Page 2 of 3
Re: Monster's Cave IMPLEMENTED
Posted: Sat Aug 13, 2016 10:42 pm
by Alexander82
This is a pit, or a lair (just a hole in the ground) what you think?
Re: Monster's Cave IMPLEMENTED
Posted: Sat Aug 13, 2016 10:59 pm
by Alexander82
I've seen that right now it can only make ettin and troll. Can you put hamletback and worg riders?
Btw this is the hamletback concept. I think it fits

Re: Monster's Cave IMPLEMENTED
Posted: Sat Aug 13, 2016 11:19 pm
by Stratego (dev)
oh. i forgot.
but good idea, one is cheaper on mountains, other is much costy on eg. ground.
ok, i think this rocky image should be the non mountain version that can be built on ground
so the other new image you try should be the the new image - and we might call it "Carved Cave" or something.
also hamletback is ok there, but worg raiders i think not - or why should they?
Re: Monster's Cave IMPLEMENTED
Posted: Sat Aug 13, 2016 11:55 pm
by Alexander82
Cause worg are monsters, they might be trained in those caves. Also it would be useful to have some factory to make them.
Re: Monster's Cave IMPLEMENTED
Posted: Sun Aug 14, 2016 12:40 pm
by Alexander82
About the 2nd version i think it should be made from different tile pieces to adapt to different mountain tiles. Do you agree?
Re: Monster's Cave IMPLEMENTED
Posted: Sun Aug 14, 2016 7:29 pm
by Stratego (dev)
sorry i dont get what you mean - please try rephrase. thanks!
Re: Monster's Cave IMPLEMENTED
Posted: Sun Aug 14, 2016 7:47 pm
by Alexander82
I mean that if i draw just the hole that should be placed on top of a mountain tile it will not look good on every different tile
Re: Monster's Cave IMPLEMENTED
Posted: Sun Aug 14, 2016 8:23 pm
by Stratego (dev)
Yes. But if you could make a hole and a little "cave bordering" maybe that will fit everywhere like a mine entrance but without wooden logs as door frame.
Re: Monster's Cave IMPLEMENTED
Posted: Mon Aug 15, 2016 1:24 am
by Alexander82
But will it work if the mountain is oriented on opposite side? I need to find a way
Re: Monster's Cave IMPLEMENTED
Posted: Mon Aug 15, 2016 6:10 am
by Stratego (dev)
which is oriented in opposite side? (or what does it mean?

)
btw: if we can not make a "terrain extensional" image, we can make a normal cave (as the other picture) but havin a totally different look to easy distinguish.
Re: Monster's Cave IMPLEMENTED
Posted: Mon Aug 15, 2016 9:24 am
by Alexander82
what i was meaning is that some piece of mountains cover only half of their tile. In such a way we will have tiles with their left half without mountain and other tiles with the right half without mountains. So we might need different "holes" to cover different tiles.
I can try to make a different cave anyway

Re: Monster's Cave IMPLEMENTED
Posted: Tue Aug 16, 2016 12:01 pm
by Alexander82
Daniel can you edit this one to make it work on all terrains?
Re: Monster's Cave IMPLEMENTED
Posted: Tue Aug 16, 2016 4:29 pm
by Alexander82
What about these two?
Re: Monster's Cave IMPLEMENTED
Posted: Tue Aug 16, 2016 7:47 pm
by Stratego (dev)
these you posted are very not the same style
also I think i see what you mean by not fitting to everwhere, see here:
Re: Monster's Cave IMPLEMENTED
Posted: Tue Aug 16, 2016 7:54 pm
by Alexander82
Yes, i believe that wouldn't look that good. We should probably stay more in the hole concept, a bit more looked from above.
Re: Monster's Cave IMPLEMENTED
Posted: Thu Aug 18, 2016 2:23 pm
by Alexander82
What about that?
I tried the old one and i think it would fit better mountains. Tht should be for normal terrain use
Re: Monster's Cave IMPLEMENTED
Posted: Thu Aug 18, 2016 7:43 pm
by Stratego (dev)
not really. it is out of "style" yet. let me suggest one.
Re: Monster's Cave IMPLEMENTED
Posted: Thu Aug 18, 2016 7:51 pm
by Alexander82
If you give me a piece of mountain that you like i can work on that one
Re: Monster's Cave IMPLEMENTED
Posted: Thu Aug 18, 2016 7:53 pm
by Stratego (dev)
i thought of starting with similar to the one i posted 2 posts earlier - a small part from our existing mountain image, ot the implemented "cave" image.
Re: Monster's Cave IMPLEMENTED
Posted: Thu Aug 18, 2016 7:56 pm
by Alexander82
Just to make sure:
The one in game right now works only on mountain tiles.
The one i'm going to make is meant for mountain tiles or for normal tiles?
Re: Monster's Cave IMPLEMENTED
Posted: Thu Aug 18, 2016 7:57 pm
by Stratego (dev)
for mountain tiles.
(the current cave image in-game would be the "ground" cave version)
Re: Monster's Cave IMPLEMENTED
Posted: Thu Aug 18, 2016 7:58 pm
by Alexander82
Ok, so i will start from that little piece
Re: Monster's Cave IMPLEMENTED
Posted: Fri Aug 19, 2016 2:15 pm
by Alexander82
Btw, i found out by playing that unit moved on the monster cave don't "enter" the cave but overlap it with their image
Re: Monster's Cave IMPLEMENTED
Posted: Fri Aug 19, 2016 2:23 pm
by Alexander82
This is in line with your concept, right?
Re: Monster's Cave IMPLEMENTED
Posted: Fri Aug 19, 2016 4:04 pm
by Stratego (dev)
ok, but this was my first idea that we discussed that it does not look good on all mountains so we need something else.
Re: Monster's Cave IMPLEMENTED
Posted: Fri Aug 19, 2016 4:16 pm
by Alexander82
I think that we should give up the idea of a 3d look to make it good on all terrains
Re: Monster's Cave IMPLEMENTED
Posted: Fri Aug 19, 2016 4:55 pm
by Alexander82
What about this one?
Re: Monster's Cave IMPLEMENTED
Posted: Fri Aug 19, 2016 7:22 pm
by Stratego (dev)
getting very good!
only suggestion is
- the cave mouth is too symmetric, suggest making it an amorph outline.
- also the eyes are a bit funny, we need to find other "occupacy" indication.
Re: Monster's Cave IMPLEMENTED
Posted: Fri Aug 19, 2016 10:37 pm
by Alexander82
Do you think that it might look better if it was tinier?
Re: Monster's Cave IMPLEMENTED
Posted: Fri Aug 19, 2016 10:51 pm
by Stratego (dev)
dunno
