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Re: Dwarves! Revived!
Posted: Fri Sep 30, 2016 12:00 pm
by Midonik
Look like viking,but its ok.
Re: Dwarves! Revived!
Posted: Fri Sep 30, 2016 1:11 pm
by Alexander82
Hey guys i'm working with daniel to implement the dwarven race. I will make a rework of all images to improve it and i'll prepare jsons and images for putting in. I think we should decide what we want to put in and the stats.
Re: Dwarves! Revived!
Posted: Fri Sep 30, 2016 1:14 pm
by Alpha
I believe everything should be implemented! all the units are good, including the runes.
Re: Dwarves! Revived!
Posted: Fri Sep 30, 2016 1:20 pm
by Alexander82
Yes, but given the time required to make everything we will have things that shall be needed more (and before others)
Re: Dwarves! Revived!
Posted: Fri Sep 30, 2016 1:41 pm
by Alexander82
This is what i collected from the old topic
Race Symbol:
Buildings:
Tavern:
Shooting Stand:
Mountain Stronghold [Mega Mansion]:
Kingdom under the mountain[Mega Mansion]:
Rune Mason:
Units
Worker:

Standard Worker Unit
Axeman: 
Strong infantrist, should need 4 turns
Dwarven Crossbowman 

Main ranged unit
Musketeer: 
Good distance fighter
best version: a shot is very strong but the musketeer has to reload his weapon the thurn after
when this isn't possible: good infantrist, shoult need 4 turns also
Beserk: 
Axe fighter with double-strike ability and a better armor then the Axeman
Dwarven Slayer:




Slayer are particularly adept at killing giants, ogres, trolls, dragon, demons, big stuff!
Dwarven Defender:



Something like a panzer with an axe, really hard to kill and strong
Bear Rider: 
Dwarven cavalry, 1 movement slower then normal riders but hard lance attack, bonus against cavalry
Boar Rider:

Dwarven Cavalry. Great against any non-mounted unit
Heavy Board Rider:

Dwarven Cavalry. Upgrade for the Boar Rider. Even greater against any non-mounted unit and pretty sturdy
Bombarde: 
Unit from the Mountain Stronghold, cannon
Rune Master: 
Dwarven caster. We can research new runes at the rune master to make it use more spell-like abilities
Priest: 
Dwarven warrior healer
Cleric: 
Upgrade for the priest. Stronger and with a wider range
War Smith:
Unit that works both as fighter and worker
Dwarf Monk: 
Expert in martial arts; his fists are hard as rocks and can heal by himself by regenerating every turn or by using his action to fully heal
Re: Dwarves! Revived!
Posted: Fri Sep 30, 2016 1:48 pm
by samuelch
Axeman:

Strong infantrist
Cost 4
HP 24
Attack 18
Range 1
Armor 0
Pierce 0
Speed 3
Sight 4
Action 1
Spell resistance 0%
Is it okay?
Re: Dwarves! Revived!
Posted: Fri Sep 30, 2016 1:51 pm
by Alexander82
edited the hammer fighter
Re: Dwarves! Revived!
Posted: Fri Sep 30, 2016 1:53 pm
by Alexander82
I've got a suggestion for dwarven units stats:
dwarven should rival orcs as melee warriors
Orcs should be more attack oriented while dwarves should have more defense
I also suggest that we need some 2 turns unit as other races have (speed is important in this game)
Re: Dwarves! Revived!
Posted: Fri Sep 30, 2016 1:55 pm
by Alpha
I agree with alexander.
I thought of a Dwarf Defender which has a huge defense bonus and has a mighty War axe
Re: Dwarves! Revived!
Posted: Fri Sep 30, 2016 1:56 pm
by Alexander82
I have already made some images for that
Re: Dwarves! Revived!
Posted: Fri Sep 30, 2016 2:02 pm
by samuelch
samuelch wrote:Axeman:

