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Re: AOU Design Leader
Posted: Sat Oct 14, 2017 7:59 pm
by Midonik
Age of UFO : Units and stuctures: Humans
Reptilians
Re: AOU Design Leader
Posted: Sun Oct 15, 2017 5:15 am
by Stratego (dev)
Only this 2? I thought we will make 8-10 subforums
Re: AOU Design Leader
Posted: Sun Oct 15, 2017 6:29 am
by Dan301002
Stratego (dev) wrote:Only this 2? I thought we will make 8-10 subforums
It can be added later, we focus on this 2 sections first.
Re: AOU Design Leader
Posted: Sun Oct 15, 2017 9:09 am
by Midonik
As Dan said,in units and stuctures you can add avian and myconids too.
Re: AOU Design Leader
Posted: Sun Oct 15, 2017 1:23 pm
by Stratego (dev)
so:
Age of UFO : Units and stuctures:
- Humans
- Reptilians
- avian
- myconids
Re: AOU Design Leader
Posted: Sun Oct 15, 2017 1:29 pm
by Stratego (dev)
we had human and aliens, i have renamed aliens to reptilians. and created the myconid too.
Re: AOU Design Leader
Posted: Sun Oct 15, 2017 6:18 pm
by Midonik
Great! I forgot about insectoids,can you add subforum for them too?
Re: AOU Design Leader
Posted: Thu Oct 19, 2017 6:11 pm
by Typhoon
Anyway I think subsection for "Greys" and "Brutes" would be needed
Re: AOU Design Leader
Posted: Thu Oct 19, 2017 6:33 pm
by Midonik
No,they are in Reptilians subforum.
Re: AOU Design Leader
Posted: Thu Oct 19, 2017 7:06 pm
by Typhoon
So they're Reptilian species?
(Sorry I new in topic)
Re: AOU Design Leader
Posted: Thu Oct 19, 2017 7:15 pm
by Midonik
Yeah. Greys,alphas,brutes (and there might be more spieces if it will be neddee) are one faction.
Re: AOU Design Leader
Posted: Thu Oct 19, 2017 7:21 pm
by Typhoon
Alright then
Re: AOU Design Leader
Posted: Mon Oct 23, 2017 12:14 pm
by Typhoon
I have question
Will space fight and land fight affect each other?
Re: AOU Design Leader
Posted: Mon Oct 23, 2017 1:09 pm
by Midonik
Whatido you mean? There wont be mix of space and land battles.
Re: AOU Design Leader
Posted: Mon Oct 23, 2017 1:19 pm
by Typhoon
That was the thing I wanted to know I expected that because that would be hard to code
Re: AOU Design Leader
Posted: Mon Oct 23, 2017 1:21 pm
by Midonik
Actully not,there where such mix in SWS,but it was kind of unbalanced there and it disent make sense for me.
Re: AOU Design Leader
Posted: Mon Oct 23, 2017 11:21 pm
by Puss_in_Boots
What about landing ships? Or maps that try to use this blend as to pretend they were fighting on many planets or above one, it could be useful for campaigns to use this blend as it would work more smoothly with trigger designs.
Re: AOU Design Leader
Posted: Tue Oct 24, 2017 2:08 am
by Sunrise Samurai
Campaign style maps: fine.
Multiplayer maps: have you played SwS? The one starting in space always wins. Spaceships go over land just fine, but land units can't enter space. Have fun dying to star destroyers when you can't even try to stop them being built or capture your opponents tcs.
Re: AOU Design Leader
Posted: Tue Oct 24, 2017 5:14 am
by Midonik
I campaing it ok,but you can just make diffrent map for every planet...
Landing ships are ok.
Well,we cloud ballance it,but I said thst it doesnt make sense for me.
Re: AOU Design Leader
Posted: Tue Oct 24, 2017 5:16 pm
by Typhoon
Can we make new thread or discuss here race properties to make them clear?
Re: AOU Design Leader
Posted: Tue Oct 24, 2017 5:26 pm
by Midonik
Disscuit about race properties on right topic in races.
Re: AOU Design Leader
Posted: Tue Oct 24, 2017 5:34 pm
by Typhoon
Okay
Re: AOU Design Leader
Posted: Mon Oct 30, 2017 12:28 am
by Puss_in_Boots
Stratego (dev) wrote:Please write me a complete hierarchy to create.
No hierarchy was exactly established lets try this:
1st Design Leader: Midonik .
2nds: Mightyguy - Sunrise Samurai - Puss_in_Boots.
3rd: The Dear Forumers.
Its based off the people who are studying jsons atm.
Re: AOU Design Leader
Posted: Mon Oct 30, 2017 1:37 am
by Sunrise Samurai
Sounds about in order of who is most interested in this project anyway. I think we might as well name midonik design leader. Moderator sounds like he's just keeping the forum clean and running, not pming the rest of us and rounding us up to get some activity going here like he's doing.
Re: AOU Design Leader
Posted: Mon Oct 30, 2017 2:16 am
by Puss_in_Boots
I think Typhoon and LordOfAles had more output than me. I wouldnt say its ordered much by interest.
Second, stop bashing me over my word choice! Lol.

Re: AOU Design Leader
Posted: Sat Nov 04, 2017 11:47 pm
by LordOfAles
Daniel, so units will be 64x64, do tech icons need to be 32x32?
Re: AOU Design Leader
Posted: Sun Dec 03, 2017 5:43 am
by Puss_in_Boots
How's this for background music?
https://youtu.be/ypvFlsOetOA
This is free, but the author needs to be credited, "Machinimasound."
Re: AOU Design Leader
Posted: Sun Dec 03, 2017 10:34 am
by samuelch
That music is good.
Re: AOU Design Leader
Posted: Sun Dec 03, 2017 12:42 pm
by Midonik
Fine.
Re: AOU Design Leader
Posted: Wed Feb 28, 2018 3:53 pm
by Lawrence
I want to be Design leader, I am really interested in Sci-Fi and i am an perfectionist v
