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Re: Attack/fight/move animation ideas
Posted: Mon Mar 22, 2021 12:20 pm
by Hyuhjhih
Badnorth wrote: ↑Mon Mar 22, 2021 11:55 am
Hyuhjhih wrote: ↑Mon Mar 22, 2021 11:01 am
Ok I am in uos now. I admit the spear is surely aweful. Also the animation is not flipped left on sword slash.
So you discarded your Asgard campaign or used another device?
Need new spear animation as replacement.
On it.
No i had my asgard is another phone, which went unrecoverable in an accident in lab
http://www.ageofstrategy.net/viewtopic. ... 30d9e7e3c7
In which i also lost the translation work i had promised dan. So now i have the uos in that phone, and asgard i am now reworking in this new phone.
Re: Attack/fight/move animation ideas
Posted: Mon Mar 22, 2021 12:22 pm
by Badnorth
Oh good. I will wait for the Asgard campaign. Looks nice.
Re: Attack/fight/move animation ideas
Posted: Mon Mar 22, 2021 12:23 pm
by Hyuhjhih
Badnorth wrote: ↑Mon Mar 22, 2021 12:22 pm
Oh good. I will wait for the Asgard campaign. Looks nice.
Ya, but the protagonist is still waiting for his rainbow bridge from suggested to accepted, and i am not getting enough time to spent on thor's anim. I want it huge, but the engine is from steam engines era.
Re: Attack/fight/move animation ideas
Posted: Fri Mar 26, 2021 8:40 pm
by Stratego (dev)
ok in AOMW i made a single engine afterburner with this image.
feel free to improve it
also here is the 100% opacity image
Re: Attack/fight/move animation ideas
Posted: Sat Mar 27, 2021 3:23 am
by Hyuhjhih
A quite less rework. Hoping it meant for the tank shot, i tinted it yellow and orange for representing brighter flame. Hope i didn't ruin .
Re: Attack/fight/move animation ideas
Posted: Sat Mar 27, 2021 3:28 am
by Hyuhjhih
We need more frames?
Is it really meant to be 160x9 . This projectile( a projectile as I assumes as afterburner) seems so long for close combat, and it seems to much gap in between. So I think there is a need for more intermittent frames.
Re: Attack/fight/move animation ideas
Posted: Sat Mar 27, 2021 7:20 am
by Stratego (dev)
Hyuhjhih wrote: ↑Sat Mar 27, 2021 3:23 am
A quite less rework. Hoping it meant for the tank shot, i tinted it yellow and orange for representing brighter flame. Hope i didn't ruin .
tank shot?
i dont understnd, please check in game the afterburner on MOVEMENT not shot.
Re: Attack/fight/move animation ideas
Posted: Sat Mar 27, 2021 7:21 am
by Stratego (dev)
Hyuhjhih wrote: ↑Sat Mar 27, 2021 3:28 am
We need more frames?
Is it really meant to be 160x9 . This projectile( a projectile as I assumes as afterburner) seems so long for close combat, and it seems to much gap in between. So I think there is a need for more intermittent frames.
projetile? i wrote this is MOVEMENT animation - please check in game and you will see
Re: Attack/fight/move animation ideas
Posted: Sat Mar 27, 2021 7:38 am
by Badnorth
I think stratego meant that this was for a vehicle with thrusters on move or something that increases movement speed.
But yes, with the image it can be mistaken for a plasma or tank shot.
Re: Attack/fight/move animation ideas
Posted: Sat Mar 27, 2021 7:55 am
by Stratego (dev)
i wrote it is an afterburner
also please heck in game move that f4 phantom and u will see
Re: Attack/fight/move animation ideas
Posted: Sun Mar 28, 2021 4:29 am
by Badnorth
Spartan Hoplite does not look good with the Spear thrust Animation.
Maybe change it to Hammer/Axe animation or Change the Spear thrust Animation.
