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Re: Unit: Voulgier
Posted: Thu Nov 03, 2016 1:01 am
by DoomCarrot
Those images are perfect!
Re: Unit: Voulgier
Posted: Thu Nov 03, 2016 1:43 am
by MightyGuy
thanks. Is this unit accepted by Sir Daniel???
Re: Unit: Voulgier
Posted: Thu Nov 03, 2016 11:37 pm
by COOLguy
I agree looks great!
Re: Unit: Voulgier - ACCEPTED
Posted: Fri Nov 04, 2016 12:25 am
by MightyGuy
thank you so much! and to all forumers!

★★★★★
Re: Unit: Voulgier - ACCEPTED
Posted: Fri Nov 04, 2016 2:00 am
by Alpha
Looks good!
Re: Unit: Voulgier - ACCEPTED
Posted: Thu Nov 24, 2016 8:54 pm
by MightyGuy
edited. Added Shadow And Mpre sharper blade and fixed
Re: Unit: Voulgier - ACCEPTED
Posted: Thu Nov 24, 2016 8:58 pm
by MightyGuy
Cost:4
Hp:27
Attack Power:5
Range:1
Armor:1
Pierce Armor:0
Speed:3
Sight:5
Action Turn:2
Spell Resistance:0%
Builders: Barracks, Towncenter
Bonuses:
infantry 160%
cavalry 260%
(Nothing Changes) Here's the Voulgier Stats
Re: Unit: Voulgier - ACCEPTED
Posted: Sat Oct 28, 2017 3:40 am
by MRkimchi
Is it a normal unit which is supposed to receive blacksmith upgrades cuz if not it's too weak
Re: Unit: Voulgier - ACCEPTED
Posted: Sat Oct 28, 2017 4:15 am
by MightyGuy
This is the rare one, An anti-cavalry and demolisher foot soldier, it is not a normal unit. I Think this one is ready to vote.
Re: Unit: Voulgier - ACCEPTED
Posted: Mon Oct 30, 2017 7:55 am
by godOfKings
So up to 26 damage to infantry and up to 36 damage to horses, may be it is better without blacksmith upgrade although the armour might be upgraded
Re: Unit: Voulgier - ACCEPTED
Posted: Mon Oct 30, 2017 11:34 am
by DoomCarrot
I agree it should rither get blacksmith upgrades or just be more powerful. Personally, I think it should just get upgrades. I think upgrades should be given to almost everything, as it is already given to things like samurai and tuetonic knights.
Re: Unit: Voulgier - ACCEPTED
Posted: Mon Oct 30, 2017 12:23 pm
by MightyGuy
DoomCarrot wrote:I agree it should rither get blacksmith upgrades or just be more powerful. Personally, I think it should just get upgrades. I think upgrades should be given to almost everything, as it is already given to things like samurai and tuetonic knights.
I Agree

Re: Unit: Voulgier - ACCEPTED
Posted: Wed Nov 01, 2017 11:42 pm
by DoomCarrot
Also, I have noticed some new players get very confused as to why certain things get upgrades and others don't, so streamlining the upgrades into "almost everything," except secialized units like spartans and stuff makes things a bit easier to understand for most players.
Re: Unit: Voulgier - IMPLEMENTED
Posted: Fri Nov 03, 2017 8:50 am
by godOfKings
Wow when was it implemented wasn't I supposed to get an announcement or sth
Re: Unit: Voulgier - IMPLEMENTED
Posted: Fri Nov 03, 2017 8:52 am
by LordOfAles
It won the halloween vote
Re: Unit: Voulgier - IMPLEMENTED
Posted: Sun Nov 05, 2017 7:08 pm
by COOLguy
godOfKings wrote:Wow when was it implemented wasn't I supposed to get an announcement or sth
Watch the votes and you will

Re: Unit: Voulgier - IMPLEMENTED
Posted: Tue Nov 07, 2017 10:03 am
by godOfKings
Umm... where can I see the votes? Or participate in voting?
Re: Unit: Voulgier - IMPLEMENTED
Posted: Tue Nov 07, 2017 10:39 am
by tamtam12345
godOfKings wrote:Umm... where can I see the votes? Or participate in voting?
You can see it there.
viewtopic.php?f=7&p=47382#p47382
Re: Unit: Voulgier - IMPLEMENTED
Posted: Sun Feb 18, 2018 8:46 pm
by COOLguy
Implemented this unit in the game!

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