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Re: Dearborn mine
Posted: Thu Nov 29, 2018 6:59 am
by godOfKings
I was thinking empty mine would b like a neutral decoration piece with 9999 HP and armor, basically it will permanently block the chance for u to build tunnels/new mines on it later on, but flying units can still fly over it
also don't forget to mention mine can only b built at mountain terrains
Re: Dearborn mine
Posted: Thu Nov 29, 2018 7:04 am
by Savra
I wonder what they'll do when all the free mountains are on the enemies side of the field when they already used up all theirs.
This would definitely tell dwarf players to play it smart when placing these or you just blocked off a good route through a mountain.
Re: Dearborn mine
Posted: Thu Nov 29, 2018 7:41 am
by Tankhead
Not with it
1.) mines can be destroyed so no need for that much hp ( makes no sense )
2.) limiting a unit when all races will have own versions with no limits unfair
3.) ppl will use it as a wall so nothing with mountain walk could never get by ( 9999 hp \: )
Re: Dearborn mine
Posted: Thu Nov 29, 2018 8:06 am
by Lynx Shafir
Ahmm..
A.
Neutral capturable building (like TC)
trains
'universal gold cart. -cart img alone is good.
Map editor.
Spawns on random map mountains
/plains too?
This one wud be cool regardless of dwarven one - think has own topic (may aos not sure)
B.
Dwarf only
Can be constructed by workers on mountain
Counts as factory - spawns 1 gold cart/2 turn =money courier.
Re: Dearborn mine
Posted: Thu Nov 29, 2018 4:25 pm
by Savra
We could do B.
As for A, we could still make something like that. Just a different name.
Re: Dearborn mine
Posted: Thu Nov 29, 2018 4:27 pm
by Savra
Updated. The cool is 3, since you can build multiple of them and not take up space at tc.
Re: Dearborn mine
Posted: Fri Aug 06, 2021 11:50 am
by makazuwr32
Gold mine is implemented. Archived.