Page 8 of 17
Re: Insects
Posted: Tue Aug 14, 2018 6:34 pm
by General Brave
You have a mantis? Seems you already thought of this before even thinking about it.
Re: Insects
Posted: Tue Aug 14, 2018 6:39 pm
by Dagravian
That one i did put on discord these days... I mean this one.
demon_Mantis2.png
Re: Insects
Posted: Tue Aug 14, 2018 6:41 pm
by General Brave
Well a few changes will make it look like a mantis and can be use perhaps as a Siege unit.
Re: Insects
Posted: Tue Aug 14, 2018 6:44 pm
by Dagravian
I made in reference of this, but you are right, its base can be used by us to make many more creatures.
ScytheMantis-ffxii.png
Re: Insects
Posted: Tue Aug 14, 2018 6:52 pm
by General Brave
Okay, seems it's good so far.
Re: Insects
Posted: Tue Aug 14, 2018 6:57 pm
by Dagravian
Maybe by adding 2 extra legs on the back, re-shape the head, change the frontal legs to arms, it could became a spider queen or something like that.
Re: Insects
Posted: Tue Aug 14, 2018 7:02 pm
by General Brave
That's a perfect idea.
Re: Insects
Posted: Tue Aug 14, 2018 7:04 pm
by Savra
Well they said no siege for Insects so this could be a giant unit for Insects that s good at taking out e.g. Infantry and cav. Whereas the spiders could be good at taking out air and climbing over walls, they don't need siege based bonuses in order to be siege style units.

btw the mantis needs team color and it will be set to be added as one of the bugs

Re: Insects
Posted: Tue Aug 14, 2018 7:06 pm
by General Brave
The spiders can have the abilities to climb mountains.
Re: Insects
Posted: Tue Aug 14, 2018 7:15 pm
by Savra
That could work, and would be very useful.
Re: Insects
Posted: Tue Aug 14, 2018 7:17 pm
by General Brave
The spider people can be expert at making traps also.
Re: Insects
Posted: Tue Aug 14, 2018 7:26 pm
by Savra
Wait spider people? I think they could be more like specialty builders that can make the Spider den, web wall, traps as you said and the such while worker ants can build a nest, burrow, colony, outpost (outpost). The worker bee could be like a money courier, worker mix and build the hive, swarm nest (tower), wasp nest. (we could make wasps be their elite units since they don't have siege available they could have flying elite units I guess.)
What you think?
Re: Insects
Posted: Tue Aug 14, 2018 7:46 pm
by Savra
You mean these spider people? Theres scorpion ones too.
Re: Insects
Posted: Tue Aug 14, 2018 7:47 pm
by General Brave
Well maybe not like that but I don't know.
Re: Insects
Posted: Tue Aug 14, 2018 7:49 pm
by Savra
Re: Insects
Posted: Tue Aug 14, 2018 7:51 pm
by Savra
Btw I still think scorpions should be their cav.
Re: Insects
Posted: Tue Aug 14, 2018 7:57 pm
by General Brave
I would suggest that, but maybe less ugly.
Re: Insects
Posted: Tue Aug 14, 2018 8:25 pm
by makazuwr32
Guys.
Arahnids (half spiders half humans) are a part of beastclans.
Re: Insects
Posted: Tue Aug 14, 2018 8:38 pm
by General Brave
That's why I'm saying not half humans, these spiders simply are biped.
Re: Insects
Posted: Tue Aug 14, 2018 8:39 pm
by Dagravian
makazuwr32 wrote: ↑Tue Aug 14, 2018 8:25 pm
Guys.
Arahnids (half spiders half humans) are a part of beastclans.
Anything with body divided into three tagmas (head, thorax and abdomen), is an insects, so definelly not fits in beastclans... if anything with fur would be put in beastclans, it would be the biggest faction by a wide margin... So nop. They are not part of beastclans. Insects are insects, animals are animals... Let it be this way.
Re: Insects
Posted: Tue Aug 14, 2018 8:42 pm
by Lynx Shafir
Beastman are beast, monsters mixed breed animals and half humanoid half animal creatures (eg, lionman, volpa, AND arachnids too )
arachnids have 2 body part half is human : p
If u want to keep insect race make it have only insectoids and giants insects
Not humanoid insects pls.
Its different from insectoids is more mitycal beast.
Better let them to Beastclans
Re: Insects
Posted: Tue Aug 14, 2018 8:59 pm
by Dagravian
Having humanoid aspects don't make them having less insect ones. If is an insect, it doesn't fit on beastclans at all. As i said, insects are insects, animals are animals, Man>beast is one thing, Man>Insect is another, why u want to mix things that don't relate to the faction? If u want that way, then remove centaurs from elfs to begin...
Re: Insects
Posted: Tue Aug 14, 2018 9:02 pm
by makazuwr32
Centaurs live in the woods and allies of elves.
Beastclans on the other hand are wilder and enemies for nearly everyone.
Also beastclans are just humanoid beasts exalted from other races. Not only half animals half humans but also half fishes, half spiders, half snakes (i want to put there medusas)
Re: Insects
Posted: Tue Aug 14, 2018 9:15 pm
by Dagravian
I really can't see any insect like creature in beastclans when u could have all those that had already being suggested on its topic..
Re: Insects
Posted: Tue Aug 14, 2018 9:16 pm
by General Brave
We might have to separate the insects from the BeastClan, unless they are two very different things.
Re: Insects
Posted: Tue Aug 14, 2018 9:18 pm
by makazuwr32
And i can.

Also these ones whom i want to see (arahnids, half spiders, half humans) in beastclans are not really insects. They are halfbreed or half insects only.
Re: Insects
Posted: Tue Aug 14, 2018 9:28 pm
by General Brave
So we can agreed the insects will be full on insects. So the half insects can go with the Beast Clans.
Re: Insects
Posted: Tue Aug 14, 2018 9:40 pm
by Tankhead
That's werid, half insects half human seems really unfitting for beastclan. Seems more of a mystical being unit than anything
Re: Insects
Posted: Tue Aug 14, 2018 9:46 pm
by General Brave
Well your guys have to pick it out.
Re: Insects
Posted: Tue Aug 14, 2018 9:52 pm
by Tankhead
Humanoid insects don't belong with either