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Re: Strelets
Posted: Wed Oct 26, 2016 12:38 am
by MightyGuy
sorry, i saw now the stats.
Re: Strelets
Posted: Wed Oct 26, 2016 12:41 pm
by Alpha
Oh XD
Re: Strelets
Posted: Fri Apr 07, 2017 1:22 pm
by НеПридумалИмя
I think that all Russian units should have increased protection from convert and they should have reduced damage from convert, then you have technology "Fidelity" (I think you know about the Russian courage in defending the homeland).
Re: Strelets
Posted: Sun Mar 25, 2018 9:42 am
by makazuwr32
Alexander82 wrote:i've got a suggestion: just make this unit an haberdier with a ranged skill with cooldown 1, so it is basically an anti cavalry that can shoot when needed
Personally i like the idea for this unit and this must be castle-only unit with high base stats but can't be affected by blacksmith upgrades and requires gunpowder tech for its ability.
My personal suggested stats:
Cost:3 turns
Hp:25
Attack:7
Range:1
Armor:2
Pierce Armor:0
Speed:3
Sight:6
Action/turn:1
Spell resistance:60
200% bonus against cavalry
Has ability "Musket shot":
Deals to single target in 6 range 12 damage, ignores armors, has 1 turn cooldown. (Requiers Gunpowder tech to unlock ability)
Re: Strelets
Posted: Sun Mar 25, 2018 10:07 am
by samuelch
This unit has similarity to Tercio. They are both good against cavalry and have musket/arquebush shot.
Re: Strelets
Posted: Sun Mar 25, 2018 11:58 am
by makazuwr32
But Tercio is suggested already or not?
Re: Strelets
Posted: Thu Mar 29, 2018 1:40 pm
by samuelch
Re: Strelets
Posted: Sun Jul 08, 2018 1:57 am
by COOLguy
Two options:
1. we merge the units and call it Strelet or Tercio
2. We make them different units (different roles)
Re: Strelets
Posted: Mon Jul 09, 2018 7:57 am
by samuelch
Tercio is more armoured. Also if allowed, tercio melee range is 2. I don't think streltsy need bonus against cavalry. Bonus against infantries is better.
Re: Strelets
Posted: Mon Jul 09, 2018 3:00 pm
by Gral.Sturnn
Hold the phones! The tercio should be a pike only unit check my pikeman topic, for this russian fella we can have both the musket and the polearm, tercios was a term used for a spanish battle formation includong both pikemen and musketmen, and we already have a musketman so we only need the pikeman.
What I am triying to say is that the tercio is not so similar to this fella
Re: Strelets
Posted: Sat Jul 28, 2018 5:44 am
by samuelch
Ok. I agree.
Re: Strelets
Posted: Thu Nov 29, 2018 12:41 am
by Gral.Sturnn
how bout this?
Re: Strelets
Posted: Thu Nov 29, 2018 10:45 pm
by Gral.Sturnn
second rework
Re: Strelets
Posted: Tue Oct 08, 2019 5:45 am
by makazuwr32
@Endru1241 can you check this topic?
I want your comment about strelets.
Re: Strelets
Posted: Wed Oct 09, 2019 6:55 pm
by Endru1241
I would add them, if I started on units from early modern period (flavour-wise so they perfectly fit along with real polish hussaria, cossacks, other late arquebussers, cuirassiers, etc), but I believe next level of limiting technology (after gunpowder) would be needed.
I know we have tanageshima (which were clearly matchlock weapons), who doesn't even require gunpowder, but that's one of the units to change.
When adding them I would like image with both weapons, as transformation for different attack only seems rather wasteful. It would be better with shot ability. Best image I can think of would probably be with halberd in one hand and musket on the shoulder.
Stats I prefer would be around: 12-15 hp, 9-12 power, 0/0 armors, +100-200% bonus on mounted. Shot ability - 9-12 power, 5-6 range, 1-3 recharge
All these on 2 turn unit.
I wouldn't add any inaccuracy, because matchlock weapons were as accurate as crossbow, had similar effective range (some say a little smaller) and much more armor penetrating power. That explains the shot stats (the same logic would be applied to any unit requiring matchlock technology).
Re: Strelets
Posted: Wed Oct 09, 2019 7:21 pm
by Gral.Sturnn
A way of balance is adding a turn for reload wouldnt it?
Matchlock muskets took a minute or longer to reload
Re: Strelets
Posted: Wed Oct 09, 2019 8:33 pm
by makazuwr32
Turn to reload will require new ability type = more coding for stratego.
I like this idea in general but maybe 2 turns is too cheap. I would like to see a bit higher hp (maybe +3-4 hp above your), affected by blacksmith OR some armor (normal only) and maybe higher range for ability at 3 turns cost.
Where he should be trainable by the way?
Re: Strelets
Posted: Thu Oct 10, 2019 4:29 am
by Endru1241
Nah. I ment regular cooldown.
If this unit would require around 20 turns of total research (not exclusive, but still) it should have attack, that can deal some damage despite armor. So at least it becomes arbalest alternative.
So, 18 hp, 3 turn unit affected by armor improvements from blacksmith?
Gunpowder weapons could have new blacksmith tech.
Re: Strelets
Posted: Thu Oct 10, 2019 5:45 am
by makazuwr32
Sounds good for me.