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Re: Forum heroes

Posted: Fri Aug 31, 2018 4:13 am
by Tankhead
@Savra Thank you
Update image

Re: Forum heroes

Posted: Fri Aug 31, 2018 4:22 am
by Savra
Your welcome. :D

Re: Forum heroes

Posted: Fri Aug 31, 2018 8:00 am
by Tankhead
Tankhead
32_unit_lord_paladin_1.png
Cost 7
Hp - 60 (pikes usually have lower hp if compare to normal units)
Disenchant weapon (passive)
Attack - 16, standart elite pikemen bonus to cavalry (300%)
Range - 2
Actions/turn - 2
Armor - 4/4 (almost same as sunrise's)
Dodges: 15%/15%/100%
Speed - 3
Sight - 7
Heal rate - 20
Spell range - 4
Spell resist - 100%
Abilities:
Heal
Disenchant
Transform


2nd form:
Hp - 60
Disenchant weapon (passive)
Attack - 11, ( 50% infantries, 20% flying )
Range - 7
Actions/turn - 2
Armor - 3/3
Dodges: 0%/15%/100%
Speed - 3
Sight - 9
Heal rate - 20
Spell range - 4
Spell resist - 100%
Abilities:
Heal
Disenchant
Transform

Character Description:
One of the most competitive members of HOJ. He seeks out other forum heroes for a challenge while at the same time supporting his allies and himself"

Re: Forum heroes

Posted: Fri Aug 31, 2018 10:20 pm
by StormSaint373
HOLD UP! I plan to create my own Image of Storm Saint.

Re: Forum heroes

Posted: Fri Aug 31, 2018 10:46 pm
by General Brave
Sounds good.

Re: Forum heroes

Posted: Sat Sep 01, 2018 2:01 am
by Tankhead
Updated image

Re: Forum heroes

Posted: Sun Sep 02, 2018 3:40 pm
by StormSaint373
StormSaint373 wrote: Tue Mar 27, 2018 1:14 pm StormSaint373

A Paladin/Templar who has sided with W.M.L. He is both influential and a potent commander who wields the powers of the Light and Tempest!!! Armored in Plate Mail, He is a conductor of orchestrated storms and an excellent combatant! He's the St Vigilant of the Silver-Dawn and will protect the land from the forces of darkness and death.

Hero Unit

Hp: 75
Power: 30
Range:1
Armor/Pierce: 7/7
Actions: 1/1
Speed: 2 (1 Mountains)
Sight: 4
Dodge Counter: 30%
Spell Resistance:100%

Bonuses: 150% vs all Undead
100% vs Dragons
50% vs Buildings

Passive Effects: Lightning Weapon, Power Range 1

Spells:
Thunderstorm (cooldown 3 turns, Range 5)
Regeneration 50%
Convert (Range 3) (70% chance)
Here is the new image! Hope to have implemented soon! Enjoy!

Re: Forum heroes

Posted: Sun Sep 02, 2018 3:57 pm
by Savra
Deus Vult?

Re: Forum heroes

Posted: Sun Sep 02, 2018 5:56 pm
by General Brave
This is great, I will put it in when I have the time.

Re: Forum heroes

Posted: Mon Sep 03, 2018 2:15 pm
by StormSaint373
Thx!

Re: Forum heroes

Posted: Tue Sep 04, 2018 9:21 am
by Tankhead
Updated my hero stats, and ill be adding 2nd image soon

Re: Forum heroes

Posted: Tue Sep 04, 2018 5:08 pm
by Savra
How's this for crossbow variant?