Strong infantrist
Cost 4
HP 30
Attack 10
Range 1
Armor 4
Pierce 4
Speed 3
Sight 4
Action 1
Spell resistance 0%
How about now?
Re: Dwarves! Revived!
Posted: Fri Sep 30, 2016 2:26 pm
by Alexander82
Dwarven barracks for training of war units
Re: Dwarves! Revived!
Posted: Fri Sep 30, 2016 2:28 pm
by Alexander82
Samuel it is to weak for a 4 turns unit
I think we might make it 3 turns, like the armored orc warrior
Also i suggest we use a different image (just my personal opinion)
Re: Dwarves! Revived!
Posted: Fri Sep 30, 2016 2:30 pm
by DoomCarrot
Alexander, on page 1 of this topic hardeep has a list of all the dwarf units up to the new ones made this week. I think the 2-3 turn units are:
dwarf warrior
dwarf billman
dwarf monk
dwarf war smith
And the barracks is cool, but I am confused as to what the difference is between barracks and tavern?
Re: Dwarves! Revived!
Posted: Fri Sep 30, 2016 2:30 pm
by Alexander82
Lighter arc
Re: Dwarves! Revived!
Posted: Fri Sep 30, 2016 2:31 pm
by samuelch
Dwarf miner=a dwarf that can move underground with a small damage form his trusty pickaxe but good against buildings (building destroyer). Cost=3 turns
Re: Dwarves! Revived!
Posted: Fri Sep 30, 2016 2:33 pm
by Alexander82
I didn't remember that the tavern was for melee units. I made the barracks cause i tought we needed one xD
Re: Dwarves! Revived!
Posted: Fri Sep 30, 2016 2:42 pm
by samuelch
The barrack wall looks good for walls.
Re: Dwarves! Revived!
Posted: Fri Sep 30, 2016 2:52 pm
by Alexander82
reshaded my slayer
The slayer shall have a high bonus against U_GIANTS, U_PLANT and U_DRAGONS
Re: Dwarves! Revived!
Posted: Fri Sep 30, 2016 3:10 pm
by Alpha
Should we make a Dwarven Blunderbuss?
Re: Dwarves! Revived!
Posted: Fri Sep 30, 2016 3:11 pm
by DoomCarrot
Guys, check the OP of this topic pleeeeeaaaaseeee. We already have a blunderbuss (well, abus gun).

Re: Dwarves! Revived!
Posted: Fri Sep 30, 2016 3:13 pm
by Alpha
oh I had no clue what a abus gun was sorry
What about a Hand cannon, or a musketman (delete this reply if there already are some units)
Re: Dwarves! Revived!
Posted: Fri Sep 30, 2016 3:14 pm
by Midonik
I got question about drafnes: What is their weaknes? Big cost of units?
Re: Dwarves! Revived!
Posted: Fri Sep 30, 2016 3:16 pm
by Midonik
And have you make techs for them?
Re: Dwarves! Revived!
Posted: Fri Sep 30, 2016 3:17 pm
by DoomCarrot
Their speed probably imo. I imagine most dwarf units as having 2 move, unless mounted. Which makes them stronger at defense rather than offense.
After all, most dwarfs have awfully short legs.
Re: Dwarves! Revived!
Posted: Fri Sep 30, 2016 3:18 pm
by Midonik
Oh ok.
Re: Dwarves! Revived!
Posted: Fri Sep 30, 2016 3:50 pm
by Alpha
We need a Thunderer like unit (Got this idea from Total War War hammer) How about it Hardeep?
Re: Dwarves! Revived!
Posted: Fri Sep 30, 2016 3:59 pm
by DoomCarrot
I don't think Hardeep manages this topic anymore.
However, what is a thunderer?
Re: Dwarves! Revived!
Posted: Fri Sep 30, 2016 4:00 pm
by Alpha
Re: Dwarves! Revived!
Posted: Fri Sep 30, 2016 9:41 pm
by Alexander82
An army with units with 2 speed would be unplayable unless those units are the strongest in game...