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Re: English units
Posted: Fri May 01, 2020 10:46 am
by Maxbirykov2004
Guys i need help with json, i think about json musket shot as spell (like cannon shot on aos ships...) that can help with reloading, but i don't know how json they're melee Attack unarmed and melee attack with bayonet...
Re: English units
Posted: Fri May 01, 2020 12:48 pm
by L4cus
Me too... i have never worked with spells...
Re: English units
Posted: Fri May 01, 2020 12:54 pm
by Stratego (dev)
i think about json musket shot as spell (like cannon shot on aos ships...) that can help with reloading,
ok, it is a "spell/ability" lets call it "ability" as this is not a fantasy theme we should call it "ablility".
but i don't know how json they're melee Attack unarmed and melee attack with bayonet..
you have no 2 kind of attack, if you want that you need to
option a) make 2 jsons of the unit, and make an ability called "put on bayonet" that is a "transform" type (like ranger works in AOS, and many units in AOF like trebuchets packed and unpacked form)
option b) making a second ability (besides cannon shot) called bayonet damage, and range=1 so you have an ability with bayonet attack.
Re: English units
Posted: Fri May 01, 2020 1:12 pm
by Maxbirykov2004
Stratego (dev) wrote: ↑Fri May 01, 2020 12:54 pm
i think about json musket shot as spell (like cannon shot on aos ships...) that can help with reloading,
ok, it is a "spell/ability" lets call it "ability" as this is not a fantasy theme we should call it "ablility".
but i don't know how json they're melee Attack unarmed and melee attack with bayonet..
you have no 2 kind of attack, if you want that you need to
option a) make 2 jsons of the unit, and make an ability called "put on bayonet" that is a "transform" type (like ranger works in AOS, and many units in AOF like trebuchets packed and unpacked form)
option b) making a second ability (besides cannon shot) called bayonet damage, and range=1 so you have an ability with bayonet attack.
Thanks
Re: English units
Posted: Fri May 01, 2020 2:38 pm
by Maxbirykov2004
Guys when i study Castle upgraded (With small trebushet shot ability) i found this...
"maxActionCount":3,
"canOccupyBuilding":false,
"trnWeaponEffects":[
{
"weaponSlot":"WEAPON_EFFECT_SLOT_WP_1",
"effDefault":"EFFECT_FIRE_ARROWS",
"effOptions":null
},
{
"weaponSlot":"WEAPON_EFFECT_SLOT_SPELLCAST",
"effDefault":"EFFECT_INSTANT_SMALL_TREBUCHET_SHOT",
"effOptions":["EFFECT_INSTANT_SMALL_TREBUCHET_SHOT"]
}
So... guys any ideas about bayonet tech, and musket shot tech, and i found this "Effect instant small trebushet shot"
Sorry for size
{
"effectNameString":"EFFECT_INSTANT_SMALL_TREBUCHET_SHOT",
"effectDefID":143,
"trnRequires":["TECH_BALLISTICS"],
"effectDefIDRelated":0,
"trnActionUnitID":"EFFECT_AFFECT_MINUS_8_TREBUCHET_SHOT",
"trnActionUnitIDForCaster":"NO_UNIT",
"trnSpecs":["BYPASS_SPELL_RESISTANCE", "IS_NEGATIVE_EFFECT"],
"trnIndicatorTextureID":null,
"trnButtonTextureID":null,
"trnProjectileSpriteID":"SPRITE_ACTION_TREBUCHET_SHOT",
"trnActionTextureID":"TEXTURE_ACTION_TREBUCHET_SHOT",
"trnSpotAnimationSpriteID":null,
"chancePercent":1.0,
"lastsTurnNr":0,
"effectBehaviour":"INSTANT",
"effectTargets":"ENEMY",
"trnSystemSpecialEffectID":"SYSTEM_SPECIAL_EFFECT_DEFAULT",
"isMultipliableEffect":false,
"isOneTimeSpell":false,
"castRangeModifier":10,
"cooldownTurnNr":1,
"specCostNr":0,
"specCost":null,
"priority":900
}
Re: English units
Posted: Fri May 01, 2020 4:03 pm
by L4cus
As i said, i have never worked with effects so i wont be helpfull at this detail
Re: English units
Posted: Fri May 01, 2020 4:12 pm
by Stratego (dev)
Maxbirykov2004 :
you will need a working modding with the game to try your attemps in jsons.
no one can help you with only reading the jsons.
you need to try yourself the things you make in a json.
(reminder: i have already sent you everything to do modding but you have yeet told me you have succeded or not)
Re: English units
Posted: Fri May 01, 2020 4:54 pm
by Maxbirykov2004
Stratego (dev) wrote: ↑Fri May 01, 2020 4:12 pm
Maxbirykov2004 :
you will need a working modding with the game to try your attemps in jsons.
no one can help you with only reading the jsons.
you need to try yourself the things you make in a json.
