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Re: Knighthood of Aurora Argentum

Posted: Mon Oct 29, 2018 5:16 pm
by StormSaint373
They were supposed to be, by far, the best versed in the healing arts.

It was a storyline bonus as well as allowing for future subs to obtain specific bonuses vs certian races.

If you read the story, it is mentioned multiple times that the knighthood primarily hunts undead.

Re: Knighthood of Aurora Argentum

Posted: Mon Oct 29, 2018 5:41 pm
by Tankhead
Yes I know, even so no one agreed nor like the idea of a race bonus especially against undead.
You don't have to believe me but in discord it was discuss about and that was the outcome

Re: Knighthood of Aurora Argentum

Posted: Mon Oct 29, 2018 5:48 pm
by Tankhead
Maybe instead all undead units you pick a specific faction in undeads

Re: Knighthood of Aurora Argentum

Posted: Mon Oct 29, 2018 5:49 pm
by StormSaint373
So, what did they say exactly?

It was meant to be unique.
Armored humans= imperial
If I can't use healing and undead specific bonuses, what can I use for these celestial humans (high men) to set them apart from normal unit.

I believe you, Tankhead, but I need this to be worth putting in. I put a part of me into this.

Please, I have come too far to just throw it all away.

Re: Knighthood of Aurora Argentum

Posted: Mon Oct 29, 2018 5:49 pm
by StormSaint373
What factions are there?

Re: Knighthood of Aurora Argentum

Posted: Mon Oct 29, 2018 5:52 pm
by Tankhead
Skeletons, zombies ( including ghouls ), phantoms
Then they're is those that don't fit any of those,
Like vampire, death knight and such

Re: Knighthood of Aurora Argentum

Posted: Mon Oct 29, 2018 6:06 pm
by StormSaint373
Well, Argent soldiers face zombies, skeletons, ghouls most in their homeland. Stronger Argent Units take on all undead.

Sacred Tracker is the most specialized (Good vs all undead)

So maybe focused on facing lesser undead(Zombies & Skeletons), with a few exceptions.

Re: Knighthood of Aurora Argentum

Posted: Mon Oct 29, 2018 6:17 pm
by General Brave
?

Re: Knighthood of Aurora Argentum

Posted: Mon Oct 29, 2018 6:28 pm
by Tankhead
I personally wouldn't mind your soldiers have a small bonus against skeletons considering fire and posion won't really affect them no more

Re: Knighthood of Aurora Argentum

Posted: Mon Oct 29, 2018 6:34 pm
by StormSaint373
What will the people of discord think?

And zombies?

Re: Knighthood of Aurora Argentum

Posted: Mon Oct 29, 2018 6:36 pm
by Tankhead
I gotta propose the idea
Ill tell you once I get everyone thoughts in

Re: Knighthood of Aurora Argentum

Posted: Mon Oct 29, 2018 6:40 pm
by StormSaint373
That would be nice.

Re: Knighthood of Aurora Argentum

Posted: Tue Oct 30, 2018 3:54 am
by makazuwr32
Let me explain changes:
1. Exept of sacred tracker no racial bonuses at all.
Even 1% because that will allow to deal full damage on counter. And this is huge disadvantage, believe me.
2. Healing is still there but it is unlockable on higher level.
3. Lancers (for now only one lancer unit is in game - raptor raider) has 150% to all cav and 250% to imperial knight. All normal cav have 50% bonus to infantries.
4. These units are affected by human blacksmith upgrades.
5. Argent battle tower has actual turn cost 9 if workers have mend rate 10 and 6 if workers have 15 mend rate.
So it is overall better fortress for same cost and because i removed 1 additional carry capacity.
6. These changes also will allow for your faction to have for tier 1, 2 researches low costs - around 3/5 turns. For comparison gnomes for dwarves will have 6/8 turns cost for researching tier 1/2.
7. Bonuses to dragons for sverdestave can be added if you want. 50% to all dragons.
8. Turn costs i will lower later for some units.

Re: Knighthood of Aurora Argentum

Posted: Tue Oct 30, 2018 2:02 pm
by StormSaint373
Cost for their research was organized as thus...

Tier 1: 5 turns
Tier 2: 7 turns
Tier 3: 9 Turns

Please add bonuses, and let me know when you do? Each time changes are made, I need to edit 1st post.

Bear rider is also in game (Dwarven Lancer)

So, what is carrying cap for Argent Tower, 2 or 1? It used to be 3...

Re: Knighthood of Aurora Argentum

Posted: Tue Oct 30, 2018 4:22 pm
by StormSaint373
Or, Tankhead! They can have bonuses vs Cursed units.

Re: Knighthood of Aurora Argentum

Posted: Wed Oct 31, 2018 4:28 am
by makazuwr32
1 carry cap for argent tower.
I think about a bit lower cost for researching this sub.
On weekends i will post changes for costs.

