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Re: Neutral buildings that can be captured.

Posted: Mon Jun 26, 2023 9:13 am
by Midonik
Ye I just need time. Idk if I can make a convert that turns units neutral, but also if the unit doesnt have one of the neutral behaviors set up it will just stand in place if its neutral.

Re: Neutral buildings that can be captured.

Posted: Mon Jun 26, 2023 9:28 am
by Anchar
Good

Re: Neutral buildings that can be captured.

Posted: Mon Jun 26, 2023 12:16 pm
by Anchar
Not sure if the setting fits, but maybe as a fun unit. This is a Dora-type giga-gun from the past, it misses more often than it hits, but if it hits, it will give a lot of damage.
Life: 60
Armor: 5/1
Attack: 30-50 area possible
Range:4
High miss chance.
I also drew her inspired by the REDCON game but I hope the image is different enough.

Re: Neutral buildings that can be captured.

Posted: Mon Jun 26, 2023 3:39 pm
by Midonik
Isnt the image kinda flat?

Re: Neutral buildings that can be captured.

Posted: Mon Jun 26, 2023 5:47 pm
by Anchar
I tried tweaking it a little and this is what happened.

Re: Neutral buildings that can be captured.

Posted: Mon Jun 26, 2023 6:41 pm
by Midonik
Ye thats better. Is Dora type a copyrighted name?

Re: Neutral buildings that can be captured.

Posted: Tue Jun 27, 2023 4:23 am
by Anchar
I don't know. In fact, I named Dora as an example, instead of her you can call her a trite giga-gun or a bunch of other different pretentious names like "Megaton", "Kiloton", "345 mm", "Storm", "Omen" and so on ...