Re: Attack/fight/move animation ideas
Posted: Sun Mar 28, 2021 4:55 am
by Hyuhjhih
Stratego (dev) wrote: ↑Sat Mar 27, 2021 7:55 am
i wrote it is an afterburner
also please heck in game move that f4 phantom and u will see
Oh sorry, but it exactly looked like a cannon shot.
Anyway, a little yellow tinted afterburner wont be a problem for the aircrafts i hope.

Re: Attack/fight/move animation ideas
Posted: Sun Mar 28, 2021 4:57 am
by Hyuhjhih
Stratego, can we replace the unit stance at the moment of animation so that it will be realistic for all units.
Re: Attack/fight/move animation ideas
Posted: Sun Mar 28, 2021 7:45 am
by Stratego (dev)
sorry i dont understand your sentence.
u mean to have all units idle anmation? (when like fire archer?)
Re: Attack/fight/move animation ideas
Posted: Sun Mar 28, 2021 8:34 am
by Hyuhjhih
Not actually, like the spear man unit, at the time of attack, can be replaced by an anim, of spearman, who uses a thrusting stance.
I know this can be hard and might become a long term process.
But the irregularities in animation can be mitigated.
Re: Attack/fight/move animation ideas
Posted: Sun Mar 28, 2021 9:43 am
by Hyuhjhih
[Removed]
Re: Attack/fight/move animation ideas
Posted: Sun Mar 28, 2021 9:44 am
by Hyuhjhih
[Removed]
It was just one or too scratches i had done during my work time. I know, it was awful, but had put it in if it went useful anyway.
Re: Attack/fight/move animation ideas
Posted: Mon Mar 29, 2021 1:53 pm
by Badnorth
Sadly, I don't think it looks good. Maybe the Mounted Lancers should have an attack animation like the spear ones but facing a little Downwards with Fierce strikes. Stratego also said earlier that the attack animations should be white, like the current-spear, axe and sword.
Report: Wolf Warrior Doesn't have an attack animation.
He uses a One-handed Axe for both hands.
Re: Attack/fight/move animation ideas
Posted: Mon Mar 29, 2021 2:06 pm
by Stratego (dev)
wolf warrior: fixed, thx
Re: Attack/fight/move animation ideas
Posted: Tue Mar 30, 2021 2:41 pm
by Badnorth
Report: These units need to be changed or added in attack animations. I'll post what animations they should use in the meantime. With "New" at the end means it needs a new animation. An animation we don't have yet.
Zweihander Wielder and it's upgrade - Axe
Peasant with Warscythe - Spear
Stone Throwing Peasant - Throw Javelin
Thracian Falxman - Axe
Peasant with Scythe - Axe
Peasant with Shovel - Hammer
Rajput Warrior - Hammer
Lord Champion - Hammer
Crusader leader - Axe
COOLGUY - Axe
Nodachi Samurai - Axe
Cavalier - Axe
Disband Knight - Hammer
Lord King - Axe
William Wallace - Axe
Mamluk - Throw Javelin
Saint John Halberd - Axe
Strelet - Axe
Shadow Warriors - Hammer
Crusader Halberdier - Axe
Melee Elephants - NEW elephant tusks or just - current Elephant Trample
Centurion and Hero Variant - Hammer
Halberdier - Axe
Hospitaller Halberdier and it's upgrade - Axe
Crusader Elite Warrior - Axe
Saracen Halberdier - Axe
Battering Rams - NEW Ram
Trireme and it's upgrades - NEW Ram
Viking Ship - NEW Ram
Boarding Ship - NEW Ram
Animations is based on image. So i added an Axe or Hammer animation to those it would fit. Mostly axe for side-ways cut, and hammer from up to down slash.
Re: Attack/fight/move animation ideas
Posted: Tue Mar 30, 2021 2:43 pm
by Badnorth
Eventually Long sword types like Crusader Leader, Crusader Elite Warrior, Cavalier and Disband Knight will get a slightly larger sword animation. Current sword animation is too small for them.