Re: Knighthood of Aurora Argentum

Posted: Wed Oct 31, 2018 1:16 pm
by StormSaint373
Let me know when you do, I will post edits on first page.

Also, balance Argent Clerist so I can put on list.
StormSaint373 wrote: Mon Oct 29, 2018 1:03 pm New unit to accommodate for Saint becoming pure support

Argent Clerist
Argent Clerist.png
Argent Clerist.png (1.36 KiB) Viewed 6677 times
Cost: 4
Hp: 30
Attack: 10 (Hammer)
Range: 1
Armor: 2
Pierce: 2
Speed: 3
Vision: 4
Action/Turn: 1
Spell Resistance: 100%

Bonuses: Standard vs Buildings

Spells: Heal (10hp), Strengthen, Disenchant, Exorcism

Re: Knighthood of Aurora Argentum

Posted: Wed Oct 31, 2018 4:47 pm
by Lynx Shafir
Actually the Saint was interesting if this is instead of that... :?:


This cleric "is to similar to imperial healer,
And regular cleric has better abilities.
(And area heal with no CD)

This way becomes useless or boring...

Of corse can be balanced but among the rest a healers what this faction provides this
seems the less needed.
And has noting special..

Re: Knighthood of Aurora Argentum

Posted: Wed Oct 31, 2018 4:53 pm
by StormSaint373
Lynx Shafir wrote: Wed Oct 31, 2018 4:47 pm Actually the Saint was interesting if this is instead of that... :?:


This cleric "is to similar to imperial healer,
And regular cleric has better abilities.
(And area heal with no CD)

This way becomes useless or boring...

Of corse can be balanced but among the rest a healers what this faction provides this
seems the less needed.
And has noting special..
It is the cheapest of the Argent units, Aside the Goven Herløv. Like cost 3
It is also supposed to be combat ready, wereas Saint is pure support.

Do you have a suggestion to make this combat healer... Less boring.

Is was made as a low cost mix between Paladin and Cleric

Re: Knighthood of Aurora Argentum

Posted: Wed Oct 31, 2018 7:37 pm
by StormSaint373
New unit to accommodate for Saint becoming pure support

Image
Argent Clerist

Cost: 5
Hp: 38
Attack: 16 (hammer) AOE 1
Range: 1
Armor: 3
Pierce: 3
Speed: 3
Vision: 6
Action/Turn: 1
Spell Resistance: 70%

Bonuses: Standard vs Buildings

Spells: Mass Heal, Etherial Will, Exorcism

Re: Knighthood of Aurora Argentum

Posted: Fri Nov 02, 2018 3:35 am
by General Brave
That's a mace? Looks like more of a hammer.

Re: Knighthood of Aurora Argentum

Posted: Mon Nov 05, 2018 2:01 pm
by StormSaint373
Apologies, Edited.

@Makazuwr32 I have made the change in accordance to your specifications, is there any thing else? Or is this ready?

Re: Knighthood of Aurora Argentum

Posted: Mon Nov 05, 2018 4:41 pm
by Tankhead
StormSaint373 wrote: Mon Nov 05, 2018 2:01 pm Apologies, Edited.

@Makazuwr32 I have made the change in accordance to your specifications, is there any thing else? Or is this ready?
Will I think maka wants to make your sub have more uniqueness
That and Alex said he's gonna look over it to accept/reject it

Re: Knighthood of Aurora Argentum

Posted: Mon Nov 05, 2018 4:48 pm
by StormSaint373
More uniqueness?

Didn't I have the parameters clear? Was there something I missed?

Re: Knighthood of Aurora Argentum

Posted: Mon Nov 05, 2018 6:46 pm
by Tankhead
Im only repeating what he said

Re: Knighthood of Aurora Argentum

Posted: Tue Nov 06, 2018 1:36 pm
by StormSaint373
What do you mean Mak?

Re: Knighthood of Aurora Argentum

Posted: Tue Nov 06, 2018 4:13 pm
by makazuwr32
I want to change a bit concept for them. I am thinking about it but it will become completely different from what is it now.

Re: Knighthood of Aurora Argentum

Posted: Tue Nov 06, 2018 4:21 pm
by StormSaint373
what do you mean?
What do you have in mind?

Re: Knighthood of Aurora Argentum

Posted: Tue Nov 06, 2018 4:35 pm
by makazuwr32
Nothing good for now. I am looking through many ideas.

Re: Knighthood of Aurora Argentum

Posted: Tue Nov 06, 2018 4:51 pm
by StormSaint373
makazuwr32 wrote: Tue Nov 06, 2018 4:35 pm Nothing good for now. I am looking through many ideas.
Then it doesn't look to have a good prognosis... I caution you.