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Re: Siege shield

Posted: Sun May 17, 2015 9:24 pm
by RiverRaider 1097
One archer could be pivot man while the other moves one space up then over to turn the shield, or one step back then over. To move forward or back tap shield then all three units simultaneously move, to pivot tap either left or right archer the one that is tapped does the moving?

Re: Siege shield

Posted: Sun May 17, 2015 9:55 pm
by COOLguy
You're making it more confusing than it needs to be, I think. As far as programming, it can be coded similar to a wagon or battering ram.

Re: Siege shield

Posted: Sun May 17, 2015 11:08 pm
by RiverRaider 1097
So your saying the units should be in the siege wall, where they are not seen for simplicity,so instead of a Flatt vertical wall of wood(limbs) it may appear to be more of a square structure of limbs where it is protected on all 4 sides that would be a lot easier :o they could hunt ducks out of it to :lol:

Re: Siege shield

Posted: Mon May 18, 2015 12:04 am
by COOLguy
Happy, happy, happy. ;)

I voted for this in my top 3 to balint. :D

Re: Siege shield

Posted: Mon May 18, 2015 12:12 am
by RiverRaider 1097
Yeah good one balint, I will vote for this one also :D

Re: Siege shield

Posted: Fri May 29, 2015 12:14 pm
by silentz27
So when its implemented soon it needs the image

Re: Siege shield

Posted: Sun May 31, 2015 10:41 am
by Alexander82
something like one of these?
Image

Re: Siege shield

Posted: Sun May 31, 2015 2:14 pm
by RiverRaider 1097
Nice, but wheels aren't needed are they?

Re: Siege shield

Posted: Sun May 31, 2015 7:32 pm
by Stratego (dev)
this won the votes but we dont have any images for this. so i can not put this in right now :(

Re: Siege shield

Posted: Sun May 31, 2015 10:42 pm
by Alexander82
we should underline the fact that we should vote ready units. You might put in something else (the 4th unit for votes) and leave the siege shield to the next vote

Re: Siege shield

Posted: Mon Jun 01, 2015 1:26 pm
by RiverRaider 1097
I like the shield, but Alexander is right there are countless units that are forgotten because active topics has taken the priority use of voting?

Re: Siege shield

Posted: Tue Jun 02, 2015 2:10 pm
by Darkknight
Made the stats
cost 4
Hp 40
Attack 2
Range 1
Armor 0
Pierce armor 6
Speed 2
Sight 3
Carry capacity 3 (only flesh and blood units)
Spell resistance 100%
Fire archer has 50% bonus on siege shield

Re: Siege shield

Posted: Thu Jun 18, 2015 3:11 am
by COOLguy
And the image! How is it?

Daniel will you be willing to implement this (late :) )? :D

Re: Siege shield

Posted: Thu Jun 18, 2015 12:03 pm
by Darkknight
Nice image

Re: Siege shield

Posted: Thu Jun 18, 2015 1:41 pm
by RiverRaider 1097
I know it is just a game my friends but a tight thatching of branch in an arched form would keep shield upright and the the ones carrying it would also stay upright being bent over in a siege is a vulnerable position? Just to keep it realistic looking :roll:

Re: Siege shield

Posted: Thu Jun 18, 2015 6:11 pm
by COOLguy
It's braced by the side arms. two wheels are on the front and it's moved like a wheel barrow. :)

Re: Siege shield

Posted: Fri Jun 19, 2015 1:53 am
by RiverRaider 1097
Oh I know, your image is cool but keeping to the quick build time and the ease of destruction I just pictured something less stable? Just pickup carry sit down I'm thinking it would be fairly light if its made of just branches but if its made of split wood and that heavy maybe build time and strength should be higher?

Re: Siege shield

Posted: Fri Jun 19, 2015 3:32 am
by COOLguy
idk. The ballista is also only cost 4. battering ram is only 5.

Re: Siege shield

Posted: Fri Jun 19, 2015 1:25 pm
by RiverRaider 1097
Yes you are right I was thinning build time was half that sorry about that :oops:

Re: Siege shield

Posted: Fri Jun 19, 2015 1:55 pm
by COOLguy
No problem. Do you like the image?

*aside* should we gang up on Daniel to make him implement it? ;)

Re: Siege shield

Posted: Sat Jun 20, 2015 10:12 am
by patroid
Seems cool, why not :-)!

Re: Siege shield

Posted: Sun Nov 15, 2015 7:11 am
by Hardeep
All talk no action! :lol:

Re: Siege shield

Posted: Sun Nov 15, 2015 7:39 am
by Stratego (dev)
yes, i suggest it into vote

Re: Siege shield

Posted: Wed Nov 25, 2015 2:58 am
by silentz27
i agree

Re: Siege shield

Posted: Thu Dec 03, 2015 7:44 am
by Stratego (dev)
i changed it a bit:
- only worker can build it (i think dont need a unit that is produced in TC and waks step-by step tru the map :) let workers build it on frontline inf needed.
- can carry only 1 unit. 3 would be too much i think. we can talk about the 2 if u think 1 is too few.

Re: Siege shield

Posted: Thu Dec 03, 2015 7:54 am
by Alexander82
i think at least 2 should be carried (one per side)

Re: Siege shield

Posted: Thu Dec 03, 2015 3:41 pm
by RiverRaider 1097
I believe two, and if one gets killed it can't move until two occupies it?

Re: Siege shield

Posted: Thu Dec 03, 2015 6:07 pm
by COOLguy
I think garrison of two would be fine.

Do you think we should up its speed to 2 like the battering ram?

Re: Siege shield

Posted: Thu Dec 03, 2015 6:13 pm
by Alexander82
I think yes, i assume that this unit it is lighter than a ram

Re: Siege shield

Posted: Sat Oct 28, 2017 11:55 am
by Lawrence
Should I make a pixel art picture for this?
Yes: How big?
No: :cry: Why not? <snif>