generic units

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L4cus
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Re: generic units

Post by L4cus »

Handcannoneer and upgrades will be effective against ships. Also, drydock are able to fire enemy ships (this idea just got into my mind) with a drydock defences ability.

Coastal defense will be very deadly too.
And inside cities y will be able to recruit citizen cannons (a weak version)
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Badnorth
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Re: generic units

Post by Badnorth »

How about hwacha :?:
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Re: generic units

Post by Gral.Sturnn »

Korean invention, not very effective against ships
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Badnorth
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Re: generic units

Post by Badnorth »

Also how about make a tech like Explosive cannon shells to deal deadly damage to ship and buildings.
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Re: generic units

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Are then historically accuarate?
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Re: generic units

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I searched about it and gthey were used since early 19th century...maybe making a "experimental development" to enable the production of experimental guns and ammunition
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Re: generic units

Post by Squirrel5555 »

QuadrupoleStrat wrote: Sat Jun 27, 2020 1:30 pm I made the poison bowmen out of boredom.

How about firework archer?
I've never heard of archers using fireworks :lol:
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Gral.Sturnn
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Re: generic units

Post by Gral.Sturnn »

i think he means like those chinese and corean explosive darts and javelins
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Re: generic units

Post by Badnorth »

I saw something in a game archers strapped explosive thingys into their arrows the texture is like a mini firework.
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Re: generic units

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They did exist, but its not something that would fit the game, keep in mind asian kingdoms and dynasties are really not present in the game
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Re: generic units

Post by Badnorth »

I did the Imperial guards pick one
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Re: generic units

Post by Badnorth »

I had a mistake Added feather

Imperiale guarde - Stronger fusiliers
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Re: generic units

Post by Badnorth »

Line infantry
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Re: generic units

Post by Badnorth »

Voltigeurs - Light infantry/skirmisher ver of imperiale guarde.
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Re: generic units

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Chaseurs a cheval - Reconnaissance cavalry/light cavalry
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Re: generic units

Post by Badnorth »

QuadrupoleStrat wrote: Sun Jun 28, 2020 2:17 pm I did the Imperial guards pick one
The first old guard will be the grenadier of Napoleon 1
Grenadier.png
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Its ability shoot and throw hand grenades can prove usefull in both ground fights and sieges.
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Re: generic units

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Potsdam giants - gunners that can withstood a ton of punishment And bring it back by lobbing grenades.
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Re: generic units

Post by Gral.Sturnn »

impressive quad impressive, nice job
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Squirrel5555
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Re: generic units

Post by Squirrel5555 »

Very nice!
All amazing, but "imperial guarde - line infantry" will need some rework I think
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L4cus
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Re: generic units

Post by L4cus »

thats pretty cool. i read ur pm, odnt worry.
remember we need first the early game units. its ok to have some napoleonic wars units, but early game units are priority
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Re: generic units

Post by Maxbirykov2004 »

QuadrupoleStrat wrote: Sun Jun 28, 2020 5:08 pm Potsdam giants - gunners that can withstood a ton of punishment And bring it back by lobbing grenades.
Yes, looks great
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Re: generic units

Post by Badnorth »

L4cus wrote: Sun Jun 28, 2020 8:24 pm thats pretty cool. i read ur pm, odnt worry.
remember we need first the early game units. its ok to have some napoleonic wars units, but early game units are priority
Sure. What units do we still need?
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Re: generic units

Post by L4cus »

Pike levies
Footmen
Swordmen
Halberdiers
spearmen
Pavisse spearmen
Foot knight
Sailors

Crossbowman
Pavisse crossbowman
Longbow
Arquebus
Mounted archer
Elite mounted archer
Mounted crossbowmen
Mounted arquebusier

Late knight (lance and warhammer)
Demi-lancer
Light cavalry
War wagon

Handcannoneer
Hand culverin
Ribault
Bombard
Demi-cannon
Falconet
Field Culverin
Rocket battery

Citizen (worker)
Medic team
Last edited by L4cus on Mon Jun 29, 2020 3:55 am, edited 1 time in total.
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Gral.Sturnn
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Re: generic units

Post by Gral.Sturnn »

We already have several of those dont we?
Ill list them here

Pike levies
Pavise spearmen
Spearmen
Arquebus
Mounted archer
Demi lancer
Swordmen
Light cavalry
Handcannoner
Some cannons
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L4cus
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Re: generic units

Post by L4cus »

Yeah, i forgot writing obut that...actually...the rest could be buyable units...
I think we can start with renaissance era units (the default units)

Right now, i have some of them on mind:

Fencers
Pikemen
Militia pikemen
Halberd guard (non swiss)

Musketeers
Skirmishers
Marines
Royal longbowmen (england only)
Dragoon

Courassier (saber and firearm)
Lancer (demi-lancer's upgrade)

Fixed artillery
Minion
Mortar

Architect
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Badnorth
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Re: generic units

Post by Badnorth »

Where can I find 16-18th military units like redshank mercs?
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Re: generic units

Post by Gral.Sturnn »

QuadrupoleStrat wrote: Mon Jun 29, 2020 4:05 am Where can I find 16-18th military units like redshank mercs?
I already commented several images on the redshanks

https://commons.m.wikimedia.org/wiki/Ca ... th_century

18th century uniforms
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Re: generic units

Post by Badnorth »

Gral.Sturnn wrote: Mon Jun 29, 2020 4:28 am
QuadrupoleStrat wrote: Mon Jun 29, 2020 4:05 am Where can I find 16-18th military units like redshank mercs?
I already commented several images on the redshanks

https://commons.m.wikimedia.org/wiki/Ca ... th_century

18th century uniforms
I mean where can I find soldiers and weapons like the Redshanks so I can make some sprites.

Thanks for the lnik
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Re: generic units

Post by Squirrel5555 »

Fencers didn't fight on the front line, it is and was a sport. I don't think there were whole units of men armed with just fencing blades, maybe they would have them as sidearms

Demi-lancer shouldn't upgrade to lancer, they were different weapons with different uses
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