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Re: Arbalest

Posted: Sat Aug 12, 2017 7:33 pm
by DoomCarrot
Hm, I am pretty sure arbalests took a long time to load, like crossbows. I am not sure if a double action would make sense.

Re: Arbalest ACCEPTED

Posted: Sat Oct 27, 2018 6:30 am
by Stratego (dev)
accepted please someone make json for it and its tech - thanks!

also please no multi action simply a further upgrade of crossbow archer

Re: Arbalest IMPLEMENTED

Posted: Thu Feb 28, 2019 10:54 pm
by Stratego (dev)
implemented with these quick images, please make better.

Re: Arbalest IMPLEMENTED

Posted: Fri Mar 01, 2019 12:07 pm
by godOfKings
wat r the stats? i hope range isnt increased to 7, that would give it same range as longbows

Re: Arbalest IMPLEMENTED

Posted: Fri Mar 01, 2019 8:35 pm
by Stratego (dev)
check in game, no range increment.

Re: Arbalest IMPLEMENTED

Posted: Sat Mar 02, 2019 4:43 am
by godOfKings
By the way now we need something to increase damage of skirmisher

Pikeman has reach tech which allows it to fight against cavaliers
Skirmishers will now also need either damage increasing tech or a third upgrade

Re: Arbalest IMPLEMENTED

Posted: Sat Mar 02, 2019 6:02 am
by Stratego (dev)
3rd upgrade sounds good!

Re: Arbalest IMPLEMENTED

Posted: Sun Mar 03, 2019 12:41 pm
by Lynx Shafir
I want not to seem picky but wasn't this meant to be a separate unit?

Re: Arbalest IMPLEMENTED

Posted: Mon Mar 04, 2019 9:06 am
by godOfKings
Well considering swordsman and Knight has 3rd upgrade its only a matter of time for archers too