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Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u
Posted: Thu Mar 26, 2015 11:14 am
by RiverRaider 1097
Was just trying to plug the Dam with a finger, I realize this unit is not a game changer but once started the drip will turn into a stream with no turning back. Your kidding yourselves if you don't think this unit will never be updated. I'm not intentionally trying to step on any ones toes being a new guy and all its just my opinion )
Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u
Posted: Thu Mar 26, 2015 11:56 am
by Alexander82
Daniel was clear about it, it's never going to let in advanced firearms, i think you shouldn't worry about that
Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u
Posted: Thu Mar 26, 2015 1:13 pm
by RiverRaider 1097
Oh that's cool, thanks Alexander I feel better now )
Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u
Posted: Thu Mar 26, 2015 3:46 pm
by DoomCarrot
How would a unit with a gun be a weak unit compared to spears and swords...
Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u
Posted: Thu Mar 26, 2015 6:53 pm
by Alexander82
cause old guns were inaccurate and slow
Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u
Posted: Thu Mar 26, 2015 7:30 pm
by COOLguy
RiverRaider 1097 wrote:Was just trying to plug the Dam with a finger, I realize this unit is not a game changer but once started the drip will turn into a stream with no turning back. Your kidding yourselves if you don't think this unit will never be updated. I'm not intentionally trying to step on any ones toes being a new guy and all its just my opinion )
I see, like Alex said, though.

Thanks for being a watchman.

Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u
Posted: Mon May 04, 2015 7:05 pm
by Alexander82
Do you think they should have a 100% conversion resistance (they are a kind of national unit)
Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u
Posted: Wed May 06, 2015 10:00 am
by Alexander82
Daniel can you add that in the campaign editor too?
Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u
Posted: Wed May 06, 2015 6:36 pm
by Stratego (dev)
ok.
please write in a single post the latest stats and the unit image.
thanks!
Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u
Posted: Wed May 06, 2015 9:01 pm
by Alexander82
Stats
cost 1
hp 12
Attack power 5
Range 6
Armor 1
Pierce Armor 1
Speed 2
Sight 7
Action/turn 1
Spell Resistance 0%
Size 1x1
Builders: Tc, Archery range, Castle
Chance to miss: 20% against ranged, siege and big units, 35% against infantry, 50% against Cavalry
Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u
Posted: Sun May 24, 2015 10:13 pm
by Alexander82
Can you move it to the ranged section?
Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u
Posted: Mon May 25, 2015 3:15 pm
by Stratego (dev)
moved
Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u
Posted: Sun May 31, 2015 10:37 am
by Alexander82
thank you
Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u
Posted: Sun May 31, 2015 12:08 pm
by Ness
I think at only builder for this unit should be castle
Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u
Posted: Sun May 31, 2015 7:48 pm
by Stratego (dev)
i checked tru and i have suggestions:
- we should not make 1 turn cost units, that could flood the game, i suggest being cost 2 turns. also i suggest increasing damage.
- i think we dont need a tech if on trained in castle, no one will invent the tech if it is costy - or is it cheap? how many turns? - would the tech unlock some other unit too?
my suggestion:
- having high damage like: 12.
- cost 2 turns.
- trained only in castle
- big inaccuracy that depends on the target movement (as other inaccuracies do): eg: 15%penalty on every movements the target has (so on knight has 75% penalty)
- inconvertible
- tech: i think we dont need it, this is a special unit trained in limited buildings, not the standard "gunpowder" units we will have in standard building and so on.
- image: maybe the hat needs some more shading - isnt it?
Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u
Posted: Sun May 31, 2015 8:08 pm
by Stratego (dev)
it is in with these approaches, please give me feedback.
thanks for the nice unit idea!
up on server in 10 minutes.
daniel
Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED
Posted: Sun May 31, 2015 10:48 pm
by Alexander82
Why don't you make it deal normal damage instead of piercing damage? It's like something that's going to go through armors more easily and it's more difficult to parry.
Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED
Posted: Mon Jun 01, 2015 6:09 pm
by Stratego (dev)
i could try - should i? others? any comments on this change?
Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED
Posted: Tue Jun 02, 2015 2:00 pm
by Darkknight
Yes. It should do normal damage
Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED
Posted: Tue Jun 02, 2015 2:48 pm
by Ness
It should
Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED
Posted: Tue Jun 02, 2015 6:02 pm
by Stratego (dev)
ok, up on server in 15 minutes
Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED
Posted: Tue Jun 02, 2015 6:37 pm
by Stratego (dev)
my net is lagging. so it will take time to upload...
Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED
Posted: Tue Jun 02, 2015 7:39 pm
by Stratego (dev)
ok... i can not upload it... i will try tomorrow morning...
Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED
Posted: Wed Jun 03, 2015 3:57 am
by Stratego (dev)
ok it is there in 5 minutes.
Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED
Posted: Wed Jun 03, 2015 7:00 pm
by Alexander82
By testing the unit that's what i'm thinking about it
Having no improvements i think that range should be at least 6 (after all it's a long gun)
Another thing is happenned to see is that it can be converted (i don't know if it's made on purpose)
Fail chance it's a bit too high on some units and you have almost no chance for others. I'd make it something like that: 10%+(5%*speed of the target). This way it can miss also against buildings but it has some more chance to hit cavalry. I know that slinger have difficult against cavalry but a bullet is faster than a rock, the chance to fail of a tanegashima should represent the fact that sometimes old guns failed to shoot the bullet. Alternatively we might calculate a fixed 30%.
Aside from that it's useful and, if you succed in building many castles you can really count on a good amount of extra soldiers instead of just siege weapons.
Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED
Posted: Thu Jun 04, 2015 2:26 pm
by silentz27
How is it they have guns ???? A confuse idea this dude unit does have guns but not having gun powder ?? Explain it please
Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED
Posted: Thu Jun 04, 2015 8:00 pm
by Alexander82
they HAVE gunpowder...
Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED
Posted: Fri Jun 05, 2015 6:37 am
by silentz27
Haha OK a gun unit with no tech needed
Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED
Posted: Sat Jun 06, 2015 6:11 pm
by Alexander82
By playing more (against ai) i see that the tanegashima ashigaru is really awesome in big maps where you can build many castles (it's basically extra ranged infantry). It's not the strenght of a single unit but the strenght of numbers.
If you consider the single unit i believe it's pretty balanced (you need a big and pricey building to build it and compared to an archer you gain damage but loose range and accuracy)
In long games with big maps you might have a nice amount of these making them the spine of your army, in short games you might even never see one
Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED
Posted: Sat Jun 06, 2015 7:11 pm
by RiverRaider 1097
Thanks for the input Alexander good job, I was against the gun toting dudes at first but the people has spoken one must go with the flow and I must admit I have yet to use one of the fuse burners but the reason being is I'm waiting on my castles to produce them lol
