Page 2 of 2
Re: grenediers
Posted: Thu Feb 20, 2020 12:36 am
by Morningwarrior
Like a smoke bomb?,well i think a unit with can thower granade is a not bad ideia,but in pass centuries the granades is very similar a bomb but can be thower,this is all knows but i think to a diferent design for granadier...
Re: grenediers
Posted: Thu Feb 20, 2020 1:10 am
by Gral.Sturnn
In the 16th century grenades were making part of sieges more often as well.
Re: grenediers
Posted: Thu Feb 20, 2020 5:59 am
by makazuwr32
Smoke bombs as well but i meant actual grenades. They were not that powerful, just "bang" + small explosion without clusters. Something similar to explosion from dynamite on the open space but weaker.
Re: grenediers
Posted: Fri Feb 21, 2020 5:36 pm
by Endru1241
I just found
thunder crash bomb.
It loooks pretty much like modern granade - metal cover which becomes shrapnel upon explosion.
Re: grenediers
Posted: Mon Feb 24, 2020 4:08 am
by Puss_in_Boots
I'm gonna take a moment to agonize over how grenadier was misspelled 3 times in a row and as a repeated topic.
AAAHHHHHH!!!
These are the stats I'd use.
Cost:3
Hp:16
Dmg:12
Armor:0/2
Action:1
Sight:4
Range:2 (1 AOE with 10% dmg).
Speed:3
Bonus
+ 25% foot_melee
+ 100% vs siege_machine
+50% vs fortifield_buildings
+100% vs buildings
I'd like for them to have friendly fire, since they have 100% accuracy.
Re: grenediers
Posted: Mon Feb 24, 2020 1:28 pm
by L4cus
Y he has 0/2 in armor?
16 is too high for a 3 turns unit
Catapult has the same attack
Range is ok to me
Re: grenediers
Posted: Mon Feb 24, 2020 5:21 pm
by Endru1241
Puss_in_Boots wrote: ↑Mon Feb 24, 2020 4:08 am
I'm gonna take a moment to agonize over how grenadier was misspelled 3 times in a row and as a repeated topic.
AAAHHHHHH!!!
These are the stats I'd use.
Cost:3
Hp:16
Dmg:12
Armor:0/2
Action:1
Sight:4
Range:2 (1 AOE with 10% dmg).
Speed:3
Bonus
+ 25% foot_melee
+ 100% vs siege_machine
+50% vs fortifield_buildings
+100% vs buildings
I'd like for them to have friendly fire, since they have 100% accuracy.
Well, it all comes from latin granata, in my main language it's granat, present english grenade came from french grenade, which evolved t into d by spanish influences (granada), originally being grenate, which by the way came from pommegranate.
You are welcome.
Going back to the topic - friendly fire should be possible if it's ability, but not in case of regular attack.
These stats seems fine, but I would increase aoe damage and remove/replace infantry bonus - 1-2 seems too little and I seriously don't know why would shrapnel be any more effective on them comparing to big unarmored body of a horse.
There is also issue, that I don't know how to lower aoe damage in abilities (environmental seems to only define chance to occur), so it would probably have to be same damage on whole area or no friendly fire.
L4cus wrote: ↑Mon Feb 24, 2020 1:28 pm
Y he has 0/2 in armor?
16 is too high for a 3 turns unit
Catapult has the same attack
Range is ok to me
It's the opposite of musketeer 2/0. As we are talking about 3 turns unit, which requires gunpowder tech - it's all fine.
Catapult have 16 power, +215% vs buildings and 7 range. It's still superior for it's role.
Re: grenediers
Posted: Mon Feb 24, 2020 9:17 pm
by Puss_in_Boots
I'd replace bonus on infantry for ships, they have a lot of hp.
Cost:3
Hp:16
Dmg:12
Armor:0/2
Action:1
Sight:4
Range:2 (1 AoE with 40% (5)dmg).
Speed:3
Bonuses:
+ 25% ships
+ 100% vs siege_machine
+ 50% vs fortifield_buildings
+ 100% vs buildings
Also no friendly fire since it's not possible as of now.
Re: grenediers
Posted: Mon Mar 09, 2020 9:45 pm
by Morningwarrior
Frendely fire can be add in the future.
Re: grenediers
Posted: Fri Aug 14, 2020 8:36 pm
by Morningwarrior
But about 15th century some infantry have this,he thower over enemy constructions and covers.