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Re: Dearborn mine

Posted: Thu Nov 29, 2018 6:59 am
by godOfKings
I was thinking empty mine would b like a neutral decoration piece with 9999 HP and armor, basically it will permanently block the chance for u to build tunnels/new mines on it later on, but flying units can still fly over it

also don't forget to mention mine can only b built at mountain terrains

Re: Dearborn mine

Posted: Thu Nov 29, 2018 7:04 am
by Savra
I wonder what they'll do when all the free mountains are on the enemies side of the field when they already used up all theirs. :lol: 8-)

This would definitely tell dwarf players to play it smart when placing these or you just blocked off a good route through a mountain.

Re: Dearborn mine

Posted: Thu Nov 29, 2018 7:41 am
by Tankhead
Not with it

1.) mines can be destroyed so no need for that much hp ( makes no sense )

2.) limiting a unit when all races will have own versions with no limits unfair

3.) ppl will use it as a wall so nothing with mountain walk could never get by ( 9999 hp \: )

Re: Dearborn mine

Posted: Thu Nov 29, 2018 8:06 am
by Lynx Shafir
Ahmm..

A.
Neutral capturable building (like TC)

trains
'universal gold cart. -cart img alone is good.

Map editor.

Spawns on random map mountains
/plains too?

This one wud be cool regardless of dwarven one - think has own topic (may aos not sure)

B.

Dwarf only
Can be constructed by workers on mountain
Counts as factory - spawns 1 gold cart/2 turn =money courier.

Re: Dearborn mine

Posted: Thu Nov 29, 2018 4:25 pm
by Savra
We could do B.

As for A, we could still make something like that. Just a different name.

Re: Dearborn mine

Posted: Thu Nov 29, 2018 4:27 pm
by Savra
Updated. The cool is 3, since you can build multiple of them and not take up space at tc.

Re: Dearborn mine

Posted: Fri Aug 06, 2021 11:50 am
by makazuwr32
Gold mine is implemented. Archived.