(reminder: i have already sent you everything to do modding but you have yeet told me you have succeded or not)
Right now I have some problems, I have age of galaxy version 0.021, I unpacked this assets to folder on CD card Age of discovery dev, then I opened aog-other and when I click to DEV: moding directory, nothing happens, delete assets from folder, clean all data on Age of galaxy 0.021, do same things, and also nothing happens... This problem I have if try AoWW and Aof
Re: English units
Posted: Fri May 01, 2020 5:39 pm
by L4cus
Maybe ur acount doesnt have the permission...
If u dont have it, then nothing will happen...
Tell ur account to @Stratego (dev)
Re: English units
Posted: Fri May 01, 2020 6:07 pm
by Stratego (dev)
L4cus: please help him a little, if you two can not solve -ask me to help . thanks!
Re: English units
Posted: Sat May 02, 2020 2:38 am
by Gral.Sturnn
Serious apologies for my absence, uve been foghting a demon inside my computer for over 2 weeks now, hes losing ground and ill eventually be able to turn it on without crashing.
Gral Sturnn. Out
Re: English units
Posted: Sat May 02, 2020 3:17 am
by L4cus
Dont worry...we will wait for you...

Re: English units
Posted: Sun May 03, 2020 7:12 pm
by Gral.Sturnn
english knight on foot
Re: English units
Posted: Sun May 03, 2020 9:00 pm
by L4cus
We need troops, i mean 3 soldiers per unit. Like the last images made by DrejaDe
Re: English units
Posted: Sun May 03, 2020 11:45 pm
by Gral.Sturnn
L4cus wrote: ↑Sun May 03, 2020 9:00 pm
We need troops, i mean 3 soldiers per unit. Like the last images made by DrejaDe
Oooooooooooooo yeah thats right, daamn ill fix that
Re: English units
Posted: Tue May 05, 2020 3:33 pm
by L4cus
DreJaDe wrote: ↑Fri May 01, 2020 2:00 amHere
Stats
Cost 2
Hp 17
Attack 6
Range 4
Armor 0/1
Speed 3
Sight 5
Actions/turn 2
Re: English units
Posted: Thu May 21, 2020 8:45 pm
by Gral.Sturnn
Ive just finished some basic 16th century english units.
Tell me which one do you prefer so i can make the "troop" version
Re: English units
Posted: Thu May 21, 2020 8:46 pm
by Gral.Sturnn
same for this longbowmen
Re: English units
Posted: Thu May 21, 2020 9:25 pm
by Maxbirykov2004
Amm, so... thanks for this pictures, but quality of this pictures after Drejan and Squirrel5555 is... little small, because after this, your images are... some kind small...
Re: English units
Posted: Thu May 21, 2020 9:29 pm
by Maxbirykov2004
But, when i looked at our one post i see that and your post, so...
Re: English units
Posted: Thu May 21, 2020 9:37 pm
by Maxbirykov2004
I badly resized this imagen, and 3 times pasted it, so...
Re: English units
Posted: Thu May 21, 2020 9:39 pm
by Maxbirykov2004
Could you draw some kind of this pictures...
Re: English units
Posted: Thu May 21, 2020 9:58 pm
by Gral.Sturnn
sure, i will, but before getting to that stage i need to know what design you guys prefer so then i can do all teh resizing needed to fit the 3 guys sprite
Re: English units
Posted: Thu May 21, 2020 9:58 pm
by Maxbirykov2004
Ok
Re: English units
Posted: Thu May 28, 2020 12:06 am
by L4cus
For pikemen i like the first one. For longbowmen i preffer 2nd one
Re: English units
Posted: Thu May 28, 2020 2:53 am
by Gral.Sturnn
L4cus wrote: ↑Thu May 28, 2020 12:06 am
For pikemen i like the first one. For longbowmen i preffer 2nd one
Thx ill now make the complete sprite
Re: English units
Posted: Thu May 28, 2020 7:44 pm
by Badnorth
Phoo~
Its my first time making a 64x64 unit so im sorry if it is bad
English bowmen
Re: English units
Posted: Thu May 28, 2020 7:51 pm
by Badnorth
Oh.. I didnt see those .XD
English longbowmen
Re: English units
Posted: Thu May 28, 2020 7:57 pm
by L4cus
They look great...also, remember u can post some ideas about stats...they are still being discussed...
About ranges...as this era is a transition, longbowman range could be 4.
Muskets will have 3 range
Pikes and others melee units will have q range
Re: English units
Posted: Thu May 28, 2020 8:00 pm
by Badnorth
positioning,shadows,face fixed