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Re: Insects

Posted: Tue Aug 07, 2018 6:09 am
by Savra
That's why I said keep the ones you have already and just add humanoid ones in to go with them. By hybrid do you mean like for example ant queen bread new kinds of soldiers that could perform tasks that the average ants couldn't manage?

Re: Insects

Posted: Tue Aug 07, 2018 6:21 am
by General Brave
Makes sense, they have to evolve and adapt.

Re: Insects

Posted: Tue Aug 07, 2018 6:27 am
by Savra
How's their upgrading system going to work? Upgrade unit, blacksmith upgrades, or maybe something more unique like vetraning? Since the zurgo helm smasher doesn't exactly live that long on the battlefield and the fact that these guys don't have that strong of stats I can see you making this work, if not what else did I miss?

Re: Insects

Posted: Tue Aug 07, 2018 6:30 am
by General Brave
It could be a mix of unit and stats upgrades, just like the humans.

Re: Insects

Posted: Mon Aug 13, 2018 11:34 pm
by Savra
How's these for antfolk warriors? Their just examples.

Re: Insects

Posted: Tue Aug 14, 2018 12:19 am
by Savra
Here they are at 32x32. I really don't like that size.

Re: Insects

Posted: Tue Aug 14, 2018 12:29 am
by General Brave
Nice design, but shooting we start out with the basic which is it a worker.

Re: Insects

Posted: Tue Aug 14, 2018 12:31 am
by General Brave
Unless we start as regular ants but slowly evolve into bipedal.

Re: Insects

Posted: Tue Aug 14, 2018 12:53 am
by Savra
The regular any worker is fine these are needed as the basic infantry, btw here's the spear men. Also that blue stuff is a beetles chitten.

Re: Insects

Posted: Tue Aug 14, 2018 1:04 am
by General Brave
Pretty good, one thing though. What are the things on top of the head.

Re: Insects

Posted: Tue Aug 14, 2018 1:09 am
by Savra
Helmets. Or were you referring to their antennae? Btw should I put them at 32x32?

Re: Insects

Posted: Tue Aug 14, 2018 1:14 am
by General Brave
I think they perfect for 32x64, I don't think making them 32 by 32 make them any better.

Re: Insects

Posted: Tue Aug 14, 2018 2:13 am
by Savra
Oh, I've been leaving them at 40 something, here's the archer.

Re: Insects

Posted: Tue Aug 14, 2018 2:41 am
by General Brave
They can have like double archers as basic.

Re: Insects

Posted: Tue Aug 14, 2018 3:21 am
by Savra
That's what I was thinking, with short range and maybe a miss chance to start but I have some ideas for blacksmith style upgrades that would make them a bit better.

Re: Insects

Posted: Tue Aug 14, 2018 3:36 am
by General Brave
I would love to hear that.

Re: Insects

Posted: Tue Aug 14, 2018 4:16 am
by Savra
For starters I was thinking of these at the moment:
Blacksmith upgrades:
Scarab chitin weopeons
Scarab chitin can be useful in many ways one of these was apparently weopons...
+1 to attack

Spider fang weopons
Spider fangs are very sharp and make for good weopons, just imagine the trouble it took to get those fangs.
+1 to attack. Maybe add poison to it, idk that might be too much.

Silk worm strings
+1 to both rng and attack
Flexible and a bit more sturdy then normal string

Spider silk strings
+1 to both rng and attack
Very flexible but very sturdy string.

Scarab chitin armour
Stronger then the average beetles chitin
+1 to both armour

Spider silk armour
+1 to both armour
Considering how spider silk is as strong as steel but as light as a feather this seemed appropriate to these guys theme.

Infantry upgrades:
Champion upgrades

Re: Insects

Posted: Tue Aug 14, 2018 4:29 am
by General Brave
Like these upgrade.

Re: Insects

Posted: Tue Aug 14, 2018 4:36 am
by General Brave
Can you make a image of the Queen.

Re: Insects

Posted: Tue Aug 14, 2018 4:42 am
by Savra
Should she be an ant or an ant folk?

Re: Insects

Posted: Tue Aug 14, 2018 4:43 am
by General Brave
Perhaps they could be a upgrade or a evolved form. Think about it like the church from age of strategy.

Re: Insects

Posted: Tue Aug 14, 2018 4:43 am
by General Brave
Because I'm pretty sure you guys are thinking about her like a movable Factory.

Re: Insects

Posted: Tue Aug 14, 2018 5:29 am
by Savra
I was thinking of her as a unit not a factory. Oh ya here's the weapons and armour images.

Re: Insects

Posted: Tue Aug 14, 2018 5:31 am
by Savra
They're factory should be buildings because a queen won't leave the safety of the next unless she's starting anew elswhere.

Re: Insects

Posted: Tue Aug 14, 2018 5:32 am
by General Brave
If you made this this is pretty good. Also if she not counted as a factory then she cannot produce unless you mean you want her to summon things instead.

Re: Insects

Posted: Tue Aug 14, 2018 5:38 am
by Savra
Yes I made all th was images except for the armour upgrades, I had an image that was just sitting their and it looked like it fit the races armour style so I went with it. Other then that the rest I can officially say I made on my own. :D btw she should summon things unless we want her to be a mini mega style building that can fly and can make a nest that only works if no obstacles are around her. She basically starts out as a unit but you can turn her into a production building with no turn backs. The building can have the ability to summon temporary defenders but at same token only spawn basic ant style units. (Maybe not ant folk units because she's not as good as the main queens who stay deep underground.)

Re: Insects

Posted: Tue Aug 14, 2018 5:44 am
by General Brave
It's great, now about the queen.

Re: Insects

Posted: Tue Aug 14, 2018 6:26 pm
by Dagravian
Omg, Why i didnt have seen this post Yet? Totally support it!

Re: Insects

Posted: Tue Aug 14, 2018 6:27 pm
by General Brave
Can you help us with some of the images?

Re: Insects

Posted: Tue Aug 14, 2018 6:30 pm
by Dagravian
Sure! That mantis i did last week could perfectly fit this already, just need some changes and it will be ok to go.