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Re: version 1.157

Posted: Thu Mar 10, 2022 4:05 pm
by godOfKings
promote loyalty depends on ability power, support units with higher ability power will increase mental resist by higher amount when using promote loyalty, its much better to use this than dismiss propaganda, dismiss propaganda is more an offensive spell to remove enemy promote loyalty then attempt conversion

Re: version 1.157

Posted: Sat Mar 12, 2022 2:43 pm
by L4cus
is this version already on playstore?
dont have dev version T_T

Re: version 1.157

Posted: Sat Mar 12, 2022 3:41 pm
by Endru1241
L4cus wrote: Sat Mar 12, 2022 2:43 pm is this version already on playstore?
dont have dev version T_T
Not yet.

Re: version 1.157

Posted: Sat Mar 12, 2022 5:39 pm
by L4cus
ok, plis post here if it gets to playstore

Re: version 1.157

Posted: Sat Mar 12, 2022 5:44 pm
by b2198
L4cus wrote: Sat Mar 12, 2022 5:39 pm ok, plis post here if it gets to playstore
Subscribe to the "DEVELOPER version changes" subforum and you'll get an email (if your settings allow that) when the dev version 1.158 post is created, and that means 1.157 was published.

Re: version 1.157

Posted: Sat Mar 12, 2022 6:23 pm
by L4cus
thanks for the advise! didnt know that could be done

Re: version 1.157

Posted: Sat Mar 12, 2022 6:56 pm
by Stratego (dev)
update thanks to Endru
uos already
-------------------

Further buff limitation:
- Herbalist Double Strike can no longer be used on [Throwing] units.
- Bard Hero Song can no longer be used on [Throwing] units.
AI fixes:
- Mantlets, Siege Towers, Packed Trebuchets, Packed Catapults used by AI no longer stand in place, but seek enemy. Unfortunately had to be set to 1 attack and 1 attack range, but it's visual only - min attack range is set to 2, so they don't really attack. Because of "No counter attack" spec defence won't change too.
- Many abilities has changed priorities, so that the usage by AI is slightly smarter.
Change:Quetzelcoatl Blessing lasts 2->5 turns, range 1 -> 5.

Additionally changes regarding not yet published things:
Cuman Horse Archer added to TC, Archery Range.
Mongolian Horse Archer removed from TC.
Tengri Shaman HP 11->13.
Spirit Banner +1 speed, +1 sight (like before) and added +1 p.armor, +15% mental resistance
Tengri Blessing +1 range, +1 sight (like before) and added +1 p.armor, +1 additional armor piercing damage point, lasts 3->4 turns.
Roman physician new ability - Hygiene Recommendation - +15% max HP, +60% heal affected for 8 turns.

Re: version 1.157

Posted: Sat Mar 12, 2022 11:34 pm
by DreJaDe
Nice spell addition. I was sure to make the physician as a static unit but now it will feel more in game.

What does +60% heal exactly mean?

Re: version 1.157

Posted: Sat Mar 12, 2022 11:40 pm
by L4cus
heal affect is a multiplier for a healing spell
for example a unit with 10 heal rate heals a unit with 100% heal aff.: it results as a 10 hp recovered
if the healer heals a unit with 200 heal aff.: 20 hp recovered

Re: version 1.157

Posted: Sat Mar 12, 2022 11:53 pm
by Endru1241
DreJaDe wrote: Sat Mar 12, 2022 11:34 pm
What does +60% heal exactly mean?
L4cus wrote: Sat Mar 12, 2022 11:40 pm heal affect is a multiplier for a healing spell
for example a unit with 10 heal rate heals a unit with 100% heal aff.: it results as a 10 hp recovered
if the healer heals a unit with 200 heal aff.: 20 hp recovered
Worth to be noted it's only used for real heal - the ones based on Heal Rate, so:
- Heal ability having text "+ x hp healing + Healing Bonus of a target" (which btw. needs text change)
- passive heal in garrisons