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Re: Dwarves! Revived!
Posted: Fri Sep 30, 2016 10:11 pm
by DoomCarrot
Well, I imagine most dwarf units as being very strong.
However, we could probably make must of the basic infantry 3 move.
Re: Dwarves! Revived!
Posted: Sun Oct 02, 2016 5:55 pm
by Midonik
Drafnes zeppelin as their flying unit?
Re: Dwarves! Revived!
Posted: Sun Oct 02, 2016 6:13 pm
by Alexander82
I like that!
Re: Dwarves! Revived!
Posted: Sun Oct 02, 2016 6:21 pm
by Midonik
Mayby 1 slower than orinopter,got range (use cannons) 5 or bigger,big attack power (cannons) and bonus againist buldings (cannons again) bulid at moutain stronghold (or withone is mega-buliding?) 8 cost and need flying tech like humans but with other image?
Re: Dwarves! Revived!
Posted: Sun Oct 02, 2016 6:29 pm
by Alexander82
It will be a completely different unit than the ornitopther
Re: Dwarves! Revived!
Posted: Sun Oct 02, 2016 6:33 pm
by Midonik
Yes. Flying ranged forteress...
Re: Dwarves! Revived!
Posted: Sun Oct 02, 2016 6:35 pm
by Midonik
Mayby more slowly to balanced it more.
Re: Dwarves! Revived!
Posted: Sun Oct 02, 2016 7:39 pm
by Alpha
Maybe a Gyrocopter from Total War Warhammer Age of Sigmar?
Re: Dwarves! Revived!
Posted: Mon Oct 03, 2016 3:02 am
by DoomCarrot
It cannot be 1 speed slower than orthnicopter if it has range and any amount of health more than 10.
Otherwise you could literally hit units across the entire map and (probably) be able to escape without getting shot down.
Re: Dwarves! Revived!
Posted: Mon Oct 03, 2016 2:53 pm
by samuelch
Axeman:

Strong infantrist
Cost 4
HP 34
Attack 12
Range 1
Armor 4
Pierce 4
Speed 3
Sight 4
Action 1
Spell resistance 0%
Is this good?
Re: Dwarves! Revived!
Posted: Mon Oct 03, 2016 3:41 pm
by Alexander82
Guys i've created the forums for dwarf and scalefolk (they are both confirmed, especially dwarves that shall be in asap) so i think it shall be better to post ideas there (also existing) so we can have everything under our attention
Re: Dwarves! Revived!
Posted: Mon Oct 03, 2016 6:20 pm
by Hardeep
Looks like I got my work cut out for me
*Cracks knuckles*
School will have to wait

Re: Dwarves! Revived!
Posted: Thu Oct 06, 2016 7:49 pm
by MightyGuy
Structure: Craftmans guild - can train workers, war smith, expert engineer...etc
Re: Dwarves! Revived!
Posted: Thu Oct 06, 2016 7:57 pm
by MightyGuy
Dwarf Mortarman (Long Ranged Heavy Cannon)
Requirements: Tech: Machinery
(Gem Unit)
•More Info about Machinery tech?
viewtopic.php?f=27&t=3223
After Machinery Technology Inplemented, This
will be useful if machinery tech researched. This
unit is siege with dwarf crew. This is so strong in
long ranged but so weak in short range.
Possible Stats:
Cost:5
Hp:18
Attack:15
Range: Minimum:3 Maximum:5 (Cant Attack:1 &
2)
Armor:0
Pierce:1
Speed:2
Spell Resist:0%
Description: A Strong Cannon With Veteran
Dwarven Crew. A Long Range and Strong Attack
Damage but So Weak in Short Range.
This unit is powerful but can't defense itself so
you need to careful. And so slow so you need
som techs to improved.
Re: Dwarves! Revived!
Posted: Thu Oct 06, 2016 9:21 pm
by Hardeep
DoomCarrot wrote:Not happy with it, but here is a steampunk warship. Basically a tireme for dwarfs.

