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Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Wed Sep 28, 2016 7:31 pm
by Skelegonsans
And hey has anyone come up with a sprite for white dragon yet

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Wed Sep 28, 2016 7:31 pm
by Alexander82
Skelegonsans wrote:Area 2 range 3 cooldown 3. Just like fire breath. But instead of 10 it will heal 8.
You told already it was 8 in your previous posts

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Wed Sep 28, 2016 7:34 pm
by MightyGuy
i will trying to make white draagon.but i dont really know hiw to draw dragon.but i will try .. :)

Re: Dragons as a separate race

Posted: Wed Sep 28, 2016 8:05 pm
by Skelegonsans
Skelegonsans wrote:Well, continuing with the units:
Psychic dragon (cost:4 / flying) (possesses the mind of its enemies. It can convert enemies. Since this is this dragons main characteristic, he can convert with a higher chance, maybe 50% rather than 30%. Also has some resistance against spells.)
hp 16
Atk 6
Arm/p.arm 1/1
Speed 4
Sight 5
Description: this dragon is not that good in combat, however it can manipulate enemies' minds and convert them. It is also somewhat resistant to spells.
(60% spell resistance.)
i just tried to do a sprite for this one too.... but again, it suckz....
ah, its hard to draw dragons!! Well...... can u guys do this one too pls :mrgreen:

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Wed Sep 28, 2016 8:06 pm
by MightyGuy
LIKE THIS?
Image
Image

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Wed Sep 28, 2016 8:08 pm
by MightyGuy
these pictures are white dragon

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Wed Sep 28, 2016 8:09 pm
by Skelegonsans
MightyGuy wrote:LIKE THIS?
Image
Image
Yeah, try doing something like that

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Wed Sep 28, 2016 8:51 pm
by Alexander82
My way of seeing snakemen
I'd give snakeman a desert or arabian nights flavor
I'd call it dervish (in d&d dervishes are generally dual wielders)

I'd like to make a cobra-like unit that i'd like to call pharaoh and has a aura (like group attack or something like that) and a strong poison attack

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Wed Sep 28, 2016 9:03 pm
by DoomCarrot
Wow, very clear image. Good job. :)

And I think the Arabian/Egyptian style looks very cool

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Wed Sep 28, 2016 9:08 pm
by MightyGuy
Heeere it is. "THE WHITE DRAGON! xD

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Wed Sep 28, 2016 9:22 pm
by Alexander82
Nice job
I'm getting some good companions at my side for AoF ;)

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Wed Sep 28, 2016 9:31 pm
by MightyGuy
thanks, i learned this to you . thank you!

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Wed Sep 28, 2016 10:47 pm
by Skelegonsans
Wow! The white dragon is amazing. Grate job!
Btw, i like the pharaoh idea. Lets call it pharaoh cobra. Made stats for it:
Pharaoh cobra (cost:5 / infantry) (since it dual wields, two actions per turn. Has poison attack. Has group attack aura.)
Hp 34
Atk 8 (2 actions/turn)
Arm/p.arm 1/1
Speed 4
Sight 5
Description: an ancient serpentine warrior from the pharaohs age. Attacks with dual blades and a nasty poison bite.
(50% bonus against infantry/food units.)

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Wed Sep 28, 2016 10:56 pm
by Skelegonsans
Is its hp/arm/p.arm too low?...

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Wed Sep 28, 2016 11:45 pm
by DoomCarrot
Those stats look like a 3-4 turn cost unit to me imo.

And btw the dragon is fantastic!

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Wed Sep 28, 2016 11:51 pm
by Alexander82
Skelegonsans wrote:Wow! The white dragon is amazing. Grate job!
Btw, i like the pharaoh idea. Lets call it pharaoh cobra. Made stats for it:
Pharaoh cobra (cost:5 / infantry) (since it dual wields, two actions per turn. Has poison attack. Has group attack aura.)
Hp 34
Atk 8 (2 actions/turn)
Arm/p.arm 1/1
Speed 4
Sight 5
Description: an ancient serpentine warrior from the pharaohs age. Attacks with dual blades and a nasty poison bite.
(50% bonus against infantry/food units.)
The pharaoh shall be a different unit (this one don't looks like a cobra) it won't be a dual sword. I think to give it the paraoh symbols

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Wed Sep 28, 2016 11:54 pm
by Skelegonsans
Well then, ok, the cost can be 4. And how will we call this unit, then? Cobra warrior? But wait... yeah it doesnt look like cobra :lol:

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Thu Sep 29, 2016 12:03 am
by Skelegonsans
Btw, do you think that the stats of the white/devourer dragons are low?... (it seems that i tend to put units with lower stats than they should be... :mrgreen: )

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Thu Sep 29, 2016 6:49 am
by MightyGuy
Unit:Frog Lizard Rider: (Like Light Cavalry On Human) 8-)
Cost:4
Hp:13
Attack:4
Range:1
Speed:6
Action/Turn:1
Armor:0
Pierce Armor:0
Spell Resist:20%

Description: A Fast and jumping Frog, A lizard riding a mutant frog. This is Best for Scouting And Capturing.

This unit is best for scouting and capturing base. faster than other races. this unit is a rider only but can fight by its frog`s strong tongue. :mrgreen: .Not A Gem Unit.

This Is The Frog lizard ride (but this picture is real life xD)
Image

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Thu Sep 29, 2016 10:19 am
by MightyGuy
"White Dragon" 8-) Final edited. Longer Wings And Fixed Its tail. Reskin :)

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Thu Sep 29, 2016 10:31 am
by Alexander82
the image is developing greatly

I suggest you to make the curves "softer" and to mak the parts in light more white than grey (like a stronger contrast in shading)
Otherwise great image :)

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Thu Sep 29, 2016 11:38 am
by MightyGuy
WHITE DRAGON: New Edited, New Improved! :)

-New Skin :D

i think it is ok now! if you observe too much, Its feel good

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Thu Sep 29, 2016 11:55 am
by Alpha
That looks awesome Mighty!

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Thu Sep 29, 2016 12:04 pm
by MightyGuy
WORKER1212 wrote:That looks awesome Mighty!
thank you Worker1212 :D :D

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Thu Sep 29, 2016 12:07 pm
by Alexander82
Good job!

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Thu Sep 29, 2016 12:15 pm
by Alpha
Your welcome!

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Thu Sep 29, 2016 12:17 pm
by MightyGuy
How about Frog Lizard Rider? That unit is a Quick Mounted Unit like light cavalry on humans but this is faster than light cav.
-STATS-
cost:4
Hp:17 (Mutant Frog)
Attack:4
Range:1
Speed:6/7 (Jumping)
Turn:1
Spell Resist:20% (Spell Resistance Skin Enchanted)
Armor:0
Pierce:0
.

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Thu Sep 29, 2016 12:21 pm
by DoomCarrot
The frog things seems weird to me imo. :lol:

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Thu Sep 29, 2016 12:31 pm
by Alexander82
Being frogs amphibious i'd make it slower but able to swim at the same land speed (or faster into water)

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Thu Sep 29, 2016 12:32 pm
by MightyGuy
frog i used because it face look like lizard and frog is not just a frog it is a mutant frog, and frog is the best infantry for scouting.