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Re: Structure: Gate - IMPLEMENTED
Posted: Wed Apr 22, 2015 7:20 pm
by Stratego (dev)
up on server in 10 minutes.
Re: Structure: Gate - IMPLEMENTED
Posted: Thu Apr 23, 2015 6:49 am
by Alexander82
Here there are 2x2 pixel holes
Re: Structure: Gate - IMPLEMENTED
Posted: Fri Apr 24, 2015 6:50 pm
by Richterman
This might be a little late but, Can you make the gate to have a closed and open setting, enemies can go through in the open setting and you can only change the setting once per turn and assassins can change the setting?
Re: Structure: Gate - IMPLEMENTED
Posted: Sat Apr 25, 2015 8:33 am
by Alexander82
sure
Re: Structure: Gate - IMPLEMENTED
Posted: Sat Apr 25, 2015 8:35 am
by Alexander82
here
Re: Structure: Gate - IMPLEMENTED
Posted: Sat Apr 25, 2015 9:51 am
by Ness
I maked gate with wooden door and metal grid.
Re: Structure: Gate - IMPLEMENTED
Posted: Sat Jun 13, 2015 7:34 pm
by max-damage
just FYI...the "metal grid" is called a "portcullis"...

Re: Structure: Gate - IMPLEMENTED
Posted: Mon Nov 16, 2015 3:08 pm
by Alexander82
Can we make 1 unit stay inside the gate? That way also units with speed 1 might pass over the gates.
Re: Structure: Gate - IMPLEMENTED
Posted: Mon Nov 16, 2015 6:22 pm
by COOLguy
Alexander82 wrote:Can we make 1 unit stay inside the gate? That way also units with speed 1 might pass over the gates.
I don't think it is necessary - you can use wagons.
But maybe if there is a 1 garrison and not able to attack out of... that might be okay...
Re: Structure: Gate - IMPLEMENTED
Posted: Mon Nov 16, 2015 8:11 pm
by Alexander82
Well... soldiers at gate fights back xD
Re: Structure: Gate - IMPLEMENTED
Posted: Mon Nov 23, 2015 9:25 pm
by HokanPL
So maybe it would be more powerful version of basic gate? Stronger, can garrison 1 unit