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Re: version 1.152

Posted: Wed May 26, 2021 9:32 am
by makazuwr32
Oh those.
Than i already have seen while i was testing things in campains. Works good enough alas it is a bit strange when ai starts training wholesome amount of anti-units against 2-3 units of mine (cavalry, throwers or shooters).

For example once i made 4 archers and ai started training for at least 8-10 turns ONLY skirmishers in tcs.

Stealth is detected normally.

Re: version 1.152

Posted: Wed May 26, 2021 9:42 am
by Stratego (dev)
stealt is a special one: IDK if AOF has it set, in AOW it is like submarines are not detected by spies and vica versa.

Re: version 1.152

Posted: Wed May 26, 2021 10:02 am
by makazuwr32
Oh such.
No we do not have any such special undetectable by regular units with "true sight" (i am used to this name of "can_see_invisible_units" ability's name).

Anyway.
It seems that everything from my side is fine so probably we can release this version.

Re: version 1.152

Posted: Wed May 26, 2021 7:54 pm
by Stratego (dev)
i just noticed that ability images are not ok on buttons - double height images cropped to half (eg. elf wizard girl - ent summoning button)
please confirm

Re: version 1.152

Posted: Wed May 26, 2021 8:41 pm
by Stratego (dev)
also please check if all animations work
- on units
- on effects
- on environmental - spot animations eg. Thiinderstorm.

and so on.

Re: version 1.152

Posted: Wed May 26, 2021 9:35 pm
by Savra
It looks like all spells that exceed 32x32 are suffering from the image being cut in half.

The exception here is thunderstorm which looks the same as before.

Re: version 1.152

Posted: Wed May 26, 2021 9:36 pm
by Savra
Unit animations work properly.
Effect animations work and spell animations like thunderstorm work too.

Re: version 1.152

Posted: Wed May 26, 2021 10:24 pm
by Stratego (dev)
thanks!

Re: version 1.152

Posted: Wed May 26, 2021 11:20 pm
by Stratego (dev)
ok, i made some fixes on button images - i hope other images i have not killed lol :)


uos 5

Re: version 1.152

Posted: Thu May 27, 2021 12:08 am
by Savra
That seemed to fix the issue.

Re: version 1.152

Posted: Thu May 27, 2021 12:40 am
by Savra
Btw, you forgot to add those boar crossbowman jsons I sent you, currently they don't shoot arrows.

Do you want me to just send you the pack?

Re: version 1.152

Posted: Thu May 27, 2021 6:46 am
by Stratego (dev)
nono, sorry i just forgot - i put in.

Re: version 1.152

Posted: Thu May 27, 2021 7:52 am
by Stratego (dev)
missing updated files are in uos 5

Re: version 1.152

Posted: Thu May 27, 2021 8:22 am
by makazuwr32
What else is left for publishing?

Re: version 1.152

Posted: Thu May 27, 2021 8:35 am
by makazuwr32
Right now i am looking through new units and they seem are fine.

Re: version 1.152

Posted: Thu May 27, 2021 8:36 am
by Stratego (dev)
more stability testing.
i play my games myself and i hope others also feedback here seeing no problem on playing their games.

Re: version 1.152

Posted: Thu May 27, 2021 8:38 am
by makazuwr32
Hm. Well for now no problems i have noticed.

I do not look onto abilities images alas most of time so can't confirm that one though.

Re: version 1.152

Posted: Thu May 27, 2021 12:51 pm
by Savra
Dwarves I can say are good as I just tested them.

Including they're abilities.

Re: version 1.152

Posted: Thu May 27, 2021 12:57 pm
by Savra
Btw, Stratego I sent you one more minor fix that has to do with the sabercore riders ability name which currently is named "rhino charge", when it should be "Defender Dive Attack".

Re: version 1.152

Posted: Thu May 27, 2021 2:41 pm
by makazuwr32
Stratego (dev) wrote: Thu May 27, 2021 8:36 am more stability testing.
i play my games myself and i hope others also feedback here seeing no problem on playing their games.
Single player wise i have noticed no game breaking problems.
I think with addition of latest fixes by Savra we can release this version.

Re: version 1.152

Posted: Fri May 28, 2021 12:41 pm
by makazuwr32
@Stratego (dev)?
Any plans for release?

Re: version 1.152

Posted: Fri May 28, 2021 3:04 pm
by Savra
Scaledfolks, dwarves, and undead are fine as I finished testing them.