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Re: Squig Rider

Posted: Fri Nov 10, 2017 10:58 pm
by MightyGuy
Alexander, Its Amazing! Looks Great... :)

Thanks And Thanks LordOfAles For Your Help :)

Re: Squig Rider

Posted: Fri Nov 10, 2017 11:00 pm
by Alexander82
Thanks, i tought you could not like it.

I'll make the other levels ;)

Re: Squig Rider

Posted: Fri Nov 10, 2017 11:02 pm
by MightyGuy
I really like it... But I really like one horn... like a rhinosaurus.. Anyway I really like your image

Re: Squig Rider

Posted: Fri Nov 10, 2017 11:03 pm
by Alexander82
ok i'll try it (maybe a 3 horn version too)

Re: Squig Rider

Posted: Fri Nov 10, 2017 11:04 pm
by MightyGuy
Go!! You Can Do It xD

Re: Squig Rider

Posted: Fri Nov 10, 2017 11:19 pm
by Alexander82
what do you think?

Re: Squig Rider

Posted: Fri Nov 10, 2017 11:20 pm
by MightyGuy
I like the 3 horns.. how about 1 horn for normal and 2 horns for upgrade and 3 horns for 2nd upgrade?

Re: Squig Rider

Posted: Fri Nov 10, 2017 11:22 pm
by Alexander82
The single horn look a bit weird. I was thinking to make 1 horn for level (so the 3 horn would be the master) but i need to make the single horn look good enough

Re: Squig Rider

Posted: Fri Nov 10, 2017 11:22 pm
by DoomCarrot
I don't understand why I would want to build this though? What can it do that a wolf rider can't?

Re: Squig Rider

Posted: Fri Nov 10, 2017 11:24 pm
by MightyGuy
it can skip over the walls and enemies ( Hopping and jumping)

I Agree, Alexander sounds good too

Re: Squig Rider

Posted: Fri Nov 10, 2017 11:35 pm
by Alexander82
what about that?

Re: Squig Rider

Posted: Fri Nov 10, 2017 11:37 pm
by Alexander82
This unit basically trade power for some mobility (once for turn you can use an action to jump having an additional movement that can ignore obstacles)

Of course, a wolf rider is far better in terms of sheer power, but this one is good in maps with many obstacles or against players that build many fortifications (provided we can improve them).

Re: Squig Rider

Posted: Sat Nov 11, 2017 1:02 am
by MightyGuy
Great Job!

Re: Squig Rider

Posted: Sat Nov 11, 2017 1:12 am
by DoomCarrot
Wait a minute though, what if your ju p lands you on top of something but you have no move left?

For instance, could you end your move on top of an enemy unit lol?

Re: Squig Rider

Posted: Sat Nov 11, 2017 5:21 am
by General Brave
A demon! You must exorcise it from this realm.

Re: Squig Rider

Posted: Sat Nov 11, 2017 5:23 am
by General Brave
Truly a creature that could overcome my walls!? My archers and spears with take this beast down.

Re: Squig Rider

Posted: Sat Nov 11, 2017 6:28 am
by Alexander82
DoomCarrot wrote:Wait a minute though, what if your ju p lands you on top of something but you have no move left?

For instance, could you end your move on top of an enemy unit lol?
lol no, you wouldn't just be able to choose that tile xD

Re: Squig Rider

Posted: Sat Nov 11, 2017 6:29 am
by Alexander82
General Brave wrote:Truly a creature that could overcome my walls!? My archers and spears with take this beast down.
spears will still be the way to go xD

Re: Squig Rider

Posted: Sat Nov 11, 2017 7:35 am
by LordOfAles
Shall we work on stats now? Or is the one that mightyguy suggested good enough?

Re: Squig Rider

Posted: Sat Nov 11, 2017 8:17 am
by MightyGuy
no, Alexander was gave the STATS already. the Stats was fine now.

Re: Squig Rider

Posted: Sat Nov 11, 2017 8:25 am
by LordOfAles
Oh :lol: I guess its ready then!

Re: Squig Rider

Posted: Sat Nov 11, 2017 12:50 pm
by Menselot
It will be better if you make one of his horn look broken
Also a difrent tone of color to his back (just like scales)
The goblin riding it seems very weird !!
Everything else is very good :mrgreen:

Re: Squig Rider

Posted: Sat Nov 11, 2017 2:35 pm
by Alexander82
Later I'll make some images for the upgrades

Re: Squig Rider

Posted: Sun Nov 12, 2017 1:59 am
by MightyGuy
Menselot wrote:It will be better if you make one of his horn look broken
Also a difrent tone of color to his back (just like scales)
The goblin riding it seems very weird !!
Everything else is very good :mrgreen:
just wait for the upgrade of it and you will see the cool happening

Re: Squig Rider

Posted: Sun Nov 12, 2017 2:41 am
by Alexander82
I'm trying different solutions for the rider.

It is not that it didn't look good but i'm trying to make a more defined shape to apply it to upgrades

Re: Squig Rider

Posted: Sun Nov 12, 2017 2:50 am
by Alexander82
what do you think?

Re: Squig Rider

Posted: Sun Nov 12, 2017 6:23 am
by MightyGuy
great concept, how about adding a black or gray cape to make it more awesome. if not, it is still awesome

Re: Squig Rider

Posted: Sun Nov 12, 2017 8:29 am
by Menselot
I know the pixels you have to use for the unit is limited .
I also know that this thing is terrible hard.
But the goblin in side is around 4/10 of the squig...
Also those things jump around in great heights and speeds standing atop the squig in such way is suicide....
Ok I know goblins lives do not matter (do not say that when they are present) but try make it more real (real ? such things do not exist!!!!)
Overral i like the unit and the current image!!!

Re: Squig Rider

Posted: Sun Nov 12, 2017 8:33 am
by Menselot
Ah also atop of their backs the squigs have some black scales (in reality all their body is made of very small scales but the current red part is fin
It will be nice if you add some squigs hides on the goblins
Yes they skin their animals and wear them as cloacks!!!!

Re: Squig Rider

Posted: Sun Nov 12, 2017 11:15 am
by Alexander82
Yeah i'll add a cape then. Also probably i might lower hp and raise armor if they are scaled creatures.

About the posture i've seen some miniatures where the goblin is standing and hold a chain to stay in place.

I'll see what can i do (we migh also assume that the gobling is in that position cause the squig stopped and he is fighting while it change posture during movement).