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Re: Structure Ideas
Posted: Thu Oct 13, 2016 1:18 pm
by MightyGuy
Thanks. anyone agrees? [•_•]
Re: Structure Ideas
Posted: Thu Oct 13, 2016 9:26 pm
by Skelegonsans
Sounds nice
Re: Structure Ideas
Posted: Fri Oct 14, 2016 6:16 am
by MightyGuy
thanks for your support.
anyone agrees?

Re: Structure Ideas
Posted: Fri Oct 14, 2016 7:31 am
by Midonik
Its scaledfolks megabulding? I not sure.
Re: Structure Ideas
Posted: Fri Oct 14, 2016 8:24 am
by MightyGuy
yea, it is a mega building for scaledfollk Race but not ready or im not sure if its ready.

Re: Structure Ideas
Posted: Fri Oct 14, 2016 8:46 am
by Midonik
Think its good. Mayby not really "scaledfolk" but ok.
Re: Structure Ideas
Posted: Sun Oct 16, 2016 12:24 pm
by Skelegonsans
I dunno what u mean with "maybe not scaledfolk", but imho the structure is good enough to be implemented.
Re: Structure Ideas
Posted: Sun Oct 16, 2016 12:26 pm
by Midonik
I mean it same good can be bulding of other rase,but its ok.
Re: Structure Ideas
Posted: Sun Oct 16, 2016 12:38 pm
by MightyGuy
thanks guys!

Re: Structure Ideas
Posted: Sun Oct 16, 2016 12:38 pm
by MightyGuy
thanks guys!

Re: Structure Ideas
Posted: Sun Oct 16, 2016 12:47 pm
by Skelegonsans
Dragon temple (turns to build with one worker: 8)
Hp 60
Arm/p.arm 3/5
Sight 3
Spawns: all dragon units except dragon god.
Gem upgrade building.
Someone make sprite pls. Is it good enough?
Re: Structure Ideas
Posted: Sun Oct 16, 2016 1:28 pm
by MightyGuy
dragon temple is very similar to dragon pit. maybe change your idea name from dragon temple to dragon pit.

Re: Structure Ideas
Posted: Sun Oct 16, 2016 1:29 pm
by Skelegonsans
Well... i did exactaly the "dragon pit", just chanhed its name to "Dragon temple"

Re: Structure Ideas
Posted: Mon Oct 17, 2016 12:41 pm
by MightyGuy
"SNAKE PIT"
Description: A place where snakes are hard training to fight against next war.
Stats: same to humans' barracks
(...)
Re: Structure Ideas
Posted: Mon Oct 17, 2016 12:45 pm
by MightyGuy
i will try to make an image for dragon temple.
skelegonsans, could you write the details and describe the dragon temple?
Re: Structure Ideas
Posted: Mon Oct 17, 2016 3:42 pm
by Skelegonsans
Description: a temple where many species of fearsome dragons are bred.
(Stats are above.)
Gem upgrade building. (Cost: 6 gems)
Need any more details?
Btw: i liked snake pit idea. Is it gem upgrade? We have a few snakeman units ready already. (Back at scaledfolk race topic)
Re: Structure Ideas
Posted: Mon Oct 17, 2016 8:57 pm
by MightyGuy
yes it's upgrade structure (all races factories are also upgrade gem)
btw, yes there are serpent warrior,archer & shaman.
— i will make the dragon temple later

Re: Structure Ideas
Posted: Tue Oct 18, 2016 3:19 am
by Alpha
Hmmm Pretty good!
Re: Structure Ideas
Posted: Tue Oct 18, 2016 7:33 am
by MightyGuy
Dragon Temple
Cost 8
Hp 60
Arm/p.arm 3/5
Sight 4
Builders: Worker
Description: a temple where many species of
fearsome dragons are bred.
(Stats are above.)
Gem upgrade building. (Cost: 6 gems)
Train: all Dragon units except Dragon God.
Gem upgrade building.
Re: Structure Ideas
Posted: Tue Oct 18, 2016 9:16 am
by Skelegonsans
Cool
Re: Structure Ideas
Posted: Tue Oct 18, 2016 9:32 am
by MightyGuy
how about the towers (should be useful and different to other races)
Re: Structure Ideas
Posted: Tue Oct 18, 2016 9:58 am
by Alexander82
Does they have good ranged? For example elves have no active towers since they already rely on their ranged units
What should a scaledfolk tower do?
More than damage a snake tower might poison enemies (no damage that turn, but damage over time)
Another tower might give some effect in its area (like an aura for friendly units)
Re: Structure Ideas
Posted: Tue Oct 18, 2016 11:01 am
by MightyGuy
thank you alexander!
the tower could be called
Poison Tower 
Re: Structure Ideas
Posted: Tue Oct 18, 2016 11:04 am
by Skelegonsans
Idea seems nice
Re: Structure Ideas
Posted: Tue Oct 18, 2016 11:39 am
by MightyGuy
::Poison Tower:: (Active Tower) (Basic)
Cost:3
Hp:60
Attack Damage:6
Range:4
Sight:5
Armor:1
Pierce Armor:1
Speed:0
Action Turn:5
Spell Resistance:0%
Description:--
— Not Decided
(Discussing)
Re: Structure Ideas
Posted: Tue Oct 18, 2016 11:42 am
by Skelegonsans
Hey many stats are blank.
Re: Structure Ideas
Posted: Tue Oct 18, 2016 11:51 am
by MightyGuy
sorry dude but im not good for making stats & computing possibilities about weakness, effectiveness and balanacing stats

. could you make the stats?

thankyou!

Re: Structure Ideas
Posted: Tue Oct 18, 2016 2:52 pm
by Alpha
Cost:3
Hp:60
Attack Damage:6
Range:4
Sight:5
Armor:1
Pierce Armor:1
Speed:0
Action Turn:5
Spell Resistance:0%
Re: Structure Ideas
Posted: Tue Oct 18, 2016 7:45 pm
by Skelegonsans
Sounds balanced
Re: Structure Ideas — ARCHIVED
Posted: Tue Aug 03, 2021 11:42 am
by makazuwr32
Archived