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Re: Tomb guard
Posted: Thu Nov 17, 2016 6:29 am
by Midonik
https://goo.gl/images/FtJtLz
Somethink like that,but sword and shield.
Re: Tomb guard
Posted: Thu Nov 17, 2016 1:05 pm
by Alpha
Something tells me that this unit is to resemble a Skeleton Warrior in AOF with more uruk Hai Stats.
Re: Tomb guard
Posted: Thu Nov 17, 2016 2:16 pm
by Midonik
Jesus worker it is!!! I say it 3rd time!!!
Re: Tomb guard
Posted: Thu Nov 17, 2016 2:53 pm
by Alexander82
Take a look at this one:
viewtopic.php?f=84&t=2974
Re: Tomb guard
Posted: Thu Nov 17, 2016 2:55 pm
by Midonik
Hmmm...
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Shouldnt Armored sceleton be just sceleton with higer armor,like armored orc?
Re: Tomb guard
Posted: Thu Nov 17, 2016 3:08 pm
by Alexander82
That was another proposal but i wanted to know if you liked the look. I can make a 2 handed version, a pikeman and a archer
Re: Tomb guard
Posted: Thu Nov 17, 2016 3:12 pm
by Alexander82
Aside from armore the unit is overall weaker than a uruk hai. I suggest that ancient units leave a specific corpse that can be reanimated with a specifi spell (they are ancient cause they can be reanimated and "lived" centuries like that). What do you think?
Re: Tomb guard
Posted: Thu Nov 17, 2016 3:19 pm
by Midonik
Ok,I think.
Re: Tomb guard
Posted: Thu Nov 17, 2016 3:38 pm
by Alpha
Sorry Midonik! XD
Re: Tomb guard
Posted: Thu Nov 17, 2016 3:44 pm
by Midonik
Ok,sorry for this furios words,but you make me little angry for a moment.
Re: Tomb guard
Posted: Thu Nov 17, 2016 3:52 pm
by Alexander82
Re: Tomb guard
Posted: Thu Nov 17, 2016 6:09 pm
by Alpha
Its my job too make People salty

Re: Ancient swordsman
Posted: Fri Jan 20, 2017 7:02 pm
by Midonik
Ok,so we got unit idea we all agree,stars we all aggre,so image and ready to go!
Re: Ancient swordsman
Posted: Fri Jan 20, 2017 8:32 pm
by Alexander82
I would also like to know daniel's opinion for a new liche spell to resurrect ancient units
Re: Ancient swordsman
Posted: Fri Jan 20, 2017 9:44 pm
by Midonik
So... Daniel?
Re: Ancient swordsman
Posted: Sat Jan 21, 2017 5:01 am
by Stratego (dev)
idea is nice, but currently all corpses are animated on a resurrect spell
so it would need coding to set which spell animates which kind of corpse.
Re: Ancient swordsman
Posted: Sat Jan 21, 2017 7:45 pm
by Midonik
Ok,thats true. Is it big trubel?
Re: Ancient swordsman
Posted: Sun Jan 22, 2017 11:56 pm
by Alexander82
Yes. For example a specific spell can raise only corpses set with the ancient type
Re: Ancient swordsman
Posted: Wed Mar 01, 2017 6:19 pm
by Midonik
But its passible? Of nit,we can just make them unraiseable.
Re: Ancient swordsman
Posted: Wed Mar 01, 2017 6:24 pm
by Midonik

I maked image.
Re: Ancient swordsman
Posted: Wed Mar 01, 2017 6:25 pm
by Midonik
Do you like it? Any suggestions?
Re: Ancient swordsman
Posted: Wed Mar 01, 2017 8:03 pm
by Midonik
Edited:

Re: Ancient swordsman
Posted: Wed Mar 01, 2017 9:19 pm
by Alexander82
what about starting from an existing unit?
Re: Ancient swordsman
Posted: Wed Mar 01, 2017 9:21 pm
by Midonik
Its impassible in app I use.
Re: Ancient swordsman
Posted: Wed Mar 01, 2017 9:24 pm
by Alexander82
I see. If you can find an image on the net i can try to make it similar
Re: Ancient swordsman
Posted: Wed Mar 01, 2017 9:33 pm
by Midonik
https://goo.gl/images/Q487GB
Like this one,but with helmet,not corown and with right weapon
Re: Ancient swordsman
Posted: Wed Mar 01, 2017 9:39 pm
by Alexander82
I think t will be similar to another work of mine. I'll try to make a set of units in these days.
Re: Ancient swordsman
Posted: Tue Aug 29, 2017 4:07 pm
by Midonik
Not sure if we still need those units,but I maked image by editing armored skeleton:

Re: Ancient swordsman
Posted: Tue Aug 29, 2017 4:18 pm
by LordOfAles
I dont think so,now we have(i think) veteran skeletons,but if you make a specific stats for this one it can live up
Re: Ancient swordsman
Posted: Tue Aug 29, 2017 4:22 pm
by Puss_in_Boots
Cost:3
HP:20/20
attack:9
Armor:3
Pierce:4
Speed:3
This is totally ripped off of page 1 BTW...