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Re: Wormfaces (neutrals)
Posted: Thu Feb 17, 2022 1:15 pm
by Anchar
In theory, I thought that the wormfaces, as neutrals, would have their own production buildings (which would be located in the water) from which this mechanism would go underwater along the bottom (incompetent) to land, but considering how it would be, it’s better to do it as you suggested initially - walking on land and shallow water.
Re: Wormfaces (neutrals)
Posted: Thu Feb 17, 2022 1:30 pm
by Midonik
I feel like it would be more useful if it could walk in deep water though. The factory doesn't need to necessarily influence anything.
Re: Wormfaces (neutrals)
Posted: Mon Jul 11, 2022 12:49 pm
by Anchar
.
Re: Wormfaces (neutrals)
Posted: Mon Jul 11, 2022 12:52 pm
by Anchar
The teleporter teleports itself or others. The electric guardian fights with stun guns, stunning opponents.
Re: Wormfaces (neutrals)
Posted: Mon Jul 11, 2022 1:29 pm
by Midonik
Teleporation of other units isnt possible right now, that unit might need rethinking.
Re: Wormfaces (neutrals)
Posted: Mon Jul 11, 2022 1:54 pm
by Anchar
As I wrote, he can teleport himself, as when jumping, but much further.
Re: Wormfaces (neutrals)
Posted: Mon Jul 11, 2022 1:55 pm
by Midonik
Well but there is little purpose to that unless they can do something after teleporting
Re: Wormfaces (neutrals)
Posted: Mon Jul 11, 2022 1:58 pm
by Anchar
Is it possible to fight? Or maybe he could boost his armor by working as a flap in narrow spaces, as if he was making a force barrier.
Re: Wormfaces (neutrals)
Posted: Mon Jul 11, 2022 2:11 pm
by Midonik
- fighting: could be but with what weapons?
- boost his armor - you mean it'd just have a lot of armor? Or like an effect/aura?
Btw, how does he teleport? Using psionic of some sort? Maybe he could have some other psionic powers?
Re: Wormfaces (neutrals)
Posted: Mon Jul 11, 2022 2:24 pm
by Anchar
Normal energy damage by 10.
I think it's just a skill that will increase his armor indicators, a force field or a shield for him personally (like Goliath Defender Human), you can even draw another stage.
It is teleported thanks to a manual teleporter that splits it into atoms and connects it again at the specified point, if you think about it, then perhaps it could connect random structures with its splitters, for example, a pile of stones in the path of the enemy.
Re: Wormfaces (neutrals)
Posted: Mon Jul 11, 2022 2:37 pm
by Anchar
Although I don't mind against the psionics option. But it would be fun to have a mobile durable fighter who would quickly find himself in positions to block the enemy. On the other hand, perhaps it is not necessary for insectoids, perhaps it is better to give something to lizards (for example, gray ones) or even leave it for aviacs.
Re: Wormfaces (neutrals)
Posted: Mon Jul 11, 2022 2:46 pm
by Midonik
What weapon does it use? Is it in those arms?
Maybe psionic teleporation is a bit much
Re: Wormfaces (neutrals)
Posted: Tue Jul 12, 2022 1:48 pm
by Anchar
Mini laser rifles built into the arms or splitters.Teleportation is not psionic, but electrical.
Re: Wormfaces (neutrals)
Posted: Thu Jul 14, 2022 11:26 am
by Midonik
I didnt about this, but is using stun guns in water... ok?
Re: Wormfaces (neutrals)
Posted: Thu Jul 14, 2022 12:35 pm
by Anchar
If the users have dielectric armor, then I think everything is fine, just the same current spreading through the water is guaranteed not to miss the entire enemy squad.
Re: Wormfaces (neutrals)
Posted: Thu Jul 14, 2022 12:46 pm
by Midonik
Could hit ally? I don't really know how electricity spreads in water, is it somewhat predictable?
Re: Wormfaces (neutrals)
Posted: Thu Jul 14, 2022 1:07 pm
by Anchar
No, however, I don't think it has enough power to spread to the entire ocean or river. The distribution zone will just approximately fit into 1 tile, it will not touch the worms themselves since they are in dielectric protection.
Re: Wormfaces (neutrals)
Posted: Thu Jul 14, 2022 1:19 pm
by Midonik
I suppose this makes sense
Re: Wormfaces (neutrals)
Posted: Tue Jul 26, 2022 10:14 am
by Midonik
What should be the range and cooldown of the teleportation? Like the hover craft teleport?
Re: Wormfaces (neutrals)
Posted: Thu Jul 28, 2022 2:24 pm
by Anchar
It would actually be nice to increase range to 4, and reload to 2
Re: Wormfaces (neutrals)
Posted: Thu Jul 28, 2022 8:00 pm
by Midonik
Ok, I already made a new ability for some reason anyway. Can you make a new ability image too?
Also is it supposed to have a self armor buff ability or just good armor, Im a little confused.
Re: Wormfaces (neutrals)
Posted: Thu Jul 28, 2022 9:52 pm
by Anchar
I think the ability to protect will be more interesting. I think it would be nice if the ability gave a lot of armor but reduced the speed to 0.
Re: Wormfaces (neutrals)
Posted: Thu Jul 28, 2022 9:58 pm
by Anchar
In the image, depict wormfaces or just a human in case in the future it will be necessary to give something similar to someone else?
Re: Wormfaces (neutrals)
Posted: Thu Jul 28, 2022 10:18 pm
by Midonik
Anchar wrote: ↑Thu Jul 28, 2022 9:52 pm
I think the ability to protect will be more interesting. I think it would be nice if the ability gave a lot of armor but reduced the speed to 0.
So it would apply that effect to an ally?
I think an universal image is probably a good idea.
Re: Wormfaces (neutrals)
Posted: Thu Jul 28, 2022 10:42 pm
by Anchar
No, I thought he would change his form like Goliath Defender Human does.
Re: Wormfaces (neutrals)
Posted: Fri Jul 29, 2022 10:37 am
by Midonik
So an aura effect. We would need an image for the transformed form preferably. But doesn't this overload with protectors too much?
Re: Wormfaces (neutrals)
Posted: Fri Jul 29, 2022 3:21 pm
by Anchar
Overloads in what terms technically or in terms of cost for balance? In terms of balance, again, its production will be slowed down by one building and technology. In technical terms, I don’t know, I think you can make it just armored.
Re: Wormfaces (neutrals)
Posted: Fri Jul 29, 2022 8:21 pm
by Midonik
I meant overlap. I just meant that there is a different wormface unit that has an armor increasing aura so it feels redundant for this guys to have it. Just making the teleporters armored is fine?
Re: Wormfaces (neutrals)
Posted: Sat Jul 30, 2022 5:28 am
by Anchar
If he stays still during the defensive stage and doesn't attack much then I think that might be ok.
Re: Wormfaces (neutrals)
Posted: Sun Jul 31, 2022 6:19 am
by Anchar
?