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Re: Insects

Posted: Wed Aug 15, 2018 3:17 pm
by Savra
On ya did some more improvements to the any folk. Colony gaurd.

Re: Insects

Posted: Wed Aug 15, 2018 3:24 pm
by General Brave
They look better but I don't know about the grey faces.

Re: Insects

Posted: Wed Aug 15, 2018 4:09 pm
by makazuwr32
Personally i want to see only arahnids in beastclans. i don't care about other insectoid-like creatures.

Re: Insects

Posted: Wed Aug 15, 2018 4:51 pm
by Tankhead
This pictures looks nice AND vote for 2 more slots ( AI only ) I'm spreading the word to get this in faster

Re: Insects

Posted: Wed Aug 15, 2018 4:51 pm
by LordOfAles
Everyone knows about 2 more slots. Stop please.

Re: Insects

Posted: Wed Aug 15, 2018 4:53 pm
by Tankhead
LordOfAles wrote: Wed Aug 15, 2018 4:51 pm Everyone knows about 2 more slots. Stop please.
Like with the Dev putting in the needs topic for voting?

Re: Insects

Posted: Wed Aug 15, 2018 4:55 pm
by LordOfAles
Yes

Re: Insects

Posted: Wed Aug 15, 2018 4:57 pm
by Savra
You can keep the arahnids but the insectoid are still having spiders because they are their giants since they can't have siege. (Although one siege based unit would not hurt if all it is, is a battering ram style unit.)
Insecticide could have spider folk who aren't their cav because we could just make scorpions be them. Are spider folk can be biped and can look a bit like ant folk because they are found in their colonys and were basically forced to join them, in other words they were enslaved because ant's can do that with another race of bug doesn't matter what it is if they can put a use to them. Remember that some of humanity's ideas came from watching ants. An example of some other bugs ants have are aphids and ant beetles. ants use aphids like cows and ant beetles are used as a awaiting but that ants feed their dead to and hide under to avoid things like wasps.

Re: Insects

Posted: Wed Aug 15, 2018 4:59 pm
by Savra
General Brave wrote: Wed Aug 15, 2018 3:24 pm They look better but I don't know about the grey faces.
Those were supposed to be mandibles. :lol:

Re: Insects

Posted: Wed Aug 15, 2018 5:04 pm
by General Brave
Perhaps shaded a bit darker but either way it could work.

Re: Insects

Posted: Wed Aug 15, 2018 5:51 pm
by Savra
Ok btw how's this for the scorpianids/ scorpion folk?

Re: Insects

Posted: Wed Aug 15, 2018 6:02 pm
by Savra
Here's the antfolk with darker mandible I figured dark blue might help them stand out from the black.

Re: Insects

Posted: Wed Aug 15, 2018 6:19 pm
by General Brave
At least it's now bearable.

Re: Insects

Posted: Wed Aug 15, 2018 6:20 pm
by General Brave
Still just need a worker version.
Then we can talk about stats.

Re: Insects

Posted: Wed Aug 15, 2018 7:26 pm
by Savra
How's this for bee folk? For starters that is, and here's an antfolk worker.

Re: Insects

Posted: Wed Aug 15, 2018 7:35 pm
by LordOfAles
Where did you find all these images?

Re: Insects

Posted: Wed Aug 15, 2018 7:38 pm
by General Brave
He said he made them.

Also very like the bees.

Re: Insects

Posted: Wed Aug 15, 2018 8:25 pm
by Tankhead
Just wondering but wasn't demons and beastclan the first focus for new races and then all of a sudden someone re mentioned insects and somehow they got the most develop as far as being the next race in?
How did that happen?

Re: Insects

Posted: Wed Aug 15, 2018 8:27 pm
by LordOfAles
Some things are just meant to happen.

Re: Insects

Posted: Wed Aug 15, 2018 8:45 pm
by Dagravian
I think bcz it demands too much research to make those, i mean, for beastclans, we don't even chosen the main races that will be put in there and barely did something for it beside discussions... For demons there was all that thing of being sub faction of undeads and stuff, that makes ppl tired of trying something, also, isn't everyone that really knows how to work on them, i mean, to make drafts for it... For insects is another thing, it is apart all those problems (beside the arachno problems), you can have inspiration in nature, so it can flows really well...

Re: Insects

Posted: Wed Aug 15, 2018 8:46 pm
by General Brave
This is a far more older ideas, also it has images. It seems people are really putting effort..

Re: Insects

Posted: Wed Aug 15, 2018 8:47 pm
by General Brave
And maybe it's far simpler to make since we have things to use as reference.

Re: Insects

Posted: Thu Aug 16, 2018 12:00 am
by Savra
Btw shouldn't Insectoids be strong in flying? It would make sense.

Re: Insects

Posted: Thu Aug 16, 2018 12:02 am
by Savra
General Brave wrote: Wed Aug 15, 2018 7:38 pm He said he made them.

Also very like the bees.
Thanks, should we just refers to bee folk as the hive and ant folk as the colony to make making them sound more intresting?

Re: Insects

Posted: Thu Aug 16, 2018 12:28 am
by Savra
Here's a hive worker and some updated units.

Re: Insects

Posted: Thu Aug 16, 2018 12:30 am
by Savra
Sorry protectors shadow didn't get saved on the gif here it is.

Re: Insects

Posted: Thu Aug 16, 2018 12:34 am
by Savra
Should I give the bees something else in terms of armour like dragon fly armour? Or should I just leave it?

Re: Insects

Posted: Thu Aug 16, 2018 12:58 am
by General Brave
Perhaps dragonflies can be used at some sort of calvary.

Re: Insects

Posted: Thu Aug 16, 2018 5:00 am
by Savra
I thought dragonflies could be their dragons. :lol:
Btw how's this for one of their spiders. (Not spider folk)

Re: Insects

Posted: Thu Aug 16, 2018 5:23 am
by Savra
And here's a web (wall) don't know if you want the different directions too but I'm assuming you might so I will try and work on them tomorrow.