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Re: Christmas map 2015 CONTEST

Posted: Wed Dec 09, 2015 12:56 am
by Darkknight
I sent it again inside the editor as a draft.

Re: Christmas map 2015 CONTEST

Posted: Wed Dec 09, 2015 6:36 am
by Stratego (dev)
yes, it is up on server with balint's.
(under tutorial section)

Re: Christmas map 2015 CONTEST

Posted: Wed Dec 09, 2015 7:08 am
by Stratego (dev)
TheBluePhoenix wrote:I think i will have to wait a bit tO send my map. The trigger of conversion is an integral part of my map. Hopefully dev resolves it soon
please get the latest version (up on server in 10) and check if ok.

Re: Christmas map 2015 CONTEST

Posted: Wed Dec 09, 2015 9:06 am
by TheBluePhoenix
No dev.it is as it was earlier

Re: Christmas map 2015 CONTEST

Posted: Wed Dec 09, 2015 4:07 pm
by Stratego (dev)
ok, i will try again (i can not test iton my device ishave big screen :( )

Re: Christmas map 2015 CONTEST

Posted: Wed Dec 09, 2015 4:47 pm
by TheBluePhoenix
Please do it fast. Also, there is no place for the 7th(neutral) grey colour in my screen When i open the units tab. I just cannot place any neutral units if i select 6 different teams

Re: Christmas map 2015 CONTEST

Posted: Wed Dec 09, 2015 4:52 pm
by Stratego (dev)
... ok .... :)

Re: Christmas map 2015 CONTEST

Posted: Wed Dec 09, 2015 10:11 pm
by Stratego (dev)
it took me 2 hours, and i had to reogranize the trigger editor view - and i can not imagine how it will look on a small device :)

up on server in 15 minutes.

Re: Christmas map 2015 CONTEST

Posted: Thu Dec 10, 2015 3:50 am
by COOLguy
Like this:

Re: Christmas map 2015 CONTEST

Posted: Thu Dec 10, 2015 5:56 am
by Stratego (dev)
so is it usable now? (i saw that it is ugly but usable :))

Re: Christmas map 2015 CONTEST

Posted: Thu Dec 10, 2015 12:59 pm
by COOLguy
Yes

Re: Christmas map 2015 CONTEST

Posted: Thu Dec 10, 2015 1:34 pm
by patroid
Hi,
Hopefully a helpfull unit for santa :-)


Patroid

Re: Christmas map 2015 CONTEST

Posted: Thu Dec 10, 2015 5:39 pm
by DoomCarrot
But its green, an anti santa....

Krampus! :lol:

Re: Christmas map 2015 CONTEST

Posted: Thu Dec 10, 2015 6:53 pm
by balint
The new editor looks like this on my phone:

Re: Christmas map 2015 CONTEST

Posted: Thu Dec 10, 2015 7:01 pm
by Stratego (dev)
ok, is it ok to use?

Re: Christmas map 2015 CONTEST

Posted: Thu Dec 10, 2015 7:02 pm
by patroid
Its a imp....

Re: Christmas map 2015 CONTEST

Posted: Thu Dec 10, 2015 9:22 pm
by Stratego (dev)
what does that mean? "imp"?

Re: Christmas map 2015 CONTEST

Posted: Thu Dec 10, 2015 9:40 pm
by patroid
Hi

The helper of santa...like goblins...translates thruh google translator
From german to english it was imp...

To hungaria : ManĂ³

Patroid

Re: Christmas map 2015 CONTEST

Posted: Thu Dec 10, 2015 9:58 pm
by Stratego (dev)
ok. i thought you was answering to this: "ok, is it ok to use?" that i asked about the trigger editor new appearance.

