Page 2 of 2
Re: Ships in buildings
Posted: Sat Sep 25, 2021 6:07 pm
by MrLich
I night be mistaken slighty, but even then AI producing ships on land is a serious down radę, along with using workers as melee units
Re: Ships in buildings
Posted: Sat Sep 25, 2021 9:34 pm
by diesel
yeah but I'm sure u get a laugh watching a horde of kamikaze workers go after an imp knight

Re: Ships in buildings
Posted: Sat Sep 25, 2021 9:46 pm
by MrLich
Then its propably my mistake,though this whole bug is kinda hard to test
Re: Ships in buildings
Posted: Sat Sep 25, 2021 10:22 pm
by diesel
cant "test" it i guess, too random, but next time i see it I'll screenshot. seems stratego has it noted, and ill keep an eye out for any "ghost" units. i suppose its case closed

Re: Ships in buildings
Posted: Mon Sep 27, 2021 8:49 pm
by diesel
ok posted a screenshot on discord, moving on now...
Re: Ships in buildings
Posted: Mon Sep 27, 2021 9:17 pm
by MrLich
Guess devs should identify whats wrong actually
Re: Ships in buildings
Posted: Mon Sep 27, 2021 10:58 pm
by diesel
i just wanted to show we're not crazy

Re: Ships in buildings
Posted: Tue Sep 28, 2021 2:23 am
by Anchar
It was 2030, the terminators rose from nuclear ashes, with the aim of exterminating all living things, humanity is on the verge of death, but the main battle takes place here in 2021, valiant heroes continue to write messages in this thread about ships from buildings, in order to change the course of history and break Skynet, causing it to be overloaded with innumerable messages in a given thread, this is a story of valor, this is a story of heroism ...

Re: Ships in buildings
Posted: Tue Sep 28, 2021 5:10 am
by diesel
hey wow sorry man just having fun with it

Re: Ships in buildings
Posted: Thu Oct 14, 2021 5:58 pm
by Socratos
Forgive me if I am necroing an already fixed post but to add to the discussion it is not an AI only trait. I have personally been able to build ghost ships in TCS that were not near water. My guess is some tiles are being considered water when they are not. The map helms deep inside of the castle that entire area is considered water by the games code I assume. I can build ships as well as bridges throughout.
Re: Ships in buildings
Posted: Thu Oct 14, 2021 8:48 pm
by diesel
Socratos wrote: ↑Thu Oct 14, 2021 5:58 pm
Forgive me if I am necroing an already fixed post but to add to the discussion it is not an AI only trait. I have personally been able to build ghost ships in TCS that were not near water. My guess is some tiles are being considered water when they are not. The map helms deep inside of the castle that entire area is considered water by the games code I assume. I can build ships as well as bridges throughout.
@Stratego (dev)
Re: Ships in buildings
Posted: Fri Oct 15, 2021 6:53 am
by MrLich
Its normal that Bridges are counted as water though, also AI was getting these ships for free, in many cases didnt have even a building to produce them, compared to that, building ships on bridge tiles is as balanced as it gets