So does this have a cannon/flamethrower
I don't see how it does damage and I don't know what the golden thing is
Also is plated with bronze or something
Re: Dwarves! Revived!
Posted: Fri Oct 07, 2016 5:29 am
by MightyGuy
Hardeep wrote:DoomCarrot wrote:Not happy with it, but here is a steampunk warship. Basically a tireme for dwarfs.

So does this have a cannon/flamethrower
I don't see how it does damage and I don't know what the golden thing is
Also is plated with bronze or something
yes

Re: Dwarves! Revived!
Posted: Fri Oct 07, 2016 7:18 am
by Alexander82
Guys, i've created the specific section for dwarves. It is difficult to keep up with this post if we need to put in the new race.
Also Daniel told me we need to remake many units cause they are too 2dish. I assume is mostly speaking of the first dwarves and also some of mine that needs reshading.
I will start working on that too.
Re: Dwarves! Revived!
Posted: Fri Oct 07, 2016 7:28 am
by MightyGuy
yes, my idea i've posted here also on specific race. btw, about dwarven mortarman and craftsman guild it is look like 3dish?
Re: Dwarves! Revived!
Posted: Fri Oct 07, 2016 7:40 am
by Alexander82
Yes. I would add soe more details to the guild to connect more to craftmanship
Re: Dwarves! Revived!
Posted: Fri Oct 07, 2016 7:44 am
by MightyGuy
alright!
Re: Dwarves! Revived!
Posted: Fri Oct 07, 2016 3:15 pm
by DoomCarrot
Hardeep wrote:DoomCarrot wrote:Not happy with it, but here is a steampunk warship. Basically a tireme for dwarfs.

So does this have a cannon/flamethrower
I don't see how it does damage and I don't know what the golden thing is
Also is plated with bronze or something
Same way Tireme does damage.

Re: Dwarves! Revived!
Posted: Fri Oct 07, 2016 10:16 pm
by Hardeep
DoomCarrot wrote:Hardeep wrote:DoomCarrot wrote:Not happy with it, but here is a steampunk warship. Basically a tireme for dwarfs.

So does this have a cannon/flamethrower
I don't see how it does damage and I don't know what the golden thing is
Also is plated with bronze or something
Same way Tireme does damage.

So it's plated in metal??
Because if not... it would end up damaging itself
I'm just gonna come up with something myself....
Re: Dwarves! Revived!
Posted: Fri Oct 07, 2016 10:25 pm
by Hardeep
DoomCarrot wrote:I don't think Hardeep manages this topic anymore.
However, what is a thunderer?
DARE YOU DOUBT MY OMNIPRESENCE!!!!!
Re: Dwarves! Revived!
Posted: Fri Oct 07, 2016 10:42 pm
by MightyGuy
Dwarf Warship. i edited it.
Re: Dwarves! Revived!
Posted: Sat Oct 08, 2016 2:37 am
by DoomCarrot
Lol hardeep, the idea was that it rams with its giant front blade thing.
Also, it does have a crew.
And that is a cool edit mightyguy, although it is lacking the animated steam...
Re: Dwarves! Revived!
Posted: Sat Oct 08, 2016 8:37 pm
by Hardeep
DoomCarrot wrote:Lol hardeep, the idea was that it rams with its giant front blade thing.
Also, it does have a crew.
And that is a cool edit mightyguy, although it is lacking the animated steam...
Speaking of animated steam, could you do that for the craftsman guild? I'll put it in after its animated
Re: Dwarves! Revived!
Posted: Sat Oct 08, 2016 9:51 pm
by MightyGuy
To Doomcarrot : Hardeep said » could you do that
for the craftsman guild? I'll put it in after its
animated, add animated steam
Re: Dwarves! Revived!
Posted: Sun Oct 09, 2016 1:34 pm
by DoomCarrot
I will get to work on it.

Re: Dwarves! Revived!
Posted: Sun Oct 09, 2016 1:47 pm
by Alexander82
I wanted to do an animated smoke for volcanoes too but daniel told me that we can't have animated buildings
Re: Dwarves! Revived!
Posted: Sun Oct 09, 2016 7:32 pm
by DoomCarrot
Ok, I guess I won't finish it then
