Re: Teutonic Knight IMPLEMENTED
Posted: Mon May 16, 2016 12:37 pm
You both make points I agree with. I like the converting idea as well.
Phoenix is right that reskinned versions of units already existing add very little to the game itself, and I agree units should only really be added to the actual game that have some sort of special/advantage/uniqueness to them. However, Hardeep also makes a good point that units like this make a great addition to campaigns and such.
But I think we may have found a compromise to make this unit relevant now, without making it op.
Phoenix is right that reskinned versions of units already existing add very little to the game itself, and I agree units should only really be added to the actual game that have some sort of special/advantage/uniqueness to them. However, Hardeep also makes a good point that units like this make a great addition to campaigns and such.
But I think we may have found a compromise to make this unit relevant now, without making it op.