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Re: Headhunter
Posted: Wed Jun 16, 2021 4:25 am
by Hyuhjhih
His skin is green tinted, and is looking weird, and i suggest to make it skin tint, his head a little more noticeable, prefered to get more round and a bit larger, with faint paint on face. Ofc, a hair or a cape will look nice imo. A smaller flame maybe. Also, the second rear end of axe, is not having noticeable border.
Re: Headhunter
Posted: Wed Jun 16, 2021 4:43 am
by Badnorth
Hyuhjhih wrote: ↑Wed Jun 16, 2021 4:25 am
His skin is green tinted, and is looking weird, and i suggest to make it skin tint, his head a little more noticeable, prefered to get more round and a bit larger, with faint paint on face. Ofc, a hair or a cape will look nice imo. A smaller flame maybe. Also, the second rear end of axe, is not having noticeable border.
Skin: Tried adding "Dirt" to it, to make it look even more primitive. I can remove it and give it more a cleaner effect if it is needed.
Hair or cape: I am against of adding a cape to this unit, as capes for me is reserved for assassin-like or leader units. But i'll consider adding hair.
Smaller Flame: Ok
Axe Border: I'll see to it.
Re: Headhunter
Posted: Wed Jun 16, 2021 4:45 am
by Badnorth
Btw, i made a masked version earlier and forgot to post it. Here is the masked version if it is needed.
Re: Headhunter
Posted: Wed Jun 16, 2021 5:04 am
by Badnorth
?
Re: Headhunter
Posted: Wed Jun 16, 2021 5:08 am
by Badnorth
Less Chaotic Hair and face
Re: Headhunter
Posted: Wed Jun 16, 2021 5:22 am
by Hyuhjhih
The skin would be better clean than green. The hair looks mossy green, a bit loose blackish longer hair would look primitive i hope.
A semi dark outline to the flame bottom would look attractive. And the overall looks good

Re: Headhunter
Posted: Wed Jun 16, 2021 5:33 am
by Badnorth
Edited
Re: Headhunter
Posted: Wed Jun 16, 2021 5:52 am
by Hyuhjhih
Nice.
A bit larger face (maybe extended towards bottom) with rounded edges will be better.
You planning to give animation to flame?
Re: Headhunter
Posted: Wed Jun 16, 2021 5:53 am
by Badnorth
Face: I think it is fine.
Animation: No. I don't have the time and patience to animate sprites. You can try to animate the fire if u want to.
Re: Headhunter
Posted: Wed Jun 16, 2021 5:57 am
by Badnorth
@Endru1241 Good enough?
Re: Headhunter
Posted: Wed Jun 16, 2021 10:11 am
by Endru1241
I'd have to check on pc to be sure, but looks OK to me.
Re: Headhunter
Posted: Wed Jun 16, 2021 6:21 pm
by Morningwarrior
I was wrong,he looks balanced
Re: Headhunter
Posted: Thu Jun 17, 2021 2:26 am
by Hyuhjhih
Done some small anim
Re: Headhunter
Posted: Thu Jun 17, 2021 2:32 am
by Badnorth
Please remove the moving hair and the dripping blood animation. I don't like huge animations on these unit types as it will be distracting in-game. Especially the moving hair. Dripping blood is also unnecessary for animating.
Fire is nice. But i hope it wouldn't move too fast in-game like in the gif u posted. Because it feels like the fire is dancing almost.
Re: Headhunter
Posted: Thu Jun 17, 2021 3:11 am
by Hyuhjhih
Fps , i think, is adjusted in script.
Removed hair waving and blood dripping. Looked nice though

Re: Headhunter
Posted: Thu Jun 17, 2021 3:15 am
by Hyuhjhih
I also added some slightly noticeable physical effects like reflection of light on the unit body.
Re: Headhunter
Posted: Thu Jun 17, 2021 3:19 am
by Badnorth
Nice
Re: Headhunter
Posted: Thu Jun 17, 2021 7:58 am
by godOfKings
For aos animation sprites are placed horizontally in a single canvas, not vertically
Re: Headhunter
Posted: Thu Jun 17, 2021 8:26 am
by Hyuhjhih
It really matters? Anyway,
Re: Headhunter
Posted: Thu Jun 17, 2021 5:45 pm
by godOfKings
I think the left leg looks a little thin
Re: Headhunter
Posted: Fri Jun 18, 2021 2:05 am
by Badnorth
It's covered by the axe. So i think it made it like that.
Re: Headhunter
Posted: Fri Jun 18, 2021 5:54 am
by godOfKings
Actually wen axe is infront of clothes u Should remove black outline and instead use a darker shade of cloth
Re: Headhunter
Posted: Fri Jun 18, 2021 6:42 am
by godOfKings
Well?
Re: Headhunter
Posted: Fri Jun 18, 2021 7:34 am
by Badnorth
Strange left foot but i guess it could do.