, it increases their mend rate?
1+
Re: Insects
Posted: Mon Aug 06, 2018 8:04 am
by Tankhead
Yea agreed, tbh ants can honestly alone be a race while the other insects act as slaves, sub race, or anything else
Re: Insects
Posted: Mon Aug 06, 2018 8:06 am
by General Brave
I'm guessing the ants will be the basic race?
Just like the Kobold.
Re: Insects
Posted: Mon Aug 06, 2018 8:10 am
by Tankhead
They should, in numbers they easily overrun any other insect or insects out there.
Re: Insects
Posted: Mon Aug 06, 2018 8:14 am
by General Brave
Let's start out the first step.
Stats of the ant colony or hill.
And of the ant Queen.
Re: Insects
Posted: Mon Aug 06, 2018 8:15 am
by General Brave
Also should we have different Queen variance.
Assuming we have black ants.
fire ants.
Frost ants.
jungle ants.
Each Queen should be a unique unit
Re: Insects
Posted: Mon Aug 06, 2018 8:21 am
by Tankhead
Queens should have all a unique ability depending on they're real life abilities.
Re: Insects
Posted: Mon Aug 06, 2018 10:05 am
by Typhoon
Its nice to see my topic gained interest again
So we are making insectoids (bugman) or insects(bugs)?
Re: Insects
Posted: Mon Aug 06, 2018 10:41 am
by Sunrise Samurai
I think full on insects, not humanoids with insect features.
Re: Insects
Posted: Mon Aug 06, 2018 1:16 pm
by Tankhead
@General Brave why is the black ants the basic unit, why not regular ants?
Re: Insects
Posted: Mon Aug 06, 2018 1:28 pm
by Typhoon
Probably because black ants are regular here
Re: Insects
Posted: Mon Aug 06, 2018 2:52 pm
by General Brave
Ain't black ones the regular ones? At least maybe for my area.
Re: Insects
Posted: Mon Aug 06, 2018 3:01 pm
by LordOfAles
For mine too
Re: Insects
Posted: Mon Aug 06, 2018 4:55 pm
by Savra
Lynx Shafir wrote: ↑Mon Aug 06, 2018 7:44 am
Let's explain my reasons.
Why I'm agains this idea.
1)Basic units to similar to existing ones
Eg. Swordman - just a bug whit a sword.
In the row from human - to Kobolds.
a Knights/cavalry.
An insect riding a beetle.
Stats - similar to current mounted. -
If comparing they will be just redesigned basic units.
May some basic can fly(terrain walk)
Need more original this race to work.
2)for insect-peoole they will lack of future units :
No Casters,few water, siege - a don't think them as great inginers.
And No Smith upgrade - if they get so that is also a copy of the way that is used by other races.
3)there are insects in fantasy but not as mainstream as others.races (not a problem)
But they are more like some monsters(eg giant spiders, centipede)
The insects way
A)a lot of cheap soilders and workers and a ruler or quinn.
B)lonely big predators
C)some tribal warriors and few special units for water, earth(under) and air.
Works on Sci-fi better as enemy race
Not enough for a competent and original race.
4)Race conflict - separating them as cobold and lizardmen -
Avoid following this way again.
5)Too similar to AOU.
The giants insects are well made and I say use them as campaign units.
And first work with the Beastclans - I think it's better idea. But also would help plan this if following the civilised and Wild giant insects line.
Remember basic infantry - and and Giant"bugs"arent enough for a race.
Theirs no insect riding a Beatle or I would have put it as cav, I was thinking scarabs could be elite units basically like this, stand on four legs, two arms, one could have a shield, and they all can have weapons. Basically buy b regions of Imperials and Uruks.
Re: Insects
Posted: Mon Aug 06, 2018 5:02 pm
by Savra
Wait so if they ain't going to be great at siege then should they be able to climb walls or tunnel under them to compensate? Or at they going to have a different approach e.g. Mountains are crossable but only by one space?
Btw how would their spell casters work.
Re: Insects
Posted: Mon Aug 06, 2018 5:04 pm
by Lynx Shafir
Sunrise Samurai wrote: ↑Mon Aug 06, 2018 10:41 am
I think full on insects, not humanoids with insect features.
Me too.
Re: Insects
Posted: Mon Aug 06, 2018 5:06 pm
by General Brave
I'm I do believe full on insects, perhaps a few humanoids.
Re: Insects
Posted: Mon Aug 06, 2018 5:13 pm
by Savra
Well in that case feel free to take from that list I made any thing you want to keep.
Re: Insects
Posted: Mon Aug 06, 2018 5:17 pm
by General Brave

Ok.
Re: Insects
Posted: Tue Aug 07, 2018 2:24 am
by Savra
Idk, I still see them being more as Ant-folk and Bee-folk rather then ants and bees. Me, I see them as fast producing and speedy. The units you suggested so far seem more so like scouts to me or like the komodo dragon. These will be my last string of images for medieval fantasy bug units that fit the two races mentioned plus one other. Reason being the last string is because I'm running out of fantasy bug people who are actually insects.
Re: Insects
Posted: Tue Aug 07, 2018 2:32 am
by LordOfAles
I like humanoid insects. They can have same attributes as regular ones
Re: Insects
Posted: Tue Aug 07, 2018 2:34 am
by Typhoon
I think with Scaledfolks And Beastmam we will have enough humanoid looking animal races
Re: Insects
Posted: Tue Aug 07, 2018 2:51 am
by Savra
They're not animals they're insects.

besides if you made it just plain bugs then it wouldn't really make the fact that you have 2 animal races already any different so might as well go the step further and make them humanoid to make it make sense to fight them as another race or even to play as them. Also saying you have too many animal factions is like saying you have too many human like factions which currently we have 3. Orcs and undead are the only 2 non related factions to any of the other factions really.
Re: Insects
Posted: Tue Aug 07, 2018 3:13 am
by Tankhead
Savra wrote: ↑Tue Aug 07, 2018 2:51 am
They're not animals they're insects.

besides if you made it just plain bugs then it wouldn't really make the fact that you have 2 animal races already any different so might as well go the step further and make them humanoid to make it make sense to fight them as another race or even to play as them. Also saying you have too many animal factions is like saying you have too many human like factions which currently we have 3. Orcs and undead are the only 2 non related factions to any of the other factions really.
Hmmm, makes a point
Re: Insects
Posted: Tue Aug 07, 2018 4:01 am
by Savra
I had two other good images in there but they wouldn't lode.
Re: Insects
Posted: Tue Aug 07, 2018 4:30 am
by General Brave
We might as well with humanoid insects.
Re: Insects
Posted: Tue Aug 07, 2018 5:39 am
by Tankhead
Why can't we have a mixture of both? Humanoid type insects can just be the hybrid of the race or the more develop insects
Re: Insects
Posted: Tue Aug 07, 2018 5:46 am
by General Brave
Sure it can.