Re: Forum heroes

Posted: Tue Sep 04, 2018 5:16 pm
by Tankhead
I really like it, ill edit it some team color can be there.
THANK YOU AGAIN :!: :D :P

Re: Forum heroes

Posted: Tue Sep 04, 2018 5:46 pm
by Tankhead
Tankhead
32_unit_lord_paladin_1-1-2.png
Cost 7
Hp - 60 (pikes usually have lower hp if compare to normal units)
Disenchant weapon (passive)
Attack - 16, standart elite pikemen bonus to cavalry (300%)
Range - 2
Actions/turn - 2
Armor - 4/4 (almost same as sunrise's)
Dodges: 15%/15%/100%
Speed - 3
Sight - 7
Heal rate - 20
Spell range - 4
Spell resist - 100%
Abilities:
Heal
Disenchant
Transform
Tankhead_crossbow_variant-1.png
2nd form:
Hp - 60
Disenchant weapon (passive)
Attack - 11, ( 50% infantries, 20% flying )
Range - 7
Actions/turn - 2
Armor - 3/3
Dodges: 0%/15%/100%
Speed - 3
Sight - 9
Heal rate - 20
Spell range - 4
Spell resist - 100%
Abilities:
Heal
Disenchant
Transform

Character Description:
One of the most competitive members of HOJ. He seeks out other forum heroes for a challenge while at the same time supporting his allies and himself. He Prefers small groups and strong individuals to help support themselves and others. He uses both spear and crossbow to cover for vital disadvantages.

Re: Forum heroes

Posted: Tue Sep 04, 2018 8:21 pm
by Patrol3110
You posted same image twice, fix it before you get a transform spell without changing image.

Re: Forum heroes

Posted: Tue Sep 04, 2018 9:19 pm
by Tankhead
Patrol3110 wrote: Tue Sep 04, 2018 8:21 pm You posted same image twice, fix it before you get a transform spell without changing image.
Fix

Re: Forum heroes

Posted: Fri Sep 07, 2018 12:40 am
by Tankhead
Lets discuss stats for Alex, im thinking make him stronger than most heroes but still killable

Re: Forum heroes

Posted: Fri Sep 07, 2018 12:47 am
by General Brave
Well he said he was joking about that. Anyways I'm sure his unit is going to be a superior Imperial knight

Re: Forum heroes

Posted: Fri Sep 07, 2018 1:22 am
by Savra
I've been wondering. Would it be possible to have an ability to spawn 4 units around a unit via ability without needing to get hit? That would have made for a good boss unit ability for campaign purposes.

Re: Forum heroes

Posted: Fri Sep 07, 2018 1:59 am
by General Brave
Maybe I should test that out later.

Re: Forum heroes

Posted: Fri Sep 07, 2018 3:56 am
by Savra
Alright here's mine, just make some adjustments if needed and it'll be set.

Re: Forum heroes

Posted: Fri Sep 07, 2018 4:36 am
by Savra
But to have Savra is to have his loyal thugs too, modify him to make him look better if you want but this is what I'll be able to summon minion wise. And yes, it be a Gnoll, since I was working on them and have grown attached to their style so to speak.

Re: Forum heroes

Posted: Fri Sep 07, 2018 4:41 am
by Tankhead
Looks great savra, Just make stats and it'll of course get discuss about

@Alexander82 im guessing your already on making stats for yourself?

Re: Forum heroes

Posted: Fri Sep 07, 2018 5:08 am
by Savra
Savra v1.gif
Savra:
Cost:10
Hp:45
Atk:8
S.Rng:6
P.rng:4
Sight:6 sees invisible
Spd:2
Arm:2
P.arm:2
Res:100%
Abilities:
Magic missile:rng:6
Thunderstorm:cool:3-rng:6-aoe:3-dmg:same as thunderstorm as well as status effects.
Summon Gnoll Gaurdian:cool:5-rng:1
Lightning weapon:cool:3-rng:self- causes slowing 1.
Gnoll Guardian.png
Gnoll Guardian:
Hp:30
Atk:14 slowing weapon
Rng:1
Sight:4
Spd:4
Arm:1
P.arm:2
Res:10% gnolls aren't very bright. :?
Abilities:
Frenzy: rng:1 refer to Gnoll topic first page for details.

Re: Forum heroes

Posted: Fri Sep 07, 2018 5:55 am
by Savra
You could just use this as a substitute for magic shield until transparency is worker out.

