Page 7 of 7
Re: AOG Image requests
Posted: Sun Sep 26, 2021 11:59 am
by Stratego (dev)
Thanks to Anchar! The pack is ready to be published - please check!
uos 10
Re: AOG Image requests
Posted: Sun Sep 26, 2021 7:37 pm
by kingofgalaxies
Update launch?

Y'all doing fantastic work here
Re: AOG Image requests
Posted: Tue Feb 01, 2022 9:07 am
by Anchar
.
Re: AOG Image requests
Posted: Tue Feb 01, 2022 11:55 am
by Anchar
.
Re: AOG Image requests
Posted: Thu Feb 03, 2022 2:47 pm
by Anchar
.
Re: AOG Image requests
Posted: Thu Feb 03, 2022 5:09 pm
by Midonik
I like the other ones but the reptilian one seems a little ridiculous. The statue is too much I think.
Re: AOG Image requests
Posted: Sun Feb 06, 2022 6:18 am
by Anchar
?
Re: AOG Image requests
Posted: Sun Feb 06, 2022 8:19 am
by Midonik
That works
Re: AOG Image requests
Posted: Fri Jun 23, 2023 8:48 am
by Anchar
Bridge for myconids based on the road.
Re: AOG Image requests
Posted: Thu Oct 12, 2023 3:07 pm
by Sombrar +1
Good morning, I would like to post here some images that I took for unit purposes since some are repeated from others or are the same because they have similar effects. First,image for the low resistance effect of the attack of the reptilians' Alpha Disruptor units:

- effect_distorted_mind.png (235 Bytes) Viewed 3099 times
• Second,image for Insectoids Giant Snail Unit slow effect:

- effect_gooey_body.png (222 Bytes) Viewed 3099 times
• Third,image for the slow effect of Net Mortar and Net launchers of the reptilians since as they have weapons to entangle enemies I thought an image like a web would look better:

- effect_entangled (1).png (245 Bytes) Viewed 3099 times
• Four,image for Blood bag unit blood storage purpose
of insectoids:

- effect_storing_blood.png (228 Bytes) Viewed 3099 times
• Fifth,image for the slow effect after the death of the Insectoid Larva unit since the ability does not have its own image:

- effect_goo_explosion.png (231 Bytes) Viewed 3099 times
• Sixth, image for the Myconid Gashroom unit corrosive spores effect:

- effect_corrosive_spores.png (272 Bytes) Viewed 3099 times
Re: AOG Image requests
Posted: Thu Oct 12, 2023 4:41 pm
by Midonik
That seems nice. Although most of those slowing effects are one thing right now.
Re: AOG Image requests
Posted: Thu Oct 12, 2023 6:34 pm
by Sombrar +1
Yes, most of it is just a slow effect, but as they are different in some ways, some images should help to differentiate, if the images are considered good I can try to make images to skills that do not have their own images.
Re: AOG Image requests
Posted: Fri Oct 13, 2023 11:21 am
by Midonik
The only difference between the slow effects is the source, the effect is exactly the same except for the larvae one and maybe one other. But I can make different effects.
What abilities dont have images?
Re: AOG Image requests
Posted: Fri Oct 13, 2023 12:10 pm
by Sombrar +1
I'm not saying that the skills don't have images, but rather that they don't have their own images, like the AT Laser skill used by some mechanical units, the image is the same as the Mega Laser, which is an ability of the Cruisers of the space units, it also has the toxic spit ability of the Shroomtar unit of the myconids which is the same image as the ability of acid spit from the Shromite Tank for example.
I had even made an image for the Laser AA skill and was making it for the Laser AT:

- ability_laser_AA (1).png (815 Bytes) Viewed 3051 times
Re: AOG Image requests
Posted: Fri Oct 13, 2023 3:32 pm
by Sombrar +1
I made this image for the Laser AT skill, I hope you find it good if necessary:

- ability_laser_AT.png (825 Bytes) Viewed 3039 times
I also made this to represent the general slowing effect, as the image of the slowing effect is also used for the weakening spore effect of the Gashroom unit of the myconids perhaps This image works to represent the slowdown effect if you want:

- effect_slowness .png (249 Bytes) Viewed 3039 times
Re: AOG Image requests
Posted: Tue Dec 19, 2023 8:30 pm
by Sombrar +1
Skill ideas I posted on Discord
First, nuclear bomb ability or similar name, it will have 20 damage and 2 power range having 3 waiting shifts for will be for human aircraft,maybe also a slight bonus against buildings and 2 attack range. Skill Description:Bomb with great dispersion capacity, when it explodes it covers several kilometers of distance, damaging everything around it, causing considerable damage.

