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Re: Structure: Moat

Posted: Sat Apr 02, 2016 1:39 pm
by TheBluePhoenix
To answer the questions, as i suggested it should be like a tile and indestructible. We can let workers make bridges on it however i dont think that would be useful as they would be easily killed.
Also, as they were thin, no ships are allowed to be made .
Sorry i thought the topic was unique hence did not check whether it was already present :oops:

Re: Structure: Moat

Posted: Mon Jan 08, 2018 7:06 pm
by godOfKings
I suggested an idea about roads and that gives this idea, moats will b indestructible and like forest tiles where infantry and horses can pass but sieges and chariots cannot, wen enemy unit steps on moats its speed is reduced by 1, the road tile can b built on moats to allow Ur sieges and wagons to cross them, but there is no drawbridge so enemies can use them to attack, in this case it would b best to use a gate to block of roads from enemies

Re: Structure: Moat

Posted: Mon Dec 24, 2018 10:54 am
by Lynx Shafir
So how we r progressing?

Re: Structure: Moat

Posted: Tue Dec 25, 2018 12:54 am
by godOfKings
All these ideas were b4 I knew how to make jsons, the only way to code speed change is by using aura, and I don't know if its possible to build neutral structures that can b garrisoned by enemies,

If there was a method to change terrain properties instead of making new structures (everybody can use terrain but only ally can walk on structures) it could work.

Another solution is an upgrade for the castle (like cathedral upgrade) where it has a 2 range aura which slows only enemy units by -2 speed

Walls and gates could also have this upgrade (but not towers or palisades) to become more useful

(But yeah, against trebuchet none of it will matter in the end)

Re: Structure: Moat

Posted: Tue Dec 25, 2018 6:39 am
by Lynx Shafir
:(

For me it's preferable it's own thing (not auras)
May the best if make unwalkble terrain

And next to a gate forms a drawbridge
Or simple bridge building over.