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Re: Ancient vampire

Posted: Fri Jan 05, 2018 7:59 pm
by DoomCarrot
Maybe a cool healing/debuff as well?

"Spell Absorption"

A vampire can use this on an enemy to remove all positive spell effects. For every effect the unit had, vampire gains + 10 HP. Would prevent players from buffing the heck out of one unit and sending it against the vampire.

Re: Ancient vampire

Posted: Fri Jan 05, 2018 8:17 pm
by Midonik
Sounds definitely cool,but might be too strong,I suggest cooldown so two "buffed the heck up units" will be able to kill it,like 5 turns,but all this concept will require coding.

Re: Ancient vampire

Posted: Wed Aug 04, 2021 1:03 pm
by makazuwr32
Arcived.
Vampires are gwtting a reimagine.