Page 2 of 5
Re: Flesh tower
Posted: Thu Oct 27, 2016 5:05 pm
by DARKWATTER
I get inspired by LOVECRAFT. And also a bit of Dead Space

Re: Flesh tower
Posted: Thu Oct 27, 2016 5:13 pm
by DARKWATTER
I need to create another image. This one is too big.
Re: Flesh tower
Posted: Thu Oct 27, 2016 5:48 pm
by DARKWATTER
Here It is!

Do you like It?
This time is little smaller than 32x64
Re: Flesh tower
Posted: Thu Oct 27, 2016 6:21 pm
by Alpha
Looks like it came out of bezerk (which is good)
Re: Flesh tower
Posted: Thu Oct 27, 2016 8:04 pm
by MightyGuy
Very Nice Image! please, make it more scary!

Re: Flesh tower
Posted: Thu Oct 27, 2016 8:43 pm
by Alexander82
try making the body thinner and the arms more visible. As it is now it seems a rotten wurstel xD
Re: Flesh tower
Posted: Thu Oct 27, 2016 9:59 pm
by MightyGuy
what do you think?
Re: Flesh tower
Posted: Thu Oct 27, 2016 10:03 pm
by Alexander82
i think the first concept was closer to a flesh tower
Re: Flesh tower
Posted: Thu Oct 27, 2016 10:04 pm
by MightyGuy
maybe this image is bad but DarkWatter's image is very nice just need to make it more scary.
Re: Flesh tower
Posted: Fri Oct 28, 2016 1:26 am
by Alpha
That looks creepy.
Re: Flesh tower
Posted: Fri Oct 28, 2016 5:13 am
by DARKWATTER
Thanks so much!

I'll try to do the New flesh tower.
Re: Flesh tower
Posted: Fri Oct 28, 2016 5:58 am
by MightyGuy
Goodluck!
Re: Flesh tower
Posted: Fri Oct 28, 2016 1:48 pm
by DARKWATTER
How is It now?

Re: Flesh tower
Posted: Fri Oct 28, 2016 2:14 pm
by MightyGuy
very very great art! nice job! ★★★★★
Re: Flesh tower
Posted: Fri Oct 28, 2016 4:30 pm
by Alexander82
ok now give it a more 3d look
I would also like Daniel's opinion on that unit
Re: Flesh tower
Posted: Fri Oct 28, 2016 4:32 pm
by DARKWATTER
Thanks!! I'll be improving the image!

Re: Flesh tower
Posted: Fri Oct 28, 2016 4:45 pm
by DARKWATTER
Is It now better?

Re: Flesh tower
Posted: Fri Oct 28, 2016 4:50 pm
by Alexander82
no, you didn't understand what i meant.
Mighty can you explain that a bit?
Re: Flesh tower
Posted: Fri Oct 28, 2016 5:32 pm
by DARKWATTER
Sorry I don't understand you
Re: Flesh tower
Posted: Fri Oct 28, 2016 7:07 pm
by Alexander82
Shading is obtained by making a unit part darker or lighter based on the 3d effect ou want to obtaine.
For example if you want do make a tree you can't just draw it and color it with a plain brown color, but you'll make the sides of a darker color and the inner art of a lighter color (since that part is the one closer to the observer), given a frontal light source.
Make darker the parts that are more "hidden" and lighter those that are in foreground
Re: Flesh tower
Posted: Fri Oct 28, 2016 7:55 pm
by MightyGuy
sorry for i'm being inactive forumer, sorry for didn't replied that...
rules making image:
32x32 (1x1 unit e.g foot soldiers)
64x64 (2x2 e.g castle)
32x64 (1x2 e.g mounted units, giants)
64x32 (2x1 e.g structure factory barracks, archery) (2 structure in one size image 64 ÷ 2 = 32 (32 size of each)
OR 32x32 Each Image just make the another image.
exmple of 64x32 or 32x32 structure
(just choose one method for your alternative way)
this samples are using for making structures
Re: Flesh tower
Posted: Sat Oct 29, 2016 11:31 am
by DARKWATTER
I'll try to do It. Thanks!

Re: Flesh tower
Posted: Sat Oct 29, 2016 2:57 pm
by DARKWATTER
For a better 3D effect I change the colors.
Re: Flesh tower
Posted: Sat Oct 29, 2016 4:53 pm
by Alpha
Looks better, Alexander?
Re: Flesh tower
Posted: Sat Oct 29, 2016 8:52 pm
by MightyGuy
really look nice!

Re: Flesh tower
Posted: Sat Oct 29, 2016 9:11 pm
by Alexander82
The image became a bit to bold. The outline was ok but you just need to shade the color
Re: Flesh tower
Posted: Sat Oct 29, 2016 9:17 pm
by MightyGuy
use dark red and a bit dark red or light red or red orange
Re: Flesh tower
Posted: Sun Oct 30, 2016 8:52 am
by DARKWATTER
I used a darker Red to give It a better look of flesh
Re: Flesh tower
Posted: Sun Oct 30, 2016 9:27 am
by MightyGuy
your work is very nice!

Re: Flesh tower
Posted: Sun Oct 30, 2016 11:43 am
by Alexander82
You haven't to make the shading like a shadow. Just the xolor of the unit must vary INSIDE the unit shape