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Re: Kobold Warden
Posted: Wed Oct 19, 2016 11:07 am
by Alexander82
i agree with 4, but we also need a fast spearman (like 2 turns) to e able to face a sudden cavalry attack
Re: Kobold Warden
Posted: Wed Oct 19, 2016 11:14 am
by MightyGuy
i agree so his action turn is 2
#assassin-being #firstblood
Re: Kobold Warden
Posted: Wed Oct 19, 2016 12:53 pm
by Alexander82
do you mean to make it cost 2 and lower stats or make another that costs 2 turn?
Re: Kobold Warden
Posted: Wed Oct 19, 2016 7:09 pm
by MightyGuy
make it cost 4.
Re: Kobold Warden
Posted: Thu Oct 20, 2016 2:56 pm
by Skelegonsans
If u want to keep cost being 4, at least raise attack to 7, so the higher cost is justified. One extra turn of waiting isnt worth some hp.
Re: Kobold Warden
Posted: Thu Oct 20, 2016 3:13 pm
by Alpha
I agree
Re: Kobold Warden
Posted: Thu Oct 20, 2016 6:42 pm
by MightyGuy
how about
Cost:4
Hp:28
Attack:7
Armor:2 (Shield)
Pierce Armor:1
Speed:3
Water Speed:1
Sight:4
Action Turn:2
Spell Resistance:0%
changed:
Hp 26 = 28
Attack 5 = 7
Cost 3 = 4
Re: Kobold Warden
Posted: Thu Oct 20, 2016 8:06 pm
by Alexander82
i don't agree much with attack raise. The unit concept is being a defender so it should have more hp and armor
More damange is ok (even 10) but the bonus against cavalry should be lower then (since the unit is a better fighter, resistant and already good against cavalry).
Re: Kobold Warden
Posted: Thu Oct 20, 2016 8:21 pm
by MightyGuy
how about:
Cost:4
Hp:30
Attack:5
Armor:3 (Shield & Really Defensive)
Pierce Armor:2
Speed:3
Water Speed:1
Sight:4
Action Turn:2
Re: Kobold Warden
Posted: Thu Oct 20, 2016 8:29 pm
by Alexander82
I wouldn't give it water speed since it is a lizard skill
the rest is ok (it shall also have upgrades for kobolds later)
Re: Kobold Warden
Posted: Fri Oct 21, 2016 7:26 am
by MightyGuy
Finalized
Cost:4
Hp:30
Attack:5
Armor:3 (Shield & Really Defensive)
Pierce Armor:2
Speed:3
Water Speed:0
Sight:4
Action Turn:2
Re: Kobold Warden
Posted: Fri Oct 21, 2016 9:09 am
by Skelegonsans
Ok, NOW it seems good.. U missed cavalry bonus, my recomended bonus is 500% (30 damage.)
Re: Kobold Warden
Posted: Fri Oct 21, 2016 1:03 pm
by MightyGuy
we preferred 450%.
Re: Kobold Warden
Posted: Fri Oct 21, 2016 1:09 pm
by MightyGuy
warden is a kobold blood who has been entrusted
with the oversight (sharp eyes) of something
important to
the community, such as a base, tower,allies,
gate, war or fighting.
Warden is the Defender of The Race, it defense the important allies, units, and also structures.
Stats: (Basic Unit)
Cost:4
Hp:30
Attack:5
Armor:3 (Shield & Really Defensive)
Pierce Armor:2
Speed:3
Water Speed:0
Sight:4
Action Turn:2
Buildable At: Swamp Barracks, TCs
Has Bonuses againts Mounted Units 450%,
Ranged Units 200%
Description: A Kobold Blood Being and a Mighty Warrior that can defense and fight for the whole blood.
Re: Kobold Warden
Posted: Fri Oct 21, 2016 2:43 pm
by Skelegonsans
Noice, but... the description is a bit weird?
Allow me to fix it:
Description: A mighty kobold warrior with great fighting capabilities against cavalry, and a great defensive strenght.
Re: Kobold Warden
Posted: Fri Oct 21, 2016 2:53 pm
by Alpha
I believe it meant "Brood"
Re: Kobold Warden
Posted: Fri Oct 21, 2016 4:53 pm
by Alexander82
I'm for 4
Re: Kobold Warden
Posted: Fri Oct 21, 2016 8:08 pm
by MightyGuy
what do you mean?
Re: Kobold Warden
Posted: Fri Oct 21, 2016 8:12 pm
by MightyGuy
warden is a kobold blood who has been
entrusted
with the oversight (sharp eyes) of something
important to
the community, such as a base, tower,allies,
gate, war or fighting.
Warden is the Defender of The Race, it defense
the important allies, units, and also structures.
Stats: (Basic Unit)
Cost:4
Hp:30
Attack:5
Armor:3 (Shield & Really Defensive)
Pierce Armor:2
Speed:3
Water Speed:0
Sight:4
Action Turn:2
Buildable At: Swamp Barracks, TCs
Has Bonuses againts Mounted Units 450%,
Ranged Units 200%
Description: A mighty kobold warrior with great
fighting capabilities against cavalry, and a great
defensive strenght.
Re: Kobold Warden
Posted: Fri Oct 21, 2016 8:17 pm
by MightyGuy
Worker1212, your posts is near that close to 1000
posts
Re: Kobold Warden
Posted: Sun Oct 23, 2016 12:36 am
by Alpha
0-0 I did not notice
Re: Kobold Warden
Posted: Mon Oct 24, 2016 12:55 am
by Skelegonsans
Imo the unit is good to be implemented already
Re: Kobold Warden
Posted: Mon Oct 24, 2016 1:45 am
by Alpha
Your right but we need the Race to be implmented
Re: Kobold Warden
Posted: Mon Oct 24, 2016 2:41 am
by MightyGuy
this race could be implemented, just wait and your wish could come true.
xD
Re: Kobold Warden
Posted: Mon Oct 24, 2016 2:47 am
by Alpha
it will be implemented but in the future. (Hopefully during Christmas XD)
Re: Kobold Warden
Posted: Mon Oct 24, 2016 5:10 am
by MightyGuy
yes it's should xD and the dwarves race too

Re: Kobold Warden
Posted: Mon Oct 24, 2016 9:30 am
by Alexander82
The best way you have to make new races implemented is making new campaigns that will allow for more gems in game
Re: Kobold Warden
Posted: Mon Oct 24, 2016 10:00 am
by MightyGuy
yes, Midonik is the best campaign map editor!

Re: Kobold Warden
Posted: Mon Oct 24, 2016 10:24 am
by Alexander82
I'm also trying to make a campaign with 4/5 maps.
Re: Kobold Warden
Posted: Mon Oct 24, 2016 11:45 am
by MightyGuy
thank you so much! midonik made 4 maps campaign.