- ability_nuclear_bomb (1) (1).png (759 Bytes) Viewed 2887 times
Second, energy missile for Reptilian aircraft with high damage around 35~40 damage with 3 range and 3 cooldown turns. Skill Description:A missile with high destructive capacity, containing several energy cells allowing it to cause heavy damage against even the best armor.

- ability_energy_missile (1) (2).png (791 Bytes) Viewed 2887 times
Third, emp missile for the reptilian aircraft having 2 range and 1 cooldown turn. Skill Description:EMP missile developed by the reptilians to deal with enemy machinery more easily, allowing aircraft to offer air cover against enemy armored vehicles, disabling them by some time.

- ability_emp_missile (1) (1) (1).png (583 Bytes) Viewed 2887 times
Four, anti-ground missile ability for aircraft, statistics not yet defined as they may vary from each race. Skill Description:A common missile used by the most diverse existing aircraft, an intelligent and effective means gives air units the means to damage ground units, causing more damage to them and covering a greater aerial range.

- ability_anti-terrestrial_missíle (1).png (583 Bytes) Viewed 2887 times
Re: AOG Image requests
Posted: Fri Dec 22, 2023 9:55 pm
by Sombrar +1
Here are some more ideas for alternative images that I made for some skills to have their own images.
First, alternate image for the napalm bomb ability,that at the moment the only unit that appears to use napalm bomb ability is the "Lionheart jet" from map editor.

- ability_incendiary_bomb (1) (1).png (725 Bytes) Viewed 2851 times
Second, alternative image for land missile ability used by vehicles like the human super heavy tank.

- ability_missíle_terrestial (1).png (487 Bytes) Viewed 2851 times
Third, alternate image for emp missile skill for land units as it is currently the same image as emp missile for naval units.

- ability_missíle_emp (1).png (897 Bytes) Viewed 2851 times
Fourth, image of the ability to devour bodies which is currently the same image as the healing ability.

- ability_devour_copses.png (935 Bytes) Viewed 2851 times
Fifth, image for normal land missile ability used by aircraft.

- ability_missíle_aerial.png (523 Bytes) Viewed 2851 times
Sixth, image of the stringer laser ability used by space units, currently only used by the elite insectoid ship.

- ability_stringer_beam.png (363 Bytes) Viewed 2851 times
Seventh, image of the mega laser ability for space units, currently only used by the reptilians' elite ship.

- ability_mega_laser (1).png (907 Bytes) Viewed 2851 times
Eighth, alternate image of the Insectoid Scrapper unit's recycling ability.

- ability_recycling (1).png (937 Bytes) Viewed 2851 times
Re: AOG Image requests
Posted: Tue Dec 26, 2023 7:19 pm
by Sombrar +1
Some more alternative images for skills and effects.
First, alternative image for the "Officer aura" effect that is used by the unit Officer of the reptilians and the unit Jawmouth alpha of the map editor.

- effect_officer_aura.png (235 Bytes) Viewed 2816 times
Second, alternate image for the Reptilian Sword ACP unit's "Sam 2" ability.

- ability_missile_sam_2.png (571 Bytes) Viewed 2816 times
Third, alternate image for the "Radar vision" effect of the unit RIG radar vehicle from the map editor.

- effect_radar_vision.png (186 Bytes) Viewed 2816 times
Four, alternative image for effect "Dizziness Inducing Gas" from the map editor's Symbiot unit.

- effect_dizziness_inducing_gas (1).png (224 Bytes) Viewed 2816 times
Just making a small edit here, adding an alternate image for the "Acid Vomit" skill that currently only the unit Myconid Shormite Tank uses.

- ability_acid_vomit.png (635 Bytes) Viewed 2808 times