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Re: Wood Shaper DISCUSSING
Posted: Wed Jan 03, 2018 8:00 pm
by Stratego (dev)
please make me a final suggestion of this unit (make it finalized) and i can check if we can do it - thanks!
Re: Wood Shaper DISCUSSING
Posted: Wed Jan 03, 2018 8:03 pm
by makazuwr32
Cost 4
HP 12
Attack 3
Range 1
Sight 5
Armor 0
Pierce Armor 0
Speed 2
Sight 6
Spell Range 4
Heal rate 5
action 1
Spells:
Growth: Healing spell for wooden units and buildings (2x heal rate)
Heal: (for normal units)
Create Bridge (create bridge instanly on a water tile) I think it needs 1-2 turns cooldown
Entangle (debuff, aoe, enemy units affected have to pass a check with that % 100-(target attack*5), if they don't pass the check they can't move until the next turn (they can still attack)) i think that it needs 3 turns cooldown
Forestwalk
Built at tcs, great tree
Re: Wood Shaper DISCUSSING
Posted: Thu Jan 04, 2018 9:46 am
by makazuwr32
Let's make this unit "FINALIZED"!
We need description of unit.
Re: Wood Shaper DISCUSSING
Posted: Thu Jan 04, 2018 5:11 pm
by Stratego (dev)
entangle is not existant feature yet. we need to choose an existing effect if we want to put in.
ghrowth: we can only set a spell that can increment hp of buildings so it is not heal rate
Re: Wood Shaper DISCUSSING
Posted: Thu Jan 04, 2018 5:29 pm
by makazuwr32
But can we just copy healing (50%) spell and allow it to "heal" instead of units only ents and buildings for 25%?
For entangling we can use fireball-type spell but instead of damaging units it will give them "entangled" debuff (-100 to speed) we also can make it so that this spell affects all movable units regardless of their spell resistance but only for 1 turn.
Re: Wood Shaper DISCUSSING
Posted: Thu Jan 04, 2018 7:13 pm
by Stratego (dev)
ok. pőlease refine it with alexander, it is not yet implementable
Re: Elf Nature Shaman
Posted: Fri Jan 05, 2018 12:24 am
by Alexander82
Alexander82 wrote:My suggested stats:
Cost 4
HP 12
Attack 3
Range 1
Sight 5
Armor 0
Pierce Armor 0
Speed 2
Sight 6
Spell Range 4
Heal rate 5
action 1
Spells:
Growth: Healing spell for wooden units and buildings (mend 30% hp of a building/ent)
Heal: (for normal units)
Create Bridge (create bridge instanly on a water tile) cooldown 2
Entangle stop an enemy until next turn and will be based on the fortitude save (instead of spell resistance). We cqan implement it later
Forestwalk
Built at tcs, great tree
This way we have the elven counterpart for healer that can support by creating bridges, controlling the field and healing
Re: Wood Shaper DISCUSSING
Posted: Fri Jan 05, 2018 8:06 am
by makazuwr32
Just +1.
Re: Wood Shaper DISCUSSING
Posted: Fri Jan 05, 2018 7:55 pm
by makazuwr32
I suggest only to increase his speed by one at least. 2 is too low.
Re: Wood Shaper DISCUSSING
Posted: Fri Jan 05, 2018 7:56 pm
by DoomCarrot
I have to agree, for an elf 3 speed is slow, 2 means that staff must be REAAAAAALLY heavy

Re: Wood Shaper DISCUSSING
Posted: Fri Jan 05, 2018 9:56 pm
by Sunrise Samurai
Yeah, elf wizards really have a hard time keeping up with the army at 3 speed. 2 is doomed to be stuck with the ents, only reaching the battlefield if it's a drawn out battle.
Re: Wood Shaper DISCUSSING
Posted: Fri Jan 05, 2018 10:02 pm
by makazuwr32
i think that maybe even speed of 4 give them for their cost.
Re: Wood Shaper DISCUSSING
Posted: Sat Jan 06, 2018 12:16 pm
by makazuwr32
Alexander82 wrote:My suggested stats:
Cost 4
HP 12
Attack 3
Range 1
Sight 5
Armor 0
Pierce Armor 0
Speed 4
Sight 6
Spell Range 4
Heal rate 5
action 1
Spells:
Growth: Healing spell for wooden units and buildings (mend 30% hp of a building/ent)
Heal: (for normal units)
Create Bridge (create bridge instanly on a water tile) cooldown 2
Entangle stop an enemy until next turn and will be based on the fortitude save (instead of spell resistance). We cqan implement it later
Forestwalk
Built at tcs, great tree
This way we have the elven counterpart for healer that can support by creating bridges, controlling the field and healing
Everyone agreed?
Re: Wood Shaper DISCUSSING
Posted: Sat Jan 06, 2018 12:53 pm
by Sunrise Samurai
Sounds good to me. Let's get it implemented, since we already voted it in.
Re: Wood Shaper DISCUSSING
Posted: Sat Jan 06, 2018 4:34 pm
by makazuwr32
Alexander82
Let's make it as "FINALIZED".
Re: Wood Shaper DISCUSSING
Posted: Sat Jan 06, 2018 4:48 pm
by General Brave
I'm guessing this will get into the game, since everyone voted for it.
Re: Elf Nature Shaman
Posted: Mon Jan 08, 2018 12:17 am
by Alexander82
My suggested stats:
Cost 4
HP 12
Attack 3
Range 1
Sight 5
Armor 0
Pierce Armor 0
Speed 3
Sight 6
Spell Range 4
Heal rate 5
action 1
Spells:
Growth: Healing spell for wooden units and buildings (mend 30% hp of a building/ent)
Heal: (for normal units)
Create Bridge (create bridge instanly on a water tile) cooldown 2
Entangle stop an enemy until next turn and will be based on the fortitude save (instead of spell resistance). We can implement it later
Forestwalk
Built at tcs, great tree
Re: Wood Shaper DISCUSSING
Posted: Mon Jan 08, 2018 6:59 am
by makazuwr32
Agreed.
Re: Wood Shaper FINALIZED
Posted: Mon Jan 08, 2018 9:20 pm
by Alexander82
ok we just need Daniel/stratego
Re: Wood Shaper FINALIZED
Posted: Mon Jan 08, 2018 9:34 pm
by Stratego (dev)
ok, accepted
Re: Wood Shaper - ACCEPTED
Posted: Tue Oct 16, 2018 9:05 am
by makazuwr32
Waits implementation.
Re: Wood Shaper - ACCEPTED
Posted: Fri Oct 19, 2018 2:29 am
by Savra
Might as well make entangle be effected by spell resist. It would be easier to code.
Re: Wood Shaper - ACCEPTED
Posted: Fri Oct 19, 2018 6:21 am
by makazuwr32
Agree.
To implement it faster it must be affected by spell resist but i think it still can pierce through 100% spell resist and must ignore (for now) 30% of total spell resist target unit has.
Re: Wood Shaper - ACCEPTED
Posted: Fri Oct 19, 2018 4:31 pm
by Savra
Agreed, added to ready list.
Re: Wood Shaper - ACCEPTED
Posted: Thu Oct 25, 2018 6:52 pm
by godOfKings
Or we can make it affect all ground units except giant and such categories, much easier
Re: Wood Shaper - ACCEPTED
Posted: Thu Oct 25, 2018 7:00 pm
by Savra
Whichever works.