Re: Attack/fight/move animation ideas
Posted: Mon Apr 05, 2021 11:16 am
by Stratego (dev)
Zweihander Wielder and it's upgrade - Axe -> but it has a sword in his hand ?!
DONE Peasant with Warscythe - Spear
DONE Stone Throwing Peasant - Throw Javelin
Thracian Falxman - Axe -> but this has a sword!
Peasant with Scythe - Axe
Peasant with Shovel - Hammer
Rajput Warrior - Hammer
Lord Champion - Hammer
Crusader leader - Axe
COOLGUY - Axe
Nodachi Samurai - Axe
Cavalier - Axe
Disband Knight - Hammer
Lord King - Axe
William Wallace - Axe
DONE Mamluk - Throw Javelin -> i weilds sword - i gave him sword, why javelin was suggested?
Saint John Halberd - Axe
Strelet - Axe
Shadow Warriors - Hammer
Crusader Halberdier - Axe
Centurion and Hero Variant - Hammer
Halberdier - Axe
Hospitaller Halberdier and it's upgrade - Axe
Crusader Elite Warrior - Axe
Saracen Halberdier - Axe
ok i made only the DONE ones as i see here you suggest different things as they weild - so please suggest new animation for new weapons instead of using not so fitting animations.
and if u can please give me a list that missing the proper "clean" animation we already have (ex. AXE if the unit weilds AXE) thanks!
these were not handled lacking aniimation for them
Melee Elephants - NEW elephant tusks or just - current Elephant Trample
Battering Rams - NEW Ram
Trireme and it's upgrades - NEW Ram
Viking Ship - NEW Ram
Boarding Ship - NEW Ram
Re: Attack/fight/move animation ideas
Posted: Mon Apr 05, 2021 1:16 pm
by Hyuhjhih
Stratego (dev) wrote: ↑Mon Apr 05, 2021 11:16 am
these were not handled lacking aniimation for them
Melee Elephants - NEW elephant tusks or just - current Elephant Trample
Battering Rams - NEW Ram
Trireme and it's upgrades - NEW Ram
Viking Ship - NEW Ram
Boarding Ship - NEW Ram
Sorry, I am now at a heavy job shedule, i will work on it after apr 16th.
Re: Attack/fight/move animation ideas
Posted: Mon Apr 05, 2021 2:24 pm
by Badnorth
Zweihander wielder indeeds uses a sword but has aoe/splash damage. It swings it in a large area hence an axe animation.
Same with thracian Falx - wields a big Falx.
Javelin was suggested as Mamluk has 2 range. They throw swords, not slash.
Re: Attack/fight/move animation ideas
Posted: Mon Apr 05, 2021 3:54 pm
by Stratego (dev)
ok but they will llook weird without having theor own animation.
so please make a clean list where the current animations can be set, and make all new wepoans having thir own animation suggestions (eg. little modified axe animation and so on)
Re: Attack/fight/move animation ideas
Posted: Fri Apr 23, 2021 5:48 am
by Morningwarrior
I saw that this was implemented in the last update, I am very, very good
Re: Attack/fight/move animation ideas
Posted: Fri Apr 23, 2021 6:27 am
by Badnorth
Why are you praising yourself lol.
Re: Attack/fight/move animation ideas
Posted: Fri Apr 23, 2021 7:01 am
by Hyuhjhih
I tried a basic ram charge, need improvements i think, feel free to edit.
Re: Attack/fight/move animation ideas
Posted: Fri Apr 23, 2021 7:23 am
by Badnorth
Looks good. I wonder what it would look like in-game.
Re: Attack/fight/move animation ideas
Posted: Mon Feb 14, 2022 7:50 pm
by Stratego (dev)
hi!
do we have here ready good images that are not yet in?
also any other idea what should have such "over" animation?