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Re: Lurker
Posted: Thu Jan 04, 2018 3:59 pm
by Midonik
I don't think it will be possible without coding,idea above is better becouse it will only require json editing. Thanks to it, it will be implemented faster and Daniel cloud work in something else.
Re: Lurker
Posted: Thu Jan 04, 2018 11:38 pm
by General Brave
That will require some coding, I think it's better to leave it as a transformation like the centaur. Once you get in water you transformation it to be submerged. But the problem will be that someone's going to try to transformation it on land. At less it could go underground too.
Re: Lurker
Posted: Sat Jan 06, 2018 12:20 am
by Skelegonsans
Then it should just have one image to avoid complexity.
Re: Lurker
Posted: Sat Jan 06, 2018 1:30 am
by General Brave
Good it seems agreed-upon, one image would be enough. Now should it be modeled after a frog? Because the image we are provided looks like a tadpole half way into a frog.
Re: Lurker
Posted: Sat Jan 06, 2018 2:36 pm
by Skelegonsans
Maybe? It looks a bit frog-ish to me, but don't forget to make it a bit alien-looking too to fit the description
Re: Lurker
Posted: Fri Dec 14, 2018 6:57 am
by Lynx Shafir
I see potencial in it

Re: Lurker
Posted: Fri Dec 14, 2018 3:01 pm
by Savra
Needs image.
Re: Lurker
Posted: Mon Jan 07, 2019 6:12 pm
by Lynx Shafir
Lurker
Desc
...
Counts as amphibian
Cost 6 TC
hp 32
Atk 16(bonus to sea infantry - 25%)
Arm 2/2
Range 1-2
Speed 2-land (4/5water)
Sight 5
Sp res 40%
Convert res 100
Abilities -
Invisible - always
mind blast strong mental attack - flesh n blood units deals 10 blank dmg to single target -
Range 4 CD 2
Applies - Stun - Last 1 turn
Lay egg -lurkers can
*summon 1 egg next to lurker! ONLY water tile
CD 8 turn
Lurker egg

Hp 7
Atk 0
Arm0/3
Spd 0
Sp res 100%
SPECIAL - hatch after 6 turns ("vanishig tipe) becomes a grown/mature lurker
-permanens -
Re: Lurker
Posted: Mon Jan 07, 2019 6:16 pm
by Lynx Shafir
Pic.
Egg

Re: Lurker
Posted: Mon Jan 07, 2019 6:17 pm
by Lynx Shafir
Ill update with description later
Re: Lurker
Posted: Mon Jan 07, 2019 7:31 pm
by makazuwr32
Lower damage from ability to 10 and cooldown to 2 turns and raise cooldown for lay egg ability to 8 turns.
Egg must be visible.
Also i don't like perma invisibility for it.
Re: Lurker
Posted: Mon Jan 07, 2019 9:23 pm
by Gral.Sturnn
Re: Lurker
Posted: Wed Jan 09, 2019 8:37 pm
by Lynx Shafir
makazuwr32 wrote: ↑Mon Jan 07, 2019 7:31 pm
Lower damage from ability to 10 and cooldown to 2 turns and raise cooldown for lay egg ability to 8 turns.
Egg must be visible.
Also i don't like perma invisibility for it.
May i have the simplest solotion for last point.
Self enchant - "shadow robe" (wip but 2 units will use this name, eg. lich ¿)
Last 3 CD 3
And May get movement penalty during efffect
Land, , water 4 to 2
1.Simplest to code - not like water tile invusibility mentiined ab.
2.make sence,has strong mental powers
Can deceive his prey, maniputing their Mind concept wise
3.I dont have to draw a 2nd stance
(thoug i have to edit a bit...)
Re: Lurker
Posted: Thu Jan 10, 2019 4:19 am
by makazuwr32
I also thought about this.
It sounds better but increase cooldown to 6 turns for ability.
Re: Lurker
Posted: Sat Jan 12, 2019 6:48 pm
by Stratego (dev)
good images! make jsons please! thanks+
Re: Lurker
Posted: Sat Jan 12, 2019 6:49 pm
by General Brave
So the stats and abilities are agreed on?
Re: Lurker
Posted: Sat Jan 12, 2019 7:13 pm
by Stratego (dev)
ok! we can tune it later if we come that it is not ok
Re: Lurker
Posted: Sun Jan 13, 2019 12:49 am
by Savra
Moved from swamp hut? Well, I guess it's kinda understandable, considering tc looks a little empty. (Then again, my scaledfolk faction does look rather sad in numbers.

)
Re: Lurker
Posted: Sat Jan 19, 2019 2:48 am
by General Brave
So it's agreed.