Re: Forum heroes

Posted: Fri Sep 07, 2018 6:20 am
by makazuwr32
@Savra
1. Too much hp and attack for offencive caster hero with summon. Max hp - 45, max attack - 5.
2. Too much spells. Limit for balancing reasons for each hero unit - 3 spells and auras per hero.
3. Magic shield effect idea is denied by Stratego so forget about this.
4. Arcane bolt spell is in game already. Look onto Warmage. Don't suggest another spells with same name but with different effects.
5. Use existing spells and auras for your hero.
6. Gnoll guardian specific argue: High spell resist. Lower to 10% at most or even to 0%.
7. Spread rng - what is this? How far miss chance is (like it can hit unit 4 tiles far from intended target on miss)? Normal casters have Spell range, not spread range.

Re: Forum heroes

Posted: Fri Sep 07, 2018 6:37 am
by makazuwr32
@Alexander82
How about these stats for you:
Hp - 100
Attack - 30, burning weapon (passive)
Armor - 7/7
Dodges: 0%/0%/100%
Actions/turn - 1
Speed - 4
Sight - 9
Spell resist - 100%
50% bonus to giants, infantries, throwers
Abilities:
AoF leadership aura (passive): +3 attack, +1/+1 armor to all friendly units (affects all units exept Alex himself) in range 4. Stackable with other auras.
AoF ruler aura (passive): -1 speed, -2 attack for all enemies in range 3.
AoF Design leader's might (active ability): gives +1 action, + 10 damage, + 4 speed, +1 power range and heals 25 hp for this turn to hero himself, cooldown - 5 turns.

Re: Forum heroes

Posted: Fri Sep 07, 2018 1:36 pm
by Tankhead
Omg Those auras, 1 v 1 no ones beating that but I guess it makes sense why he would be stronger than everyone else

Does he have a character descrption?

Re: Forum heroes

Posted: Fri Sep 07, 2018 2:14 pm
by Savra
makazuwr32 wrote: Fri Sep 07, 2018 6:20 am @Savra
1. Too much hp and attack for offencive caster hero with summon. Max hp - 45, max attack - 5.
2. Too much spells. Limit for balancing reasons for each hero unit - 3 spells and auras per hero.
3. Magic shield effect idea is denied by Stratego so forget about this.
4. Arcane bolt spell is in game already. Look onto Warmage. Don't suggest another spells with same name but with different effects.
5. Use existing spells and auras for your hero.
6. Gnoll guardian specific argue: High spell resist. Lower to 10% at most or even to 0%.
7. Spread rng - what is this? How far miss chance is (like it can hit unit 4 tiles far from intended target on miss)? Normal casters have Spell range, not spread range.
Wait have you never used orc shaman in melee? He does the same thing I suggested that's what I was referring to. Plus my unit is a mage, none of your guys are strictly mages and a lot of you share some of the same things. So forgive me for being different. :lol: But the Gnolls I can understand just that's not going to affect the other Gnolls in the gnoll topic, they're hostile neutral and are loyal to their clan, er, somewhat loot can get in the way of these things. Btw I can't seem to get rid of those extra images.

Re: Forum heroes

Posted: Fri Sep 07, 2018 2:15 pm
by Savra
makazuwr32 wrote: Fri Sep 07, 2018 6:37 am @Alexander82
How about these stats for you:
Hp - 100
Attack - 30, burning weapon (passive)
Armor - 7/7
Dodges: 0%/0%/100%
Actions/turn - 1
Speed - 4
Sight - 9
Spell resist - 100%
50% bonus to giants, infantries, throwers
Abilities:
AoF leadership aura (passive): +3 attack, +1/+1 armor to all friendly units (affects all units) in range 4. Stackable with other auras.
AoF ruler aura (passive): -1 speed, -2 attack for all enemies in range 3.
AoF Desig leader's might (active ability): gives +1 action, + 10 damage, + 4 speed and heals 25 hp for this turn to hero himself, cooldown - 5 turns.
What's the cost?