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Re: Imperial Guard
Posted: Wed Sep 14, 2016 4:17 pm
by Yugrath
Thank you again for the help. Yes that is superb, but in real life people's legs are less thick, also head is smaller if I follow the 1/8 rule i.e. head is one eighth of total height, is there any way to make a realistic image of it in 32 px? Sorry if I am bothering you.
What do you think about the stats?
Re: Imperial Guard
Posted: Wed Sep 14, 2016 4:23 pm
by Alexander82
That wouldn't fit well in game. Current units aren't realistic at all. Also remember that armored legs arent slim as the one you depicted.
Re: Imperial Guard
Posted: Wed Sep 14, 2016 5:03 pm
by Yugrath
Ah OK. Thank you for the explanation. Your image is definitely best for this unit then as I cannot match your skills.
Re: Imperial Guard
Posted: Wed Sep 14, 2016 5:21 pm
by MightyGuy
i agree!
Re: Imperial Guard
Posted: Wed Sep 14, 2016 5:29 pm
by Alpha
Not to be mean but its true Alexander is better, in my opinion his rivals patroid's
Re: Imperial Guard
Posted: Wed Sep 14, 2016 5:35 pm
by Alexander82
You just need some practice. I just know what is required for a image to look good in game. My first images wasn't simply bad, they just didn't fit the game.
Just continue trying and you'll improve

Re: Imperial Guard
Posted: Wed Sep 14, 2016 5:39 pm
by Alpha
Its this going into the list for units that can be implemented?
Re: Imperial Guard
Posted: Wed Sep 14, 2016 5:56 pm
by Alexander82
I think it might be ok but we need to balance some stats (remember that humans have still smith bonus to both attack and defense)
Cost: 6
HP: 50
Attack power: 20 (a warrior's attack is 8 and an upgraded one is 11, 18 might have been too low)
Range: 1
Armor: 5 (with upgrades go to 7)
Pierce armor: 3
Speed: 3
Sight: 5
Action/turn: 1/1
Spell resistance: 0%
Size: 1×1
Buildable at: castle, barracks, tc
Re: Imperial Guard
Posted: Thu Sep 15, 2016 5:46 am
by Yugrath
Yeah he is far better than I am.
Thank you very much for the inspiration.
The stats are cool.
Re: Imperial Guard
Posted: Thu Sep 15, 2016 6:44 am
by Yugrath
Don't mean to bother you but I have created another image so I wanted to share it, though it is pointless as I tried to be realistic, I have used photos of real armors as reference. And can the cost be increased to 7 and armor to 6 which goes to 8 with upgrade? I wanted it to be a rare unit which is extremely hard to kill. Thank you.
Re: Imperial Guard
Posted: Thu Sep 15, 2016 11:13 am
by Alexander82
The image is getting better. I still think that the legs are too thin.
Re: Imperial Guard
Posted: Thu Sep 15, 2016 1:50 pm
by Yugrath
Thank you very much. I wished to base it on Maximilian armor, those seem to have thinner legs compared to other armors.
Re: Imperial Guard
Posted: Thu Sep 15, 2016 2:10 pm
by Alexander82
I don't think it would fit so good in game. Let's ask for Daniel's opinion.
Re: Imperial Guard
Posted: Thu Sep 15, 2016 2:24 pm
by Yugrath
Ah well then. OK yes.
Re: Imperial Guard
Posted: Thu Sep 15, 2016 6:45 pm
by Stratego (dev)
if you talk about the image than i think alexander's version is nice
Re: Imperial Guard
Posted: Thu Sep 15, 2016 7:38 pm
by Yugrath
Yes very nice I agree.
Re: Imperial Guard
Posted: Mon Sep 19, 2016 10:53 am
by Alexander82
Stats:
Cost: 6
HP: 50
Attack power: 20 (a warrior's attack is 8 and an upgraded one is 11, 18 might have been too low)
Range: 1
Armor: 6 (with upgrades go to 8, 11 with strengthen)
Pierce armor: 3 (with upgrades go to 5, 8 with strengthen)
Speed: 3
Sight: 5
Action/turn: 1/1
Spell resistance: 50%
Size: 1×1
Buildable at: castle, barracks, tc
Re: Imperial Guard
Posted: Mon Sep 19, 2016 11:51 am
by Alpha
This unit should be trained in the Castle due to its power.
Re: Imperial Guard
Posted: Sat Oct 01, 2016 12:08 pm
by Constantin
Imperial guard upgrade to Great imperial guard
Hp 60
Attack 24
Range 1
Armor 7
P. Armor 4
Speed 3
Sight 5
Action 1
Size 1×1
Spell resist 70%
Re: Imperial Guard
Posted: Sat Oct 01, 2016 12:14 pm
by Midonik
Cool idea.
Re: Imperial Guard
Posted: Sat Oct 01, 2016 12:17 pm
by Constantin
I tried to change the picture of Alexander
Re: Imperial Guard
Posted: Sat Oct 01, 2016 12:29 pm
by Midonik
Nice
Re: Imperial Guard
Posted: Sat Oct 01, 2016 12:54 pm
by Alexander82
Hey guys, i wouldn't change it as it is now cause the imperial knight is in and it has the same look
I think that for a matter of coherence we shouldn't chance the look of a certain theme of units
Re: Imperial Guard
Posted: Sat Oct 01, 2016 1:26 pm
by MightyGuy
Alexander82 wrote:Hey guys, i wouldn't change it as it is now cause the imperial knight is in and it has the same look
I think that for a matter of coherence we shouldn't chance the look of a certain theme of units
i agree, no need to change the alexander's image of imperial guard.
Re: Imperial Guard
Posted: Sat Oct 01, 2016 1:29 pm
by Constantin
I mean that it will look like 2 lvl improvement of this type of units.
Re: Imperial Guard
Posted: Sat Oct 01, 2016 8:44 pm
by MightyGuy
ok
Re: Imperial Guard
Posted: Sat Oct 01, 2016 11:57 pm
by Alexander82
It is a bit too yellow. If you want to make it gold-like you have to see how to obtain that result from units with a similar color
Re: Imperial Guard
Posted: Sun Oct 02, 2016 12:52 am
by MightyGuy
i agree to alexander
Re: Imperial Guard
Posted: Sun Oct 02, 2016 1:06 pm
by DoomCarrot
Agree, looks like butter armor.

Re: Imperial Guard
Posted: Tue Oct 04, 2016 3:02 pm
by Constantin
Alexander82 wrote: It is a bit too yellow. If you want to make it gold-like you have to see how to obtain that result from units with a similar color
Well, I only first use pixel art. And I would like to learn from a skilled and experienced users of graphical editors