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Re: 4 player free for all on Guadalcanal

Posted: Fri Jan 08, 2016 2:06 pm
by COOLguy
So they don't export ale anymore?

Re: 4 player free for all on Guadalcanal

Posted: Fri Jan 08, 2016 2:14 pm
by Hardeep
Not by choice,ever since the war came in, our economy has ground to a complete halt...which is why the alesmen are so desperate to establish a secure trade route...

Re: 4 player free for all on Guadalcanal

Posted: Fri Jan 08, 2016 3:01 pm
by DoomCarrot
Yeah, building massive invasion fleets kind of cripples the economy...

Re: 4 player free for all on Guadalcanal

Posted: Fri Jan 08, 2016 3:13 pm
by Hardeep
My sea dogs can go on the ale mined from the ale sands, but my people, they must also eat... Which is why we built the lighthouse.... the fleet you speak of is the same one that would export ale to distant Acadia...

Re: 4 player free for all on Guadalcanal

Posted: Fri Jan 08, 2016 3:37 pm
by DoomCarrot
And I'm sure the catapult ships are only meant to fling ale to your buyers :lol:

Re: 4 player free for all on Guadalcanal

Posted: Fri Jan 08, 2016 5:29 pm
by COOLguy
DoomCarrot wrote:Yeah, building massive invasion fleets kind of cripples the economy...
Which must be why my economy is the only one left standing. DoomCarrot, you have a top heavy militaristic style way of business which is bad for trade. That and assaulting would be trade partners.

Re: 4 player free for all on Guadalcanal

Posted: Fri Jan 08, 2016 5:32 pm
by COOLguy
Hardeep wrote:Your good graces have diminished....
What does this mean? Are the protectorates still in firm ground?

Basically are you happy or unhappy with me or Doom? :)

Re: 4 player free for all on Guadalcanal

Posted: Fri Jan 08, 2016 6:23 pm
by Hardeep
DoomCarrot wrote:And I'm sure the catapult ships are only meant to fling ale to your buyers :lol:
They still do.... the ale is set alight beforehand nowadays... to increase the spice...

Re: 4 player free for all on Guadalcanal

Posted: Fri Jan 08, 2016 6:31 pm
by Hardeep
COOLguy wrote:
Hardeep wrote:Your good graces have diminished....
What does this mean? Are the protectorates still in firm ground?

Basically are you happy or unhappy with me or Doom? :)
You are still the protectorate... it's just... lets say the alemen haven't flourished under the wing of the great coolguyian empire.... Our people starve in the absence of the ale brigades that our previously frequented our isles... ever since the great occupation of you and doom.... forgive me if i do not live up to the legend of the famed good cheer us alemen are said to have, as you foreigners may have heard of. :|

Re: 4 player free for all on Guadalcanal

Posted: Fri Jan 08, 2016 9:02 pm
by COOLguy
Oh no. :( I had hoped that the cession of those two northern towns would increase the ale trade for your economy.

Re: 4 player free for all on Guadalcanal

Posted: Fri Jan 08, 2016 11:27 pm
by Hardeep
COOLguy wrote:Oh no. :( I had hoped that the cession of those two northern towns would increase the ale trade for your economy.
That would be true... if there was any trade to speak of...

Re: 4 player free for all on Guadalcanal

Posted: Sat Jan 09, 2016 8:00 pm
by COOLguy
Since DoomCarrot is gone for the weekend, we can all make fun of him and say why he will lose. ;)

Re: 4 player free for all on Guadalcanal

Posted: Sun Jan 10, 2016 12:39 am
by Hardeep
Dooms problem, is that he relys on conquest, and is unable to compromise. I am sure that he and I could have come to terms, but he scorned our alemiesting ways. If he had paid attention to us of east isle, his conquest of the coolgilligan nation would have run much smoother....

Re: 4 player free for all on Guadalcanal

Posted: Mon Jan 11, 2016 5:07 am
by COOLguy
Doom has a lack of vision. He simply is always catching up in terms of technology and relies on copying and cold conquest with aggression.

PS That tower will die soon. :D

Re: 4 player free for all on Guadalcanal

Posted: Mon Jan 11, 2016 5:08 am
by COOLguy
Hardeep wrote:his conquest of the coolgilligan nation would have run much smoother....
Currently his conquest is a "reverse conquest". Stunning maneuver - it really has me fooled. ;)

Re: 4 player free for all on Guadalcanal

Posted: Tue Jan 12, 2016 6:36 pm
by DoomCarrot
I am simply holding back, to let you think that you are defeating me, but I will soon crush the alemeisters, and then the cool free country will see why communism is so much more effective then free enterprise! :twisted:

Re: 4 player free for all on Guadalcanal

Posted: Tue Jan 12, 2016 6:45 pm
by COOLguy
lol you are pretty funny. This is coming from the guy who is being crushed on all engaged COOLfronts.

