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Re: Mongolian horseman

Posted: Thu Jun 11, 2015 12:21 pm
by Alexander82
You should compare it to the horse archer (for whom i'm already making an upgrade and that also benefit from blacksmith's upgrades)

Re: Mongolian horseman

Posted: Fri Jun 12, 2015 12:23 am
by Darkknight
Ness wrote:But compared to slinger it makes more damage and compared to horse archer it faster and it is unconvertable. And it would make horse archer useless.
then lower speed to 5 and remove spell resistance and make attack to 4 to make it not too powerful

Re: Mongolian horseman

Posted: Fri Jun 12, 2015 2:21 am
by Dgkfadomo777
It has weaker attack. Its use is killing two units about to die while horse archer kils a unit with more health

Re: Mongolian horseman

Posted: Fri Jun 12, 2015 1:57 pm
by Darkknight
Dgkfadomo777 wrote:It has weaker attack. Its use is killing two units about to die while horse archer kils a unit with more health
Agree

Re: Mongolian horseman

Posted: Fri Jun 12, 2015 3:12 pm
by Ness
But mongolian horseman would do more damage in single unit too

Re: Mongolian horseman

Posted: Fri Jun 12, 2015 4:41 pm
by Dgkfadomo777
His range would be less because he has short bow, and short bows dont have much power so total attacks would be a little weaker.

Re: Mongolian horseman

Posted: Fri Jun 12, 2015 6:38 pm
by Ness
Stats

Cost 5
Hp 18
Power 4
Actions 2
Range 4
Speed 6
Spell resistance 0%
Sight 8

Bonuses 50% to swordsman (and its upradges), samurai, axethrower and ornihopter

Re: Mongolian horseman

Posted: Sat Jun 13, 2015 2:01 am
by Darkknight
Ness wrote:Stats

Cost 5
Hp 18
Power 4
Actions 2
Range 4
Speed 6
Spell resistance 0%
Sight 8

Bonuses 50% to swordsman (and its upradges), samurai, axethrower and ornihopter
This is too weak. Make it cost 4.

Re: Mongolian horseman

Posted: Sat Jun 13, 2015 8:14 pm
by Alexander82
Ness i'm working on an upgrade for the normal horse archer.
If we make the mongolian horse archer too weak there is no sense for it

Re: Mongolian horseman

Posted: Sun Jun 14, 2015 9:12 am
by Ness
But if it is too powerful it makes no sense.

Re: Mongolian horseman

Posted: Sun Jun 14, 2015 9:19 am
by Ness
Ness wrote:Stats

Cost 5
Hp 18
Power 4
Actions 2
Range 4
Speed 6
Spell resistance 0%
Sight 8

Bonuses 50% to swordsman (and its upradges), samurai, axethrower and ornihopter
Maybe cost 4 but chance to miss like slinger

Re: Mongolian horseman

Posted: Sun Jun 14, 2015 2:53 pm
by Dgkfadomo777
These bows were very accurate, they were not known to miss

Re: Mongolian horseman

Posted: Sun Jul 12, 2015 8:36 pm
by zteven2
Actually the mongolians bows were very strong because of the wood and other materials they used to make them ex a group of Russians encountered the mongolians going to Jerusalem they were all knights with good armour but almost all of them died even with there plate armour these bows had a long range and also the same power if not more than a longbow.

Re: Mongolian horseman

Posted: Mon Jul 13, 2015 1:17 am
by RiverRaider 1097
I'm with zteven, this unit needs to be on the high end side of the attack with speed and power, not moderate? )

Re: Mongolian horseman

Posted: Mon Jul 13, 2015 7:22 am
by lordtalamar
The Mongolian ponies have short legs the are quick but made more for endurance drop speed raise hp.

Re: Mongolian horseman

Posted: Tue Jul 14, 2015 2:11 am
by Darkknight
Maybe it should be a unit which cost 5 turns and has high speed and attack but low health

Re: Mongolian horseman

Posted: Tue Jul 14, 2015 5:04 am
by zteven2
Yes high attack and movement but lower health

Re: Mongolian horseman

Posted: Tue Jul 14, 2015 9:40 am
by dohtur
Maybe if we low hp - it will be good. It will be powerful unite, but with low hp. And we can give bonus to infantry against the magolian horseman.

Re: Mongolian horseman

Posted: Tue Jul 14, 2015 11:30 am
by Ness
I agree

Re: Mongolian horseman

Posted: Wed Jul 15, 2015 4:10 am
by RiverRaider 1097
Sounds good to me?

Re: Mongolian horseman

Posted: Wed Jul 15, 2015 4:18 am
by zteven2
Ya swordsmen should have a bonus and they shouldnt have a high miss ratio.

Re: Mongolian horseman

Posted: Wed Jul 15, 2015 12:09 pm
by Darkknight
Should it have armor?

Re: Mongolian horseman

Posted: Tue Sep 15, 2015 5:23 pm
by Alexander82
edited the arm

Re: Mongolian horseman

Posted: Tue Sep 15, 2015 6:22 pm
by TheBluePhoenix
I agree. Increase the cost to 5 thats all

Re: Mongolian horseman

Posted: Wed Sep 16, 2015 11:51 am
by Darkknight
Nice image.
TheBluePhoenix wrote:I agree. Increase the cost to 5 thats all
I agree too.

Re: Mongolian horseman

Posted: Wed Sep 16, 2015 3:41 pm
by TheBluePhoenix
The image is good enough

Re: Mongolian horseman

Posted: Thu May 19, 2016 6:04 am
by Hardeep
Compared to a longbow, the mongolian double recurve bows were beasts.
English longbow : Double recurve bow
Range= 228 meters: 320 to 350 meters (accurate, some say their best have hit targets at 500m :shock: )
Draw weight= 70-80 pounds: 100-160 pounds (average around 166 for most of them)

Get wrecked longbowman
We need to make some stat adjustments
Also the bows could pierce elephant hide at 320 meters.

Soooo, these guys shoot a good distance farther than trebuchets.........only 300m :?

Re: Mongolian horseman

Posted: Thu May 19, 2016 6:47 am
by patroid
Hi,
Is he actual to weak for everything or do you want to create a op archer???

patroid

Re: Mongolian horseman

Posted: Thu May 19, 2016 1:15 pm
by DoomCarrot
What? These guys are perfectly fine and unique! They are great units that definately are unique and fun to play with, I just tested them out against First_Speaker the other day :lol:

No buff please, if they are not working for you, than you honestly just aren't using them right, I don't know how else to say it... :?

Also, yes you can shoot an arrow insane distance with any bow, but try doing that at horseback while firing an arrow every 2 seconds :P

Re: Mongolian horseman

Posted: Thu May 19, 2016 3:00 pm
by Hardeep
Thats what they did though
I know they are good as they are, but historically speaking these guys were supermen with bows on horses. :D
This is just saying what they really were, I don't think they are just bad in the game.