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Re: Campaign: Paths of Rome
Posted: Sun Oct 18, 2015 2:40 am
by COOLguy
HokanPL wrote: And I won a game on internarional competition, my 2D art was one of first 13 in the world
Congratulations!
Re: Campaign: Paths of Rome
Posted: Sun Oct 18, 2015 1:20 pm
by patroid
Can u post it or send a link?
Re: Campaign: Paths of Rome
Posted: Sun Oct 18, 2015 6:36 pm
by HokanPL
http://www.moddb.com/news/moty-logo-competition-closed
This is mine:
media.moddb.com/images/members/1/63/62828/profile/moty2015new.png
Map six for my campaign sent to Daniel
Re: Campaign: Paths of Rome
Posted: Sun Oct 18, 2015 7:13 pm
by Stratego (dev)
grats!
btw: this rome campaign - can i publish the first few maps? if so how many from the firsts?
Re: Campaign: Paths of Rome
Posted: Sun Oct 18, 2015 8:43 pm
by HokanPL
Maybe three? Four? For me all of them are good and can be published, but maybe rest of testers have some problems?
Re: Campaign: Paths of Rome
Posted: Sun Oct 18, 2015 8:44 pm
by patroid
Well looks like old unity3d version or a basic blender animation
Whatu used for it...and why u made it tgat style???
Patroid
Re: Campaign: Paths of Rome
Posted: Sun Oct 18, 2015 8:56 pm
by HokanPL
Yes, it is screenshot from Blender
Sorry, I don't understand your last question

Can you ask in an other way?
Re: Campaign: Paths of Rome
Posted: Mon Oct 19, 2015 9:37 pm
by patroid
Well cause u said u do mods i thought your a professional.
But the screen shot is not rlly professional. So i asked why..but in alter posts
And after i finished my 1. Minecraft mod ik that modding isnt that huge professional work
So i yust wann know...how old are u and the group of modders. Maybe i join u.
But i m not sure if i can rlly help...yust a short introduction maybe in a pm...lets see.
Maybe u get me before i publish my own games in store

.
Caus then i rlly wont hav time to help.
Patroid
Re: Campaign: Paths of Rome
Posted: Mon Oct 19, 2015 9:52 pm
by HokanPL
I am quite "professional" in coding, not in 2D. For this I have better people. And this competition was something else, not in common with my mod project. Because I'm a leader and coordinator, I must to know SOMETHING about EVERYTHING, but specializing only in one section. Coding is the easiest for me, next one is 3D, but only blender, so my skills are useless for this projecylt
Hey, this is topic about Paths of Rome campaign! To OffTopic with this discussion!

I mentioned about my success only because I didn'd design any map for a long time
So, friends, any more errors detected?

Suggestions?
Re: Campaign: Paths of Rome
Posted: Tue Oct 20, 2015 2:07 pm
by Darkknight
This campaign is GREAT!
But I don't really get what is happening on the 5th map. Can someone please explain?
Also I sometimes don;t understand why I won. On the 4 map i killed a enemy healer i think and i just won but there were still a lot of enemies left. How did I win?
Re: Campaign: Paths of Rome
Posted: Tue Oct 20, 2015 4:35 pm
by TheBluePhoenix
Yes right .hp Change that trigger and the one which makes you win after you kill the shadow
Re: Campaign: Paths of Rome
Posted: Tue Oct 20, 2015 9:12 pm
by HokanPL
Because Dark Knight is a kind of master of attackers. He dies - rest die. But yes, I should explain it in next introduction. Correct it? Or delete this trigger?
Re: Campaign: Paths of Rome
Posted: Wed Oct 21, 2015 5:40 am
by TheBluePhoenix
Delete the trigger. Also i found the priest too difficult to kill by non ranged units. He just hides behind swarms of enemy units. am i imagining something or is it intentional?
Re: Campaign: Paths of Rome
Posted: Wed Oct 21, 2015 3:31 pm
by HokanPL
Intentional. Killing him and some reinforcements behind the enemy is a kind of surprise
Ok, I will delete it.
Re: Campaign: Paths of Rome
Posted: Wed Oct 21, 2015 3:50 pm
by TheBluePhoenix
Ok so i liked it. A suggestion- remove the indestructible rock stopping the enemy . That would make the player not to leave his tcs unprotected. Also whats that neutral ship doing there in the pool??
Re: Campaign: Paths of Rome
Posted: Thu Oct 22, 2015 8:36 am
by HokanPL
Ok, I will delete it.
Boat? Well, villagers like fish, so...

Re: Campaign: Paths of Rome
Posted: Thu Oct 22, 2015 11:44 am
by TheBluePhoenix
Then at least assign it a team!
Re: Campaign: Paths of Rome
Posted: Tue Nov 10, 2015 8:39 pm
by HokanPL
Next map ready in 70%.
Re: Campaign: Paths of Rome
Posted: Wed Nov 11, 2015 4:39 am
by TheBluePhoenix
Congo on the achievements
Actually it took me quite a lot of time to figure out the last trigger
Re: Campaign: Paths of Rome
Posted: Tue Nov 17, 2015 8:26 pm
by HokanPL
Map ready in 95%, only description missing. I'm testing. It will be sent to Daniel this week.
Re: Campaign: Paths of Rome
Posted: Fri Nov 27, 2015 1:34 pm
by HokanPL
Map sent to Daniel. I had some technical problems with map editor (back button = app crash)
Re: Campaign: Paths of Rome
Posted: Sun Nov 29, 2015 12:11 pm
by SomeGuy
I played map 7, 'Uprising', and I enjoyed it. But I did have one issue.
I think the enemy Advancement Centre should be closer to the entrance of the northern base, I killed every other unit, and spent about 5 or 6 turns looking for it to kill it and win the game...
Other than that, it is good!
Re: Campaign: Paths of Rome
Posted: Mon Nov 30, 2015 6:21 am
by HokanPL
Ok, I will change it when I start to design next map. Thanks!
Re: Campaign: Paths of Rome
Posted: Wed Jan 06, 2016 11:07 pm
by HokanPL
I didn't forget, be sure

I have designed next map, but I must add many triggers, especially activation-deactivation units
The story didn't end
Re: Campaign: Paths of Rome
Posted: Tue Jan 12, 2016 7:29 am
by HokanPL
I have big problem with one trigger : Objs disable/enable in area
I cannot use it for every type of unit (one player's, only separated triggers for every type. Why can't I choose --NO TYPE-- option?
Re: Campaign: Paths of Rome
Posted: Tue Jan 12, 2016 8:00 am
by SomeGuy
That's weird...
Maybe you should make a new topic about this bug.
Re: Campaign: Paths of Rome
Posted: Mon Feb 22, 2016 12:31 am
by HokanPL
Hello everybody! I have returned! Sorry for much time offline but I had half-year exams on Studies, a bit problems with my forum and some work with the C&C 3 mod project. Now I will be more avaliable and productive
New, big map for Paths of Rome sent to Daniel. Thank you everybody for new triggers - they are very helpful.
Re: Campaign: Paths of Rome
Posted: Fri Feb 26, 2016 8:34 pm
by HokanPL
Anybody tested it? What needs to be corrected?
Re: Campaign: Paths of Rome
Posted: Mon Mar 28, 2016 1:19 pm
by HokanPL
Next map sent to Daniel, I wonder you will like it. But it's hard

Re: Campaign: Paths of Rome
Posted: Thu Jul 21, 2016 11:46 pm
by HokanPL
Next map "Confrontation" is designed, now triggers... Kind of "fight with boss" and then big chaos...