Mr. Carrot, tear down this wall - tear down this castle! Or we will do it for you. :)

Re: 4 player free for all on Guadalcanal

Posted: Tue Jan 12, 2016 9:42 pm
by DoomCarrot
Never! Even if you liberate the northern half of sb's capital, I will never let the south be free of my dictatorship! The wall will stand!

Re: 4 player free for all on Guadalcanal (Full)

Posted: Wed Jan 13, 2016 3:08 pm
by COOLguy
hardeep tell your ale fleet to please not come any farther east. I have put my men on stand ground but they are a little nervous of carrot agents.

And doom: funny, your men seem to be fleeing or disappearing from the coasts whenever my COOLfleet comes - or maybe they are just dying. ;) Also, COOLcommand seems to always stay one step ahead of you right? :P

Re: 4 player free for all on Guadalcanal (Full)

Posted: Wed Jan 13, 2016 5:34 pm
by TheBluePhoenix
Hey can anyone of you post a screenshot? Sounds like an interesting match is going on

Re: 4 player free for all on Guadalcanal (Full)

Posted: Wed Jan 13, 2016 8:28 pm
by DoomCarrot
Lol, it is a pretty interesting game, but I personally do not want to reveal my units and buildings and positions to hardeep and coolguy in a screen shot :lol:

Re: 4 player free for all on Guadalcanal (Full)

Posted: Thu Jan 14, 2016 12:00 am
by Hardeep
And I personally....

Re: 4 player free for all on Guadalcanal (Full)

Posted: Thu Jan 14, 2016 12:04 am
by Hardeep
....Don't give a rats ass :twisted:
But i donr know how to attach the screenshot... :cry:

Re: 4 player free for all on Guadalcanal (Full)

Posted: Thu Jan 14, 2016 4:07 am
by COOLguy
I for one am no coward *cough, cough*

If hardeep or DoomCarrot can learn from my epic strategies, that is fine. That is why I am here.

Besides, that's all DoomCarrot has been doing this whole game.

I will show chats (an integral part of any match) as well as shots from my peaceful but strong defensive works.

Re: 4 player free for all on Guadalcanal (Full)

Posted: Thu Jan 14, 2016 4:09 am
by COOLguy
I have the carrot aggressors on the run currently while attempting to liberate the former sb lands. We intend to hold free elections for their self government.

Re: 4 player free for all on Guadalcanal (Full)

Posted: Thu Jan 14, 2016 4:19 am
by COOLguy
To put things into perspective, I will give aggression stats between the People's Communist Carrot state, and the COOLnation.

Carrot of Doom's force's: 100% of their casualties incurred resulted from their own aggressive actions. The units used were mostly offensive advanced warships, upgraded Fire archers on forward attack positions, Offensive siege weapon Trebuchets (yes I know you have at least 2), as well as one wimpy but aggressive turtle ship.

COOLfighters: 100% of their casualties incurred were all caused by defensive units - Fire archers in DEFENSIVE positions (inside mantlets) and DEFENSIVE structures like fortresses built on my own peaceful coast, as well as patrolling turtle ships on DEFENSIVE maneuvers.

Also the carrotGB incited four separate incidents of aggression against the technically NEUTRAL nation of COOLfreedomland (including the unprovoked firing on of unarmed mend ship by an aggressive advanced WARship).

Re: 4 player free for all on Guadalcanal (Full)

Posted: Thu Jan 14, 2016 7:10 am
by Hardeep
Just to put things into perspective, COOLnation has a shoot first, ask questions later policy on ALLIES. even with cannon towers that are constantly in range, he derives more pleasure in destroying allies work without question.

Re: 4 player free for all on Guadalcanal (Full)

Posted: Thu Jan 14, 2016 5:04 pm
by COOLguy
What, are you kidding!?! :( for more than 6 turns I have put at least 7 advanced units on stand ground. And these are all defensive units. Totaling approximately 840 damage purposefully NOT used against the ale merchants.

And all my defenses are used equally in defending the ale trade as much as defending the COOLprotectorate

...just to put things into perspective. :)

Re: 4 player free for all on Guadalcanal (Full)

Posted: Thu Jan 14, 2016 6:56 pm
by Hardeep
Coupled with a few choice shots on harmless watchtowers to prevent me from keeping an eye on my 'International Waters'

Re: 4 player free for all on Guadalcanal (Full)

Posted: Thu Jan 14, 2016 7:24 pm
by COOLguy
What are you talking about. The only time I shot anything of yours after the armistice was that archer who "accidentally" shot my little communication bridge. Even then it was quite accidental for me to have shot him.