Re: Christmas map 2015 CONTEST

Posted: Sat Dec 12, 2015 6:48 pm
by Hardeep
Finally! After an age of editing. Countless tests. Hundreds of tweaks. And innumerable balancing, My map has been submitted! I made sure to root out all spelling mistakes, but if you espy one in dialog, know that it was intentional.
Let me know what you guys think! The map isn't up yet but I'm sure danial will get right to it! So much stress has been lifted off my shoulders :D

Re: Christmas map 2015 CONTEST

Posted: Sat Dec 12, 2015 10:06 pm
by Hardeep
Friendly advice to my 'rivals'
Darkknight:
If i rush the cavalry ahead i can take out most of the disabled units. I converted the two disabled samurai. When i reaches the town the entire town remained neutral after the dialog came about fighting together and the enemy units popped up. The barracks never got activated.

Balint:
Same rushing issue, but not to game breaking. All ships remained neutral, so i threw presents at the (intentional?). The line of ships at the bottom also remained neutral. When i got to the end and had killed all enemies. The gate and some walls had been destroyed and the tc taken. After i took it back, i couldn't win, there was no trigger, no victory. I tried moving santa to various spaces, still no luck. Also i ow both school signs. One of which that can move :lol:

Hope you guys can use this to help improve your entries. Unless COOLguy and his cold, cold heart forbids editing after intial submission.
(None of this was written with malicious intent :D )

Re: Christmas map 2015 CONTEST

Posted: Mon Dec 14, 2015 5:20 am
by balint
Thanks for your advice!
(Did you played the older version where the are before the town is filled with watchtowers, or the new version where there is obly 1 wall block sealing it off?)
I made some changes regarding the problems you mentioned. Thanks for your help.

Re: Christmas map 2015 CONTEST

Posted: Mon Dec 14, 2015 2:21 pm
by Hardeep
balint wrote:Thanks for your advice!
(Did you played the older version where the are before the town is filled with watchtowers, or the new version where there is obly 1 wall block sealing it off?)
I made some changes regarding the problems you mentioned. Thanks for your help.
There weren't any watchtowers, so i guess the newer one

Re: Christmas map 2015 CONTEST

Posted: Mon Dec 14, 2015 3:03 pm
by balint
A little bit of suggestion for your map as well: the map is great. I didn't have enough time to finish it, but I only found 2 minor mistakes:
At the begining the order of messages is reversed.
and the wall where it displays a riddle as I tried to make out disappears before I could read it (and I read quite fast)
I really liked the map so far, and I didn't notice any other problem. Great map!

Re: Christmas map 2015 CONTEST

Posted: Mon Dec 14, 2015 5:12 pm
by Hardeep
balint wrote:A little bit of suggestion for your map as well: the map is great. I didn't have enough time to finish it, but I only found 2 minor mistakes:
At the begining the order of messages is reversed.
and the wall where it displays a riddle as I tried to make out disappears before I could read it (and I read quite fast)
I really liked the map so far, and I didn't notice any other problem. Great map!
1. Somewhat planned, but i can switch it if you want
2. That is a problem with the trigger 'message toast'. I'll bring it up with daniel again. It dissappears if you tap at all.

Re: Christmas map 2015 CONTEST

Posted: Tue Dec 15, 2015 11:00 am
by TheBluePhoenix
Finally, my map is complete!!!i will Send it to dev by today or tomorrow after Some small changes here and there
Highlights: it has about 15 triggers
It has a unique countdown system
Heavily descriptive and interactive.Note:I didnot know that dialogues are shown in opp. Order so due to less time , i have temporarily converted them to chats(i will make it right once i submit the map)
It has about 30-40 effects,beautiful terrain,nice story and intriguing game play with 6 teams!
Hope you like it

Re: Christmas map 2015 CONTEST

Posted: Tue Dec 15, 2015 2:11 pm
by TheBluePhoenix
Sent!!
Please check the triggering after rescuing santa, i didnot have time to check the last parts . Please tell me any problems you face.its the first map made by me which is triggered and i am quite happy with it

Re: Christmas map 2015 CONTEST

Posted: Mon Dec 21, 2015 5:47 pm
by Hardeep
*Drumroll*........................

Re: Christmas map 2015 CONTEST

Posted: Mon Dec 21, 2015 11:08 pm
by Hardeep
*Drumroll still going*................

Re: Christmas map 2015 CONTEST

Posted: Tue Dec 22, 2015 5:48 am
by Hardeep
*Drumroll intensifies*...........