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Re: Viking ship
Posted: Thu Apr 16, 2015 4:02 pm
by DoomCarrot
Now THAT looks like a proper viking ship

Re: Viking ship
Posted: Thu Apr 16, 2015 8:02 pm
by ejm29
+1. Great image!

Re: Viking ship
Posted: Thu Apr 16, 2015 10:27 pm
by COOLguy
+1 as well FO DA SWEDES!

Re: Viking ship
Posted: Wed Apr 22, 2015 4:26 pm
by Ness
More shading
Re: Viking ship
Posted: Fri May 29, 2015 2:06 pm
by Darkknight
Stats
Cost 6
Power 5
Speed 5
Range 1
Conversion chance 20%. Conversion range 1. Only works on water units.
Hp 30
Carry 1 unit
Cant be seen before it is 2 tiles away from enemy. (Watch towers can see viking ship with normal sight)
Sight 4
Armor 0
Pierce armor 4
Spell resistance 40%
Re: Viking ship
Posted: Thu Jun 25, 2015 5:33 pm
by lordtalamar
Can the unit in boat attack.
Re: Viking ship
Posted: Fri Jun 26, 2015 2:57 pm
by Darkknight
lordtalamar wrote:Can the unit in boat attack.
I think it should attack.
Re: Viking ship
Posted: Sat Nov 18, 2017 2:18 pm
by COOLguy
I really like this idea. I'm adding it to the ready to vote units list!

Re: Viking ship - ACCEPTED
Posted: Thu Dec 14, 2017 3:14 pm
by COOLguy
Will be implemented! Awesome job to the forumers who helped get this unit ready. The stats in game will be pretty much the same as here. It is conquerable like a tc - don't leave it lying around!
Re: Viking ship - ACCEPTED
Posted: Fri Dec 15, 2017 4:37 pm
by godOfKings
But it will b invisible till enemy reaches sight 2
Re: Viking ship - ACCEPTED
Posted: Wed Dec 27, 2017 3:52 pm
by COOLguy
godOfKings wrote:But it will b invisible till enemy reaches sight 2
Only if you don't want it to be implemented for a few years

The extra coding makes it take a long time
Re: Viking ship - ACCEPTED
Posted: Wed Dec 27, 2017 8:09 pm
by godOfKings
Right now it is more like a 'warrior' transport ship

Re: Viking ship - ACCEPTED
Posted: Wed Dec 27, 2017 10:17 pm
by DoomCarrot
Just a basic spy like stealth would be easier to implement and give it the same strategic use.
However, that extra one move is really what makes it useful, more than the fighting capability. If it was given a "stealth" ability, it would need to cost at least 6-7 for sure, or the tech must be very turn-costly to invent.
Re: Viking ship - ACCEPTED
Posted: Thu Dec 28, 2017 12:39 am
by COOLguy
Viking ship is ready for testing! Please test it thoroughly. Here is the way it should work:
- enemy is in the ship
- you attak the ship, enemy is killed first
- you can attack the ship again to destroy it
- or occupy it and it is yours
One known bug that we might publish it with:
- if i start to burn down an enemy viking ship
- and after occupying it
- i can not remove the burning effect by a worker... - because the logic sees that it was put by "you" so it must be good for your warship (so thinking it is a friendly effect on that ship)
Please test!!
(If we did spy, that would be bad because then you could kill the whole ship just by sitting on it) Idk that Viking ships were any more stealthy than other people's ships...
Re: Viking ship - ACCEPTED
Posted: Thu Dec 28, 2017 1:37 am
by DoomCarrot
Viking ships were not stealthy, but viking tactics were.
And yes, I don't think that stealth is the way to go, I was simply adding my 2 cents to that part of the discussion
Re: Viking ship - ACCEPTED
Posted: Thu Dec 28, 2017 1:46 am
by tamtam12345
Enemy got my Viking ship.I kill that enemy inside ship. When I put units that not supposed to get in the ship(eg heavy knight), sometimes the picture of heavy knight just stuck on that tile(heavy knight still in original position) . Only can control that knight after no enemy units stand that tile or enemy attack heavy knight .
Re: Viking ship - ACCEPTED
Posted: Thu Dec 28, 2017 4:38 am
by COOLguy
tamtam12345 wrote:Enemy got my Viking ship.I kill that enemy inside ship. When I put units that not supposed to get in the ship(eg heavy knight), sometimes the picture of heavy knight just stuck on that tile(heavy knight still in original position) . Only can control that knight after no enemy units stand that tile or enemy attack heavy knight .
Can you email a screenshot of this bug to Daniel?
Re: Viking ship - ACCEPTED
Posted: Thu Dec 28, 2017 5:11 am
by tamtam12345
COOLguy wrote:
Can you email a screenshot of this bug to Daniel?
Sent
Re: Viking ship - ACCEPTED
Posted: Thu Dec 28, 2017 3:19 pm
by Stratego (dev)
ok this bug is also fixed
uos 10
please check how it works now.
Re: Viking ship - IMPLEMENTED
Posted: Sat Jan 06, 2018 8:29 am
by Ravancloak
I have public version. I unlocked the Viking Ship, yet in random games, (haven't checked multiplayer) I can't build it in a dock. (Or tcs, I checked there too) Is this on purpose? I even tried a spell yes (10) game but it didn't work
Re: Viking ship - IMPLEMENTED
Posted: Sat Jan 06, 2018 8:48 am
by makazuwr32
They are polished for now. they'll be in the next version.
viewtopic.php?f=153&t=5039#p51968
Re: Viking ship - IMPLEMENTED
Posted: Sat Jan 27, 2018 12:38 am
by Belfry777
I can not wait to use it
Re: Viking ship - IMPLEMENTED
Posted: Sun Jan 28, 2018 4:49 pm
by COOLguy
Well....
Funny you should say - because it is in the game!