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Re: Redesign bridges
Posted: Sun Jan 22, 2017 1:56 am
by DoomCarrot
!!!

Re: Redesign bridges
Posted: Sun Jan 22, 2017 11:55 am
by Detros
short version:
It seems to me weird the same dark imagearea seems to be used as both "bridge end declining to land" and "bridgewalk shaded by railing".
long version:
The dark grey half shaded area still seems to me weird. I see the dark part on the right in the original image:

as representing the part of bridge which slowly declines from bridge height to land.
The depicted bridge looks to me like a stone archway like (5 tiles long bridge as example here)
Then it doesn't make to me much sense why there should be such shading in the middle parts of tallside pieces. Especially in this image

wouldn't make bit more sense at least to look like (if we say it it a also shadow from the railing)

or rather even like (if we say it means only arched part of brdige)

to which we can add _different shade_ for shade of railings so it becomes something like
To sum it
- 1 Avelyn's version where in the middle is bridge arching down to its east segment
- 2 without arching to the east in the middle
- 3 without any arching except bridge ends
- 4 without any arching except bridge ends with new rail shade
Because with the shaded half (image 1) it seems to me it depicts a bridge that is arched also _in the way perpendicular to its direction_.
instead of more reasonable
P.S. shown edited images were edited crudely, don't use them as final version for game
Re: Redesign bridges
Posted: Sun Jan 22, 2017 7:52 pm
by DoomCarrot
Nice touch-ups, Detros. I think thaf shading definitely looks more realistic.
Re: Redesign bridges
Posted: Sun Jan 22, 2017 9:47 pm
by Detros
The size of railing may be more clearly visible if the light source is not directly east but rather in, say, southeast. Then those railing shades would get diagonal.
Re: Redesign bridges
Posted: Tue Jan 24, 2017 4:50 pm
by Avalyn
I fixed it. (I hope

)
Re: Redesign bridges
Posted: Tue Jan 24, 2017 4:56 pm
by Avalyn
And the xroad.
Re: Redesign bridges
Posted: Tue Jan 24, 2017 6:19 pm
by Alpha
These bridges look awesome!
Re: Redesign bridges
Posted: Wed Jan 25, 2017 1:46 pm
by Detros
Avalyn wrote:And the xroad.
The shades make more sense now, thanks.
What about filling the squares at the top of railing corners with the player colour? Would it be more visible?
Like so:

Re: Redesign bridges
Posted: Wed Jan 25, 2017 3:44 pm
by Avalyn
New Team-colored bridges.
Re: Redesign bridges
Posted: Wed Jan 25, 2017 3:45 pm
by Avalyn
more.
Re: Redesign bridges
Posted: Wed Jan 25, 2017 3:46 pm
by Avalyn
Still more....
Re: Redesign bridges
Posted: Wed Jan 25, 2017 3:47 pm
by Avalyn
And finally.
Re: Redesign bridges
Posted: Wed Jan 25, 2017 3:48 pm
by Avalyn
What-say, all? Are they better?
Re: Redesign bridges
Posted: Wed Jan 25, 2017 5:06 pm
by Alpha
They are excellent!
Re: Redesign bridges
Posted: Wed Jan 25, 2017 6:22 pm
by Avalyn
Great!

Re: Redesign bridges
Posted: Wed Jan 25, 2017 9:41 pm
by Detros
WORKER1212 wrote:They are excellent!
+1
(hey, a new avatar)
Re: Redesign bridges
Posted: Thu Jan 26, 2017 1:30 am
by Alpha
Detros wrote:WORKER1212 wrote:They are excellent!
+1
(hey, a new avatar)
Lol thanks, I am furry ;3
Re: Redesign bridges
Posted: Thu Jan 26, 2017 7:36 pm
by COOLguy
Nice job!
Re: Redesign bridges
Posted: Thu Jan 26, 2017 8:17 pm
by Avalyn
Thanks!
Re: Redesign bridges
Posted: Wed Mar 01, 2017 10:12 pm
by Alexander82
I love this new bridge!
Re: Redesign bridges
Posted: Thu Mar 02, 2017 7:04 pm
by Stratego (dev)
me too! are we ready to implement it? or will you change anything else?
Re: Redesign bridges
Posted: Sat Mar 04, 2017 4:39 am
by Avalyn
I can't think of anything else to be changed.

So yes, I guess it's ready to be implemented.

Re: Redesign bridges
Posted: Sun Mar 05, 2017 3:06 am
by Hardeep
These will also be terrain tiles, I hope?
Re: Redesign bridges
Posted: Sun Mar 05, 2017 10:44 am
by tamtam12345
I have some questions.
1.Will the new bridge be implemented in AOS?If yes, which type bridge will be replaced(bridge/stone bridge)?
2.What is the shape of bridge if the shape is this?
3.Can ships and unit larger than 1×1 can pass through/stand in bridges?
Re: Redesign bridges
Posted: Sat Mar 11, 2017 1:44 am
by Avalyn
I am working on the bridges.
Re: Redesign bridges
Posted: Tue Mar 21, 2017 12:02 am
by Hardeep
Ready to implement?
Re: Redesign bridges
Posted: Fri Mar 31, 2017 1:21 pm
by COOLguy
?
Re: Redesign bridges
Posted: Sat Jul 22, 2017 5:00 am
by Puss_in_Boots
We need some images for all three wooden bridges too. This is just stone.
And maybe we can have some broken bridge images, so that in maps in which bridges are split apart like in the map, "Walls of Aceodiaen," from Kirk's carnage campaign. It would look like the bridge is broken, instead of wooden floors that settled in the water trying to reach out for each other..
Maybe if it has the ability to detect that it has ended at a water tile?

Re: Redesign bridges
Posted: Mon Nov 20, 2017 2:15 am
by COOLguy
?
Where are we with this topic?
Re: Redesign bridges
Posted: Mon Nov 20, 2017 6:23 am
by Stratego (dev)
i think it is ready, but i never had time to make